Donkey Kong - A famous 80's game as an Arcade to Commodore Amiga conversion by JOTD! [UPDATE]

As we said before, it was only just the other week that we informed you that JOTD, who is also behind the brilliant Arcade conversions of Galaxian and Super Xevious 1200 for the Amiga, was going to be doing another conversion/port of the classic 80's game of 'Donkey Kong'. Well thanks to a heads up from one of our readers in the comments section, we've been told that JOTD has finally released the eagerly awaited Donkey Kong 500. A transcode of Donkey Kong arcade version for the Amiga which you can see in the latest video below.

For those of you have never played Donkey Kong which is now being created using 68k assembly for the Commodore Amiga, here's what the wiki has to say about the game. "Donkey Kong is a 1981 arcade video game developed and published by Nintendo. As Mario, the player runs and jumps on platforms and climbs ladders to ascend a construction site and rescue Pauline from a giant gorilla, Donkey Kong. It is the first game in the Donkey Kong series as well as Mario's first appearance in a video game".

Credits:

  • - jotd: Z80 to Amiga 68000 conversion
  • - no9: Amiga remade tunes
  • - Jeff Willms, Kef Schecter, anon: Z80 reverse engineering
  • - Mark (tcdev): graphics extraction
UPDATE : Jotd has released a new 1.1 version with the following changes. Louder sound effects and less frame drops thanks to some more blitter optimizations

Links :1) Website 

18 comments:

  1. Looks great.... now wondering if Billy Mitchell will try to post a high score on it.

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    1. he will probably use the included cheat keys then. I've added color flashes when used to bust him.

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  2. It's also opportunity to name this game the right name "Monkey King". :)

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  3. It still won't be better than the legendary Amstrad CPC version.👍

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    1. Yeah that's a nice version. Ocean version on C64 pretty good too.

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    2. no way guys, the Atari version for the 400/800 was the best port in the 80's. There is a new arcade version that makes it perfect but if you wanted 8-bit Donkey Kong at home back when that meant something you needed an Atari 8bit.

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  4. Awesome. I really like the level order of the arcade version. The controls are more user friendly on the NES version but the level order is repetitive. The elevator level is much more difficult. I'm playing with arcade controllers and it feels very accurate.

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  5. This is incredibly close to the original arcade game. It even appears to support "controllable" barrels on the ramps screen, and "point pressing" strategies, such as jumping barrels that fall behind you, and jumping next to Kong on the rivets screen. The only minor issues I could find were: The barrels seem too likely to go down the ladders when you are walking towards them in the first ramps screen, and the point pressing strategy of jumping next to Kong on the rivets screen you don't have to press left as you jump to get the 100 points.

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    1. I'm using the original code. So it behaves exactly the same, except maybe for random routine, and possible transcoding bugs

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  6. Haron Mario Sonic

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  7. Thanks for not making it AGA only! :)

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    1. imagine needing an AGA Amiga to play Donkey Kong, that would be a bit of overkill

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    2. You'd be surprised how many games are AGA only despite being well within the means of OCS/ECS. It excludes the vast majority of Amiga users - it's bonkers!

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    3. Should be AGA '040+, just to annoy that one guy who thinks everything should run on A500 only :p

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    4. What's "bonkers" is thinking that the standard for Amiga users who play games on original hardware isn't the A1200. It's been that way for decades because it's far superior, easier to upgrade, and plays just about everything. If you're worried about feeling excluded, just visit HOL and count the number of releases targeting OCS vs AGA.

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  8. Tise "everything must target the lowest possible common denominator" mentality was one of the main reasons Amiga failed in the early 90s, while PC games did the exact opposite with games such as Wing Commander, Doom and Quake...

    I find it amusing there are still people thinking like this, specially since all you need to run AGA games or even accelerated/RTG games is an emulator.

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    1. Yep, Mr. "bonkers" up there was too cheap to upgrade, and ruined it for the rest of us! :D For me Dune 2 was a final nail in the coffin, it seemed like Amiga got the lesser version of every multi-platform game at the time.

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  9. +1 for the Atari 400/800 port, yes it really was that good. Fond memories.

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