Showing posts with label Commodore 64. Show all posts
Showing posts with label Commodore 64. Show all posts

SCARTARIX: WORLD EATER - A first time game by SHORIONTEA for the C64 that's worth a look! (WIP)

Welcome to SCARTARIX: WORLD EATER, an anticipated shoot-em-up (SHMUP) for the Commodore 64 by SHORIONTEA with the launch of the first playable beta. Developed over the course of a year by a passionate first-time programmer, the project has gained some very positive feedback despite only showcasing its first level. Early players are giving it high praise, calling it an "amazing" addition to the C64 library and "a very solid base" with its visual design and smooth gameplay mechanics. To coincide with this news provided below is the latest footage and some more info from the developer.

Chrome Horizon - This nod to R-Type looks pretty decent with this new version 1.1 release for the C64! [UPDATE]

The legendary Commodore 64 has just got another great Shoot 'em up for you to try, as retroteamgames has released the final version of their breakthrough prototype called Chrome Horizon. Far from a standard hobbyist project, this title aimed to prove that the "breadbin" still has untapped potential when paired with modern development workflows. In fact not only was this game written entirely in C using the Oscar64 compiler, but it has advanced Raster IRQ multiplexing, supporting 16+ simultaneous hardware sprites, ultra-smooth 50/60fps parallax scrolling logic and a custom SID music routine integration.

TetrISO - Tetris meets isometric puzzle strategy in this new C64 game by Roman Werner

Roman Werner has released TetrISO, a new isometric puzzle strategy game for the Commodore 64 that puts a clever dimensional twist on the classic falling-block mechanics seen in Tetris. Moving away from traditional flat grids, players must construct a tower on a 4x4 isometric platform using pieces that drop from the top of the screen. The main challenge comes from managing the 3D perspective; players can rotate the entire tower clockwise to spot hidden gaps and find the perfect placement for their next block. Complete layers disappear to reward points, allowing skilled players to chain consecutive clears together for high-scoring combos.

Wolf64 - Wolfenstein 3D comes over to the C64 via Kweepa [UPDATE]

Welcome to Wolf64, an unofficial fan port developed by Kweepa that brings id Software’s seminal 1992 first-person shooter to the stock Commodore 64. Coding an authentic raycasting engine for an 8-bit machine is a notoriously difficult feat, but this project pulls it off with zero shortcuts by utilizing pure 6502 assembly language. The result is an impressive showcase of classic hardware capability, delivering rich, full-color texture mapping, responsive combat, and smooth, directional enemy sprites. It stands as a highly optimized love letter to an incredible classic, squeezing out every last ounce of performance to deliver a 3D presentation that may impress many in the C64 scene.

BUBBLE POP: THE SEA - A rather lovely puzzle bobble clone for the Commodore 64 by J5

To start the week we have a new game called Bubble Pop: The Sea, a rather lovely bubble shooter for the Commodore 64 developed by J5. Serving as a polished Puzzle Bobble clone, the game was coded from scratch in pure 6502 assembly language with some extra help from AI with coding and graphics . The gameplay is responsive, tasking players with lining up angles to burst clustered bubbles before the ceiling drops too low. To coincide with this news, Saberman has done some gameplay footage provided below.

Callback64 - Deliver a phone in this upcoming Commodore 64 game by Horned Goat Productions [UPDATE]

Horned Goat Productions has just released the first version of Callback64: Operation Internot, a new Commodore 64 title that tackles modern internet addiction with retro charm. Set in the current year of 2026, the game plunges players into a dystopian world where a central algorithm completely controls humanity, turning citizens into mind-numbing "doomscrollers" glued to their screens (a bit like now :p). The digital tyranny faces an unexpected threat when Commodore launches the Callback 8020—a disgustingly overpriced flip phone stripped of algorithms, feeds, and ads, featuring only basic call and text functions powered by classic SID chip ringtones.

Quake64 - Quake for the Commodore 64? Sort of!

