If you played ' Ghosts'n Goblins ' the first game in the Ghosts 'n Goblins franchise on systems such as the Amstrad, Amiga, Atari, C64 and ZX Spectrum, or the more recent arcade overhaul that was released for the Plus/4. You'll be interested to know that as of just recently, JOTD has released an alpha build of Ghosts'n Goblins AGA for the Commodore Amiga. An enhanced version for the Amiga 1200 and above bringing it more in line with the Arcade classic.
Originally the game was being worked on by Skyzoo73 in the Scorpion Engine. However with his blessing as the game wasn't going to go any further, JOTD continued his work from scratch without the Scorpion Engine all fully transcoded! In fact not only does the game look graphically superior compared to the original OCS version by Elite which was already very good, but it now features tunes by IM76, and as noted by JOTD previously "kicks ass with new new things being tried like interrupt-based blitting and corkscrew"
So that's out of the way what about the Alpha? Well here's the latest from JOTD himself!
"I really can't wait for everyone to try the game. Zoned a whdload very alpha version of the game. There are still missing features and maybe nasty bugs, missing speedy blits/50 fps, highscore load/save, floppy version, CD32 version, and other issues but it's pretty close. You need a 2 button joystick to play, else use the keyboard ctrl+alt + arrows. Floppy version is planned if I can fit the game into 2MB. Same for CD32. You can report bugs, but first maybe you want to check the buglist here "


Looks excellent. But I get an error message when I try to run it, "can't allocate expmem".Any suggestions?
ReplyDeletesorry, the slave requires too much fastmem. I have to lower the requirement, it doesn't need that much. How much fastmem do you have?
ReplyDelete