Vigilante from the Sega Master System is coming to the Commodore Amiga (Yes there were other versions too!)

While many of you are still waiting for Neeso Games awesome looking Arcade platformer of 'Super Delivery Boy', which is due for release at some point in the near future. There's another game you should be keep an eye on as developments progress, and that's Vigilante: A game that was released sometime back as a naff port to the Commodore Amiga, is now getting a new port by Neeso Games from the Sega Master System... As in the words of the creator "I prefer this over the arcade version (at least visually). Also the arcade port is already on Amiga and sucks pretty bad" 

Here is what the wiki page says about the game "Vigilante (ビジランテ) is a 1988 beat 'em up arcade video game developed and published by Irem in Japan and Europe, and published in North America by Data East. It is considered as a spiritual sequel to Irem's earlier Kung-Fu Master (1984).  The arcade game was later ported to several different home computers and consoles such as the Amiga, Amstrad CPC, Atari ST, Master System, Commodore 64, MSX, TurboGrafx-16, ZX Spectrum and Virtual Console"

Dev Notes :

  • * Improved title screen
  • * Semi working HUD
  • * All player animations added
  • * Player shadow
  • * Nunchuks pickup
  • * New sounds
  • * Camera Shake
  • * Playable demo coming soon, powered by Earok's #ScorpionEngine#

8 comments:

  1. I did really like the SMS ports of Double Dragon but especially Renegade. I’m only familiar with the PC-Engine/TG-16 version of Vigilante which is a very good port with a better color palette but missing some action sequences. Really curious to see what this port of a port will look like even with the Scorpion engine.

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  2. I'm loving seeing the Amiga getting some really good ports, especially of the earlier games that really shine on the system and can be arcade perfect.

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  3. Why the Sega Master system version (8bit) rather than a Genesis, SNES or TurboGrafx-16 Version ??? I don't understand. I think Vigilante for Amiga already exists but if I remember correctly it SUCKED and was slugish and NOT Full screen. The Arcade is not Full Screen either with that stupid Raster/Scoreboard taking up 1/3 of the screen. I hope more Programmers set higher standards to at least Make the Games Full Screen Overscan...actually this is just Standard stuff. Always make or Port a Game as if you are utting into an Arcade Cabinet with a CRT....so its commercial...and Quality polished. it is not hard at all. Just a standard.

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  4. Hopefully this will be way better, than the original junk port(s).

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  5. What happened to all the other games this guy started? Anything ever went beyond a concept prototype?

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    1. Just lots of updated demos! Although to be honest atleast he's giving everyone the opportunity to play the demo through itch instead of being behind a subscription paywall . Which seems to be the norm nowadays for both the Amiga and C64 to play Demos!

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  6. Scorpion Engine Developers: PLEASE PLEASE PLEASE, Update Scorpion Engine to Allow Full Screen OVERSCAN for crying out loud! I can not STAND these Huge Massive Empty unused black border areas around the games. They look so cheap and unprofessional. The Amiga is a Gajes Console disguised as a computer...Remember that! CRT TV's are 736 x 482....just halve that for low res but its still OVERSCAN! Please!

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    1. It's not about laziness of the authors, but rather about the limits of hardware. We would all like to see all Amiga games in glorious full screen 736 resolution, but at the heavy price of lower FPS. We have to compromise, unfortunately.

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