Roman Werner has released TetrISO, a new isometric puzzle strategy game for the Commodore 64 that puts a clever dimensional twist on the classic falling-block mechanics seen in Tetris. Moving away from traditional flat grids, players must construct a tower on a 4x4 isometric platform using pieces that drop from the top of the screen. The main challenge comes from managing the 3D perspective; players can rotate the entire tower clockwise to spot hidden gaps and find the perfect placement for their next block. Complete layers disappear to reward points, allowing skilled players to chain consecutive clears together for high-scoring combos.
The game combines distinct spatial puzzles that changes the way you think about every move. Plan your placements, rotate the tower when you need a better view, and keep the pieces coming. Adding to the old-school atmosphere, TetrISO includes a custom SID chip adaptation of "L'amour est bleu" (Love is Blue), the famous instrumental track by André Popp and Paul Mauriat. By blending familiar tile-matching instincts with strategic 3D rotation, Werner delivers a unique, audio-rich experience that gives C64 owners a compelling reason to keep coming back for more.
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That's a great one! What about changing the control scheme a bit to get rid of the space-bar? Like: rotate incoming block on Fire-Release and rotate the tower on Fire-Kept-Pressed + left / right (and ignore Fire-Release if in that mode).
ReplyDeleteThank you. Yes, that control scheme you suggest may work quite well, actually. Another feedback I got was, that it should be possible to rotate the piece in all three angles - which could also be done by holding the fire button and moving the Joystick up/down and left/right, while clicking short would rotate the piece like now, hence the space-bar would be left again for the tower rotation. I am still waiting for some more more feedback to see what I can improve on it.
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