Breakthru - An Amiga port of a Data East Arcade game is coming to the Amiga

We've featured a number of Arcade to Amiga conversions/ports throughout the years, from the more recent Super Xevious, to Flying Shark, Green Beret and our personal favorite Wonder Boy by AcidBottle. Well if you're looking for even more Arcade like updates on the site, then we have just been told by our good friend Earok, that AcidBottle is now working on the Arcade to Amiga game of Breakthru; A 1986 side scrolling shooter by Data East in which you must drive a military vehicle through enemy territory to rescue your PK430 aircraft.

Here is what AcidBottle says via the EAB forums. "New project in progress, is my 2nd side hustle to a "main project". Not the most exciting game on earth but a nice score attack shooter. Area 1 is near finished. Have a few bugs to iron out, game mechanics need more refinement, mostly in relation to the power up system, but the game is in a reasonably nice playable state. Still lots of work to be done but progress has been swift, for now at least. Currently running nice on 1MB Amiga, that may change, as later levels get real busy with bullets. Will almost certainly be perfect on 14Mhz or better machines".

And that's all we have on the game so far, but watch this space for more updates in the near future....


  1. I hope they will mantain the compatibility with all ocs amiga with 1mb of ram!

  2. Muy bonitos recuerdos de mi infancia con ese juego

  3. Great stuff, I still don't understand why these types of arcade conversions weren't a go to for companies like US Gold/Imagine/Elite/ETC at the time. Almost arcade perfect ports of games like Ghosts & Goblins, Green Beret, Commando, Double Dragon, Renegade etc.. would have probably sold pretty well.

    1. Based on what I read in interviews, back in the day when companies like US Gold could get the rights for Arcade ports from their owner, US Gold would still not get access to the source code and any other material or documentation that could help with porting games.
      Developers basically had to look at how the originals played in order to copy them.


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