"A haunted game from 1981" reads the strapline for Spellrazor, the latest creation from Fluttermind Games, led by Dene Carter (Fable, Dungeon Keeper, Druid). It's a neon, glowy, glitchy mix of Paradroid, Robotron, and rogue-likes with a sinister storyline and eerie feel. Sounds awesome!
The backstory is that the game code has been been rediscovered after the laying hidden from having never been released thanks to problems during development and testing. While being converted to modern systems it starts to take on a sinister life of its own...
On the game's itch.io site there's a (very)playable alpha to give you a taste of the style of gameplay and it's brilliant mix of strategic and arcade elements combined with a "debug console" which is the games method of delivering the story. By accessing the terminal, you get hints and clues to build up the history of what happened to prevent the original game being released. Despite this only being an alpha release, it already feels very polished and different to any one individual game I've played. the 80's neon style, the glitching, the scanlines and fantastic music are all just icing on the cake. screenshots just don't do it justice, it needs to be played.
- 27 unique spells using 27 different buttons! (Keys "A" to "Z" plus "Space")
- Three different game modes
- A unique form of 'bullet time' allowing tactical thinking in the midst of the chaos
- A creepy meta-story told through the hackable in-game console
- Secrets, mysteries and rituals
Spellrazor is played in realtime using the cursors and all 26 letter keys, as well as space.
In order to make this strange array of weapons usable, the game goes into 'slowmo' mode when a threat is detected. This gives you valuable breathing room to choose the appropriate key/spell, dodge, or flee.
1) Steam Greenlight page 2) itch.io homepage (and alpha downlaod)