Smokin' Colts - An AI wild west FPS for the Amiga by Fliegeralarm Games

The developer recently asked us to feature their new AI game Smokin' Colts, a new Wild West open-world game developed for the Commodore Amiga. This first person shooter drops players straight into the terrified frontier settlement of Dusty Creek, a town gripped by fear as the notorious Bart Hollis and his gang run rampant under the nose of a helpless sheriff. Stepping into the boots of a lone gunslinger, you arrive just as the gang prepares to rob the local bank. The game according to the developer features a dynamic world where you can explore a fully populated township, interact with locals, and drop into the saloon for a drink—an action that triggers a dramatic, high-noon confrontation as the outlaws ride into town. Furthermore, the game spans two huge chapters, players must choose to play as either an army captain or an Apache scout, navigating a sprawling frontier packed with reactive weather, gambling mini-games, and tactical gunfights.


Performance issues in this version

According to the developer Smokin' Colts is built on a sector/portal engine, the game renders a fully 3D western environment complete with multi-storey buildings, sloped floors, swinging doors, and a complete 360° sky box to run entirely in fixed point math on a standard 68030 processor without requiring a Floating Point Unit (FPU). To ensure broad compatibility across various classic hardware setups, the developer has included three adjustable screen resolutions—ranging from a retro 256×160 up to a crisp 320×256 full display with an inclusive low-detail mode for more speed.

System Requirements : 

  • - Amiga 1200 or 4000 with **AGA**
  • - **68030 at 33 MHz** or faster (no FPU needed)
  • - **2 MB Chip RAM + 4 MB Fast RAM**
  • - Hard drive or CF card (music and pictures are read from disk; floppy is not supported)
  • - Kickstart 3.x
  • - Optional: CD32 pad or joystick in port 2, mouse in port 


Built with:
  • - AI assistance
  • - ACE - Amiga C Engine (MPL 2.0)
  • - Chunky-to-planar routines by Mikael Kalms (public domain)
  • - Fonts: Pixelify Sans and Rye (SIL Open Font License)
  • - WHDLoad by Wepl & Co.

Links :1) Source 

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