We've been told that Prototron and team, will at some point in the near future be releasing a much improved build of the previously released enhanced version of the 1991 US GOLD published Beat 'em up of 'Final Fight' for the Amiga; A game that when it was originally released back in the 90's, was regarded as either a failure, or just a pretty terrible game suffering the same fate as the Street Fighter II Amiga port ". To coincide with this news, provided below is the latest footage of this incredible looking enhanced version of Final Fight.
For those of you who missed the big release announcement when the first build was released last year. This is what was said about the game "After three solid years of learning how to code in 68000 assembly language, I think I've taken this project as far as I'd like. The game takes place in its own universe separate from the Capcom timeline, and features some changes which blend elements from different iterations of the series. Maki was my favorite feature of Final Fight 2, so I decided quite early on to include her as a playable character, as well as give her spritework and moveset a slight re-design to my own taste. Please be aware that this is a personal project which was used as a way to learn how the Amiga works, and not a commercial game made for public consumption. Therefore, there may be some bugs present, and sacrifices have had to be made in the conversion from arcade to Amiga".
Credits:
- Programming and music by Prototron
- Title music by Jolyon "The Judge" Myers
- Background graphics by Ralph
- Display widened from 288 pixels to 320
- New screen synchronisation should make speed stable across systems
- Now runs under a flat 2MB of ChipMem (no extra slow or fast required)
- Optimisation allows more enemies on screen
- New sound effects

So I checked out the "Old Builds" link and followed that path to the Turran FTP. Strange there are three builds that look complete with both "Disk 1 of 2" & "Disk 2 of 2", but there are numerous builds on that FTP that just have "Disk 1 of 2" and no second disk. ¯\_(ツ)_/¯
ReplyDelete320 pixels, this is the way!
ReplyDeleteCool! Looking forward to this. The Amiga has had a great year for homebrew games.
ReplyDeleteGood to hear that the game is still being worked on. Would love to see Prototron use the enhanced visuals and color palette improvements that an artist proposed on the forum instead of using the original 90's Amiga visuals which look either washed out or gaudy in certain places and would bring it closer to how the original arcade looked, along with some additional fixes for collectibles and weapons.
ReplyDeleteI also I'd preferred the original portrait for Guy in the character select screen rather than the changed one. Would love to have the option to be able to choose between either one.
Regardless it's a very impressive update compared to the original!