WarZ - Patch Notes 2/19/2013


Another patch : 2/19/2013 was just released for this Online Zombie Apocalypse game, however there are no zombie glitch fixes and no promised weapons like the Chain Saw. The loot has been well and truly busted these last few days and our clan has become rather bored of the game and it's lack of developer involvement.  Oh and did I mention that the public servers are an absolute hack fest!


Patch Notes 2/19/2013

New features:.

New safe settlement icon on top of player?s health instead of pop up window at the top of the screen
After server restart, it will now take time for all item spawns to spawn, previously after server restart all spawn points were forcefully populated with items, which can be abused.

Design:
Balanced and fixed all spawns across the map
Expanded Ridgeway airport base as part of map balancing making the West side of map more beneficial
Added more value and zombies to West Boulder Meteorological station
Lessened value of items in Campos City to help with overall map balance
Fixed many exploits in Norad and other areas of map
Fixed wire fences so players can shoot through them
Optimized the item spawn system

Bug Fixes:
Fixed an issue with rented servers due to which some of rented servers were not starting up
Fixed chat exploit that was allowing to post messages without name prefix
Fixed exploit that was allowing to disable grass rendering
Fixed bug with military rucksack when last row of items wasn't displaying in-game
Fixed bug when player that is in prone was loading up as standing up
Fixed bug that weight wasn't updated for characters that are in clan
Fixed bug when TPS crosshair was visible in FPS mode
Fixed bug when forcing empty hands gun would disappear instead of showing up on your back
Fixed bug when in prone with empty hands and aiming it would play prone moving animation
Fixed bug when HUD is hidden, pressing on F1, F2, F3, F4 would cause to lose control of player movement
Fixed crossbow bug: zombies were hearing it from too far away

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