An ambitious new demake is coming to the Commodore 64 as Kweepa aims to bring the iconic 3D shooter Quake to the Commodore 64 under the title Quake64. Completing a trilogy of id Software ports for the system, this project requires significant compromises to fit within the hardware's strict limitations. While it will never have the graphics of the classic game, it will feature a true 3D wireframe perspective, rendering environments one room at a time in a style reminiscent of the classic game Mercenary. Enemies are being transformed into animated stick-figure skeletons using a vertex binding technique, while the game's weaponry is generated as wireframe-style sprites by merging weapon geometry into quads and processing them through Z-buffer and face ID buffers.

Lemmings Reloaded - This enhanced version of a classic looks awesome for the C64 and you can play it NOW!

Ask anyone about Lemmings, and their first memories, would probably be about a bunch of blue and green haired Lemmings that could be blown up, ripped apart and dropped from the highest of points before they even hope to reach that exit. So why is that great game getting another mention on Indie Retro News? Well, there's glorious news today! As Jörg Karwath and team has finally released the enhanced version of Lemmings for the C64. An overhauled version that can be seen in the very latest footage provided below.

Warlock - A top down action slasher by Haplo is previewed for the C64

A fresh preview titled Warlock has just been released for the Commodore 64, courtesy of the talented developer Haplo, who previously created great games like Shift and Tenebra. This upcoming project reimagines the intense, atmospheric energy of classic first-person fantasy shooters like Heretic, but flips the perspective into a top-down view. Shunning modern procedural trends which are common with games like this, the developer confirms this is not a rogue-like experience. Instead, players will navigate meticulously handcrafted maps without the looming threat of permadeath, offering a structured, intentional approach to exploration and combat.

Ghostbusters Revisited - A new take on that classic Ghostbusters game is coming to the C64

For gamers of a certain age, few things trigger a rush of pure nostalgia quite like the opening of the classic Ghostbusters theme song. Released during the golden era of 8-bit computing across legendary machines like the Amstrad, Commodore 64, and the ZX Spectrum, the original movie tie-in game remains an absolute touchstone of retro history. Now, one homebrew developer is preparing to grab your attention, with the upcoming game called 'Ghostbusters Revisited'. An in-dev C64 title whereby you have to traverse many different rooms as a Ghostbuster while firing proton streams to pull them into a trap through a first person viewpoint.

Chromo Shock Reloaded - A side scrolling shoot 'em up for the C64 by cristiancubillos

Okay, that's enough Arkanoid for now. While looking through the itch.io website, we came across a new game called Chromo Shock Reloaded, a homebrew shoot-'em-up tailored specifically for the Commodore 64 by cristiancubillos. True to its old-school roots, the title favors pure, unadulterated arcade action as you jump straight into the cockpit of a starship with a single, clear objective: pull the trigger and obliterate waves of incoming enemy ships.

PETSCII Dungeons & Droids C64 - Fancy a bit of PETSCII gameplay, then check out this new game by Ko-Ko (Kornel Kolma)

Welcome to PETSCII Dungeons & Droids, a tactical roguelike deck-builder that has been released for the C64 by Ko-Ko. Strikingly presented in full text-based character graphics and vibrant animations, the game plunges players into the depths of a dark, labyrinthine dungeon overrun by broken-down machinery. Survival requires navigating tense card battles and outsmarting hostile robots using a unique system that pairs a deck of cards with unpredictable, sentient dice. As players defeat malfunctioning droids, they can harvest special abilities known as "Widgets" to upgrade their own gear, though they must constantly gamble against the fickle nature of their own dice rolls.

Dune 2 - The C64 Demake - Arok Edition - Could Westwood's classic RTS hit be coming to the C64?

How about this for an incredible mid-week heads up, as Westwood’s legendary 1992 RTS masterpiece is unofficially invading the 8-bit era with Dune 2 - The C64 Demake - Arok Edition by Primal. This jaw-dropping project brings the iconic desert warfare to the Commodore 64, boasting a smooth four-direction scrolling battlefield, rich multicolor graphics utilizing clever single-sprite trickery, and support for 64 total units and buildings with zero limits on how many troops can flood the screen at once. 

Rust'n'Steel Reboot - A jumping platformer for the C64 first released in 2009, now overhauled for 2026!

