Showing posts with label AI. Show all posts
Showing posts with label AI. Show all posts

Fliegeralarms Wintergames AGA & Flieger Minigolf ECS/OCS Amiga 500 - Two AI Amiga games from Fliegeralarm Games

A new game for the Commodore Amiga 500 with the release of Flieger Minigolf. Developed by Fliegeralarm Games, this charming title brings an isometric perspective to the world of miniature golf, fully compatible with OCS and ECS hardware. Players get to pick their favourite bird character, carefully calculate their angles, and aim for the perfect putt across three AI crafted courses. Rather than being confined to a single view, each hole is designed as a sprawling floating island that smoothly scrolls beyond the boundaries of the screen.

Dracula — An Amiga and ZX Spectrum Illustrated Adventure by DJSOFT

Are you ready for a spine-chilling treat? As developer DJSOFT has released Dracula, a haunting new gothic interactive adventure tailored specifically for the Commodore Amiga and ZX Spectrum. Heavily inspired by Bram Stoker’s timeless horror novel, this adventure genre combines a traditional text parser with illustrated scenes. Instead of relying on passive, predefined menus, players must actively type commands to explore dark locations, scrutinise objects, and interrogate characters. The game relies on heavy environmental storytelling and clever puzzles. Compounding the tension is a real-time mechanic, meaning events and situations dynamically shift as the clock ticks away.

The Blues Brothers : Jukebox Adventure - The PC sequel could be getting a full Amiga AGA version via dlfrsilver

Back in 1994, as the Commodore Amiga market faced a steep decline, many highly anticipated titles were quietly abandoned. Among the biggest mysteries was The Blues Brothers: Jukebox Adventure, a promising sequel that completely vanished from the Amiga radar, leaving only SNES, PC, and Game Boy users to enjoy the musical duo. For decades, the game was lost to time until late 2025, when a collector named Denis unearthed an extremely rare preview copy from a bundle of floppy disks bought on eBay and shared it with the preservation site Games That Weren't (link). This incredible archival discovery has sparked a brand-new chapter for the lost title, as dlfrsilver has stepped up to hopefully port the PC version over to the Amiga 1200.

ChromaBlast - A new AI vertical scrolling shoot 'em up for Amiga OCS/ECS and AGA! (BETA)

Developer GuruVision has released a beta demo for ChromaBlast, a new vertical scrolling shoot-em-up for the Commodore Amiga developed through human-AI collaboration with Claude AI. Targeting OCS/ECS and AGA hardware, the game features a combo-driven evolution system where players control the Chromacraft to fight the Grayscale Armada across multiple levels. The project, created by Michele Ferrigno, utilizes custom 68000 assembly and C code to hopefully produce high-performance, OS-independent gameplay on stock A500+ machines.

Midwinter Fan Remaster - A brilliant Amiga game from my youth gets a fan remaster via Steam!

In 1989 a critically acclaimed game for the both the Amiga and Atari ST become a commercial hit with high ratings of well over 90%. Now, Mike Singleton’s legendary vision has returned to PC screens with the Steam early access launch of Midwinter Fan Remaster. This ambitious project brings back a staggering 160,000 square miles of frozen territory to explore, tasking players with building a resistance from 32 distinct survivors to halt an invading army. Because the original game blended strategy, stealth, and first-person shooting long before the industry even had names for those concepts, playing it today feels less like a retro throwback and more like discovering the direct blueprint for titles like Grand Theft Auto.

General of Panzers - An AI hex-based World War II strategy game for the Amiga 1200 (AGA)

A new game for the Amiga albeit done with AI, is Fliegeralarm's latest Commodore AGA title called General of Panzers. Drawing heavy inspiration from the legendary Panzer General series, General of Panzers is a strategic, turn-based World War II simulation built from scratch. Operating on a detailed hex grid with separate ground and air layers, players command an array of authentic historical units—including infantry, armor, paratroopers, and warships—across iconic battlefields from 1939 to 1943. The newly launched version 0.5 demo allows commanders to test their tactical mettle through the first two missions of both the German and American campaigns, all rendered in a 256-colour pallet, complete with music, changing weather patterns, and animated environments.

GLOOMKEEP II - WHAT THE LIGHT WAKES - A turn-based dungeon crawler for the Commodore 64 by J5

The first game for today is GloomKeep II, a rather interesting, turn-based dungeon crawler that flips traditional roguelike mechanics on its head. Serving as a direct sequel, the game picks up right after your daring escape with the stolen Idol of Orcus. Instead of providing safety, this divine relic acts as a glowing beacon of danger. Your goal is to ascend ten treacherous, monster-filled floors to reach the surface before dawn. However, the very lantern that reveals your surroundings also alerts the dungeon's ten lethal guardians to your exact location, turning a classic quest for survival into a high-stakes game of hide-and-seek.

Elite Modified - An all time classic gets an Amiga/Atari ST improvement by AtariBaby42

AtariBaby42 has recently rolled out a new mod for the classic space trading game Elite, aiming to bring the Amiga and Atari ST versions much closer to their 8-bit roots with some enhancements to boot. Driven by a long-standing frustration with the original 16-bit releases—specifically how the projectile weapons felt out of place—the creator teamed up with ChatGPT to rewrite the combat mechanics. The newly released playable build swaps out those clunky projectiles for authentic, retro-style lasers. To complete the classic experience, both Beam and Military lasers have been upgraded with brand-new firing audio.

Nelumbo - Amiga Lotus gets a PC modernization via Almost There Games [V2.0 UPDATE]

Almost There Games is back with another nod to a nostalgic classic! Welcome to Nelumbo, a modern reimplementation that pays tribute to an iconic Amiga racing franchise. For decades, the Lotus trilogy stood as the absolute pinnacle of high-speed arcade racers on the system, spanning from the ground breaking Lotus Esprit Turbo Challenge, to the fan-favourite Lotus Turbo Challenge 2, and finally Lotus III: The Ultimate Challenge. Nelumbo brilliantly fuses all three legendary titles into one rebuilt package, hopefully preserving the distinct character of the original releases while introducing modern refinements for today's hardware.

City Connection - An experimental native AI AGA conversion of Jaleco's 1985 arcade classic

Jaleco’s 1985 arcade classic, City Connection, looks to be coming to the Amiga as a native conversion