Donkey Kong - A famous 80's game as an Arcade to Commodore Amiga conversion by JOTD!

As we said before, it was only just the other week that we informed you that JOTD, who is also behind the brilliant Arcade conversions of Galaxian and Super Xevious 1200 for the Amiga, was going to be doing another conversion/port of the classic 80's game of 'Donkey Kong'. Well thanks to a heads up from one of our readers in the comments section, we've been told that JOTD has finally released the eagerly awaited Donkey Kong 500. A transcode of Donkey Kong arcade version for the Amiga which you can see in the latest video below.

For those of you have never played Donkey Kong which is now being created using 68k assembly for the Commodore Amiga, here's what the wiki has to say about the game. "Donkey Kong is a 1981 arcade video game developed and published by Nintendo. As Mario, the player runs and jumps on platforms and climbs ladders to ascend a construction site and rescue Pauline from a giant gorilla, Donkey Kong. It is the first game in the Donkey Kong series as well as Mario's first appearance in a video game".


  • - jotd: Z80 to Amiga 68000 conversion
  • - no9: Amiga remade tunes
  • - Jeff Willms, Kef Schecter, anon: Z80 reverse engineering
  • - Mark (tcdev): graphics extraction

Links :1) Website 


  1. Looks great.... now wondering if Billy Mitchell will try to post a high score on it.

  2. It's also opportunity to name this game the right name "Monkey King". :)

  3. It still won't be better than the legendary Amstrad CPC version.👍

    1. Yeah that's a nice version. Ocean version on C64 pretty good too.

  4. Awesome. I really like the level order of the arcade version. The controls are more user friendly on the NES version but the level order is repetitive. The elevator level is much more difficult. I'm playing with arcade controllers and it feels very accurate.

  5. This is incredibly close to the original arcade game. It even appears to support "controllable" barrels on the ramps screen, and "point pressing" strategies, such as jumping barrels that fall behind you, and jumping next to Kong on the rivets screen. The only minor issues I could find were: The barrels seem too likely to go down the ladders when you are walking towards them in the first ramps screen, and the point pressing strategy of jumping next to Kong on the rivets screen you don't have to press left as you jump to get the 100 points.


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