Cosmic Hero 2: Prologue for the Atari XL/XE looks rather impressive!

Fancy playing a game that won the Atari Homebrew best homebrew award and has also received great feedback, such as "Unbelievable quality. Scrolling and graphics verging on a 16 bit" and amazing programming and I absolutely love this. Sound, graphics, and gameplay utilizing awesome original ideas" then come and check out this rather impressive looking game called 'Cosmic Hero 2: Prologue' for the Atari XL/XE by pazur3d. A retro sci-fi puzzle/arcade game for 8-bit Atari XL/XE machines, inspired by classic Polish titles from the late 1980s and early 1990s.

And here's the full details. "Cosmic Hero 2 is a retro sci-fi puzzle/arcade game for 8-bit Atari XL/XE machines, inspired by classic Polish titles from the late 1980s and early 1990s —Lasermania, Robbo, and Captain Gather—which themselves drew from the legendary Sokoban. Cosmic Hero 2 builds on these foundations and introduces a variety of novel mechanics, delivering rich and varied gameplay never before seen on 8-bit machines. It's a spiritual sequel to the original Cosmic Hero, created in 1993—now revived by the same team, just 30 years older and a whole lot more experienced. Cosmic Hero 2: Prologue is a preview of the upcoming full release of Cosmic Hero 2. Rather than a typical demo, it’s a self-contained mini-game featuring 8 maps, 3 possible endings, and approximately 1–1.5 hours of gameplay on the first run".

FEATURES

  • Custom high performance game engine,
  • large maps (up to 63x63 cells) with horizontal and vertical scrolling,
  • full screen game window (no HUDS taking away screen space),
  • colorful, detailed graphics,
  • parallax effects,
  • avant garde, unique in style soundtrack,
  • intricate game mechanics with interactions complexity never seen before on 8-bit machines,
  • smooth 50fps at all times.
Links :1) Source 

4 comments:

  1. Yes !! This is for You, dear Coder !!

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  2. Sokoban with colours and fullscreen scrolling.

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  3. Wow, this is a really cool idea! It's like a puzzle based Metroid game. Imagine mixing this with action, shooting.

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  4. Huge (!) technical achievement – those super decent drawn partly parallax ing full screen graphics and especially the music by Woopie (Krzysztof Bryła) which uses every trick in the book to get so much more out of the POKEY than ever intended. This sounds sooo amazing and totally not Pokey.
    And on top of all that, the gameplay doesn't look half bad. It also gives this feeling of large structures when dat teleporting over huge areas happens. SO well done...
    Color me very amazed. :)

    ReplyDelete

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