Every time I try to find Space Quest IV for the Amiga to add to my ever growing childhood collection, I'm always told not to bother as it's terrible. In fact one person on the Lemon Amiga site said, "they booted it up on their A1200, 'played' it for 10 minutes, vomited at the non-amiga-worthy graphics, swore at the arrogance of sierra for releasing a daft excuse for a port and almost destroyed the hard drive". Well worry not! As I've just found out through the Sierra Gaming World Facebook group, that Darasco is working on an enhanced version for the Amiga OCS.
And here's the full details. "This is a work in progress by Darasco from the SCP group to reconstruct the palette and graphics of the Sierra game ‘Space Quest IV’ for Amiga OCS. Both screenshots were taken from a real Amiga via RGB output. The music also belongs to the original Amiga version with MIDI support via Roland MT-32. (An mt32-pi was used.). The final version with all updated graphics for a complete gaming experience will be available soon."
Well that's all there is to say about the game, but if it makes people load up Space Quest IV on their Amiga with excitement, unlike back in the day, I'm all for it!

Wow. This is really great.
ReplyDeleteI remember playing it on the Pc and the Amiga one and I was ashamed of it.
I knew that Amiga could do a much better work.
It seemed like it was using 8 colours, but the game even mentioned using 32 colours!
Ridiculous
This is great 🙏
ReplyDeleteCorrects one of the greatest wrongs on the Amiga...
ReplyDeleteIt's awesome. Way better than the horror conversion from 1991
ReplyDeleteSame problem with King's Quest 5, Police Quest 3, SQ1 remake, Larry 1 remake. Dynamix did so much better with Rise of the Dragon and Heart of China..
ReplyDeleteYeah I always wondered that myself; Dynamix' adventure games were very close to the VGA original (although I disliked the redrawn faces in Heart of China).
DeleteLooking forward to this!
ReplyDeleteAt the first screens I actually thought: well this is no better , but then it changed 😄. The old Sierra Amiga VGA ports were inexcusable. If you look what LucasGames did with Monkey Island 2 Especially. 'Even' when they used 64 colors (EHB) with Conquest of the Longbow, they still messed up. ( Now 'Universe' was a game that did it right: 256 colors on a stock A500). I do hope though things like the color-cycle in the 'portal' scene 00:06:16 will be restored. CD32 AGA with speech next please 😁. Awesome project.
ReplyDelete