Princess Amelia - A charming yet challenging platformer for the Commodore 64 by BARKAMI (Work in Progress)


Another exciting new homebrew project is heading to the Commodore 64, marking a developer's triumphant return to game creation after more than three decades. Princess Amelia is an upcoming single screen platformer that challenges players to guide the titular royalty through a frantic, vertical castle ascent. In this upcoming game from BARKAMI, players must help Princess Amelia scale 20 challenging floors of her castle. The core mission is to track down and collect scattered "Letter Shields" that spell out her name.

Space Invaders Co-Op Edition - Arcade classic... But now with Co-Op for your ZX Spectrum!

The legendary alien armada has returned to the Sinclair ZX Spectrum, but Earth's defenders no longer have to face the threat alone. A definitive new homebrew release and a reinvention of an Arcade classic, Space Invaders Co-Op Edition, successfully marries faithful 1970s arcade mechanics with modern couch co-op gameplay. If that doesn't pull you in then, you'll be interested to know the game has enhanced visuals, high-quality sound effects, and score counters extended to 5 digits. Just like the original arcade!

Galaga - An Arcade classic as a new Commodore Amiga conversion by JOTD and team! [UPDATE]

Remember when we said that a possible 1:1 Arcade conversion of Galaga was coming to the Commodore Amiga thanks to the hard work of JOTD and team? Well if you've been following all of our previous articles on Indie Retro News, then you'll be pleased to know that as of today you can download the final version which is feature complete! A game that was originally developed and published by Namco Japan and by Midway in North America in 1981.

Gloom Reforged - An enhanced Amiga beefed up version of Gloom for 2026!

Don't worry Amiga owners, we haven't left you out of the news! As I've been informed that as of this week you can try out Gloom Reforged by Andiweli! A new AI-assisted, assembly-coded overhaul for Amiga AGA systems, bringing modernized visuals and controls to the classic shooter series, including support for mouse and keyboard input. The project, compatible with the 90's Gloom, Gloom Deluxe, Gloom 3, and Zombie Massacre, features a reworked renderer with Bayer dithering, enhanced fog, and persistent configuration settings, and is currently available for testing.

Isometric Sokoban - If you've played the 1980's warehouse puzzler, then come and check out this isometric C64 version

Another day and another news story, as the classic 8-bit computer welcomes possibly its first-ever 3D warehouse puzzler with the release of Isometric Sokoban by kielack. A new game that has been programmed completely in assembler by Armin Kielack with Elena Kielack doing the music for the game. Isometric Sokoban features an extensive library of over 200 stages. To prevent frustration, every single map has been rigorously tested and verified as 100% solvable. The massive collection of puzzles was crafted by a collaborative group of designers and checkers listed below the video.

Zevious Seven - A nod to Xevious for the ZX81 by zx81keyboardadventure

The Sinclair ZX81 is ready to defy its slow-paced reputation with the latest release of Zevious Seven by zx81keyboardadventure, a brand-new vertical scrolling shooter that pushes the classic 8-bit hardware to its absolute 16K boundaries. Historically, the ZX81 has not been known for delivering high-velocity arcade thrills according to the creator. But Zevious Seven aims to rewrite that narrative, challenging long-held assumptions about the system's capabilities by delivering intense, fast-paced shoot-'em-up (SHMUP) gameplay directly to retro enthusiasts who own a ZX81.

Super Street Fighter 2 Turbo is still coming to the Commodore 64/128 by RetroGL!

With the amount of news stories throughout the last week and the weekend just gone, you'd think we'd take a break, but not so! As I was surprised to learn that RetroGL has released an updated work in progress Super Street Fighter II Turbo for the Commodore 64 using his RetroFighter engine. An engine that was also used in the more recent homebrew C64 hit of SNK vs CAPCOM. To coincide with this news, Saberman has provided a new video of the update with an inclusive download.

Super Trevor Land - A retro-inspired isometric platformer from A500Fan for ARM64 & AmigaOS4

AmigaOS 4 community developer A500 fan has released Super Trevor Land, a tongue-in-cheek isometric platformer that transforms the community's real-world hardware struggles into a vibrant, retro-inspired game. Super Trevor Land focuses on the ecosystem’s long-standing hardware deficit. In the fictionalized game world, next-generation PowerPC (PPC) Amiga systems sit completely idle, waiting for the essential mainboards required to make them functional. Without this vital physical hardware, the future of the platform remains nothing more than an unfulfilled dream.

ChromaBlast - A cute(?) Vertical Scrolling Shoot-em-up is demo'd on the Amiga! [UPDATE]

Developer lisoform2003 has released a new demo for ChromaBlast, a new vertical scrolling shoot-em-up for the Commodore Amiga developed through human-AI collaboration with Claude AI. Targeting OCS/ECS and AGA hardware, the game features a combo-driven evolution system where players control the Chromacraft to fight the Grayscale Armada across five levels. The project, created by Michele Ferrigno, utilizes custom 68000 assembly and C code to produce high-performance, OS-independent gameplay on stock A500+ machines.

The AmiGoonies (1986) - Iconic MSX game 'The Goonies' gets an in-dev Amiga port [UPDATE]

Here's another great classic that wasn't just a movie, it had a game too! And that game, just like the movie was called The Goonies. Originally the game came out for the C64, Atari 8bit, Apple II, MSX, and was later ported to the ZX Spectrum and Amstrad CPC by US Gold. This game follows very closely to the movie in the fact that many of the screens were largely inspired by actual sets and puzzles seen in the film. Play through the levels while using a member of the Goonies to solve puzzles, and finally reach the exit! As for this version, it is a heartfelt Amiga tribute to the iconic MSX game The Goonies (1986), and created in celebration of its upcoming 40th anniversary.

Bomb Jack GX - If you loved this Arcade classic back in the day, then check out this new Amstrad Plus and GX4000 version!

Well this is fantastic news for the weekend, as homebrew developer AnthonyFlack has launched Bomb Jack GX, an incredible new arcade port specifically enhanced for the Amstrad CPC Plus and GX4000 console. This fresh release streamlines the experience compared to its predecessor, Bomb Jack Extra Sugar, by stripping away the lesser-used extra modes in favor of a pure, focused recreation of the original arcade classic. By targeting the unique hardware capabilities of the Amstrad Plus line and the GX4000, the game delivers massive technical improvements over standard CPC versions with rich visuals, fluid performance persistent highscores!

Duckling Rescue - A family friendly Commodore 64 platformer by James Emselle

Papa Duck needs your help in the delightful new Commodore 64 game Duckling Rescue, a family-friendly release from developer James Emselle that is available through itch io. A charming platformer adventure as the creators first game that is tailored specifically for younger players and fans of the "cosy gaming" genre, offering a gentle yet engaging experience on C64 hardware. To coincide with this news, provided below is the latest footage from Saberman.

Broken Altars - Another unique C64 game from drmortalwombat..Mouse Support too!

Here we are with another hot news story with the release of Broken Altars, a unique game for the Commodore 64 by prominent homebrew developer drmortalwombat. Combining resource management with tactical reconstruction, the game introduces a standout feature rarely utilized on vintage hardware: native mouse support. While Broken Altars is uniquely optimized to deliver its best experience using a mouse and keyboard setup, the developer has ensured that standard 8-bit configurations are fully supported. Players who prefer a traditional experience can easily navigate the entire game using just a classic joystick, or a joystick paired with a keyboard.