Homebrew developer natthrafn has released a game called Rust'n'Steel Reboot, the definitive and vastly upgraded version of their classic platformer that started its life way back in 2009. In Rust'n'Steel Reboot, players are tasked with absolute structural chaos. To clear stages, you must paint every steel beam or rip the structural bolts directly out of the scaffolding to bring the entire rig crashing down. Standing in your way is a hazardous layer of green goo. Players can maximize their high scores by wiping the slime off the infrastructure and proving to the "head slime" who truly rules the arena.

Princess Amelia - A charming yet challenging platformer for the Commodore 64 by BARKAMI


Welcome to Princess Amelia by BARKAMI, marking the developer's triumphant return to game creation after more than three decades. This new, single-screen platformer challenges players to guide the titular royalty through a frantic, vertical castle ascent. To succeed, players must help Princess Amelia scale 20 challenging floors of her castle to track down and collect scattered "Letter Shields" that spell out her name. To coincide with this news, provided below is further details as well as some gameplay footage from Saberman.

THE SECRET OF BARRON WOOD - A supernatural short story text adventure for multiple systems including Amiga, C64 and more!


Developer Alan Pemberton has released The Secret of Baron Wood via itch io, an atmospheric text adventure that brings supernatural mystery to a massive lineup of classic 8-bit and 16-bit systems. Systems such as the Amiga, Amstrad, Atari ST, Commodore 64, MS-DOS, ZX Spectrum, and the modern ZX Spectrum NEXT are all featured that can play this game. Furthermore, The Secret of Baron Wood serves as an interactive supernatural short story. Players are tasked with journeying into the heart of a dense, shadowy forest to unearth a dark mystery that has remained hidden for over a hundred years.

Daimyo - Another WindigoProductions release for the Commodore 64!

It's roasting hot here in the UK but that doesn't stop the news flowing! As Windigo Productions—the prolific studio behind acclaimed Commodore 64 hits like Pharaoh's Legacy and Devolution—is back with an immersive turn-based tactical war game that transports players to the battlegrounds of feudal Japan. Their latest release, Daimyo, is officially available for the Commodore 64 via itch io. To coincide with this news, provided below is the latest footage by Saberman.

Adrian and a Friend in Need - A direct sequel to the incredible C64 game 'Crystian and the Lost Crystals

Following the huge success of the 2026 platforming hit Crystian and the Lost Crystals, developer Marcel Sásik has now released a direct follow-up: Adrian and a Friend in Need. This Commodore 64 game has  reinvented the formula, introducing a brand-new, ultra-athletic protagonist to replace the slow, grid-locked exploration of the original game. While the art style intentionally mirrors the aesthetic of its predecessor to maintain continuity, every single mechanic under the hood has been entirely rewritten. The sequel introduces major technological advancements for the C64 hardware such as, fluid movements, high-resolution assets with a vibrant multicolor engine to deliver unprecedented screen detail, faster map scrolling with more deadly environments, a completely rewritten enemy architecture utilizing an "active enemy list, and so much more.

Infe2tation - The follow up to an incredible homebrew has arrived on the C64

The Commodore 64 scene has received another exciting addition to his ever growing homebrew library with the launch of Infe2tation by Monte Boyd, a brand-new run-and-gun platformer available now via itch.io. Acting as the direct sequel to a fantastic game, this release brings back the iconic galactic Sheriff of the cosmos to solve the looming secrets surrounding the Crystal Moon. The new game expands significantly on its predecessor, moving the action across four completely unique environments packed with massive level layouts. Players will face off against a highly diverse roster of hostile creatures and robotic threats. To help survive the onslaught, the game introduces a variety of highly entertaining power-ups that alter gameplay mechanics.

Munchy Worm - Munch those shrooms in this new Commodore 64 game by Antibody Software [UPDATE]

Software developer Antibody Software has officially brought its popular title, Munchy Worm, to the Commodore 64. Available entirely for free, this arcade conversion of a browser and windows based game adapts the studio's original mechanics into an addictive, classic snake-style game for the 8-bit machine. The core gameplay centers on guiding a hungry worm through an enclosed play area. Players must consume scattered mushrooms to accumulate points, which simultaneously causes the worm to lengthen. Managing this growth is the primary obstacle, as hitting the perimeter walls or crashing into your own tail ends the run immediately.