Castlevania AGA - Upcoming Castlevania for the Commodore Amiga looks amazing in this new demo!

Castlevania has been mentioned many times on Indie Retro News, with the highlight being the awesome Castlevania Spectral Interlude by Sanchez on the ZX Spectrum! But today news is super special for those of you who own a Commodore Amiga however, as thanks to another heads up by Saberman, we've been shown some brand new demo footage of the upcoming Castlevania fan game of 'Castlevania AGA'; An in development AGA Amiga version which is in the works by Dante Retro Dev using the excellent Scorpion Engine.

Here's what the website says about Castlevania AGA for the Commodore Amiga "A remake of the 1987 original but with visuals inspired by Castlevania Chronicles and other non-8 bit titles in the series.  The  goal was to provide a playable and pure version of the original Castlevania but with an Amiga flavor. Not a port of the Sharp X68000 or PlayStation "Castlevania Chronicles" game, it only happens to use many level tiles and sprites from that game because it's a practical rendition of how OG Castlevania would look in 16-bit or 32-bit". 

Demo Features : . Includes worlds 1, 2 and 3 (stages 1 to 9), sub-weapons and many other improvements.

Links :1) Source

7 comments:

  1. collisions still have a lot of problems

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  2. The video is 50fps, but the game seems 25 fps. Am I right?

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  3. I think it looks AMAZING!!!!!!!!

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  4. Very impressive! Come on a fair bit since last demo.

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  5. Really great!! A bunch of bug test it's needed but overall seems to be a port of the old NES Castlevania with X68000 graphics!

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  6. This looks and sounds fantastic! I can't believe the quality and quantity of the remakes the Amiga is getting.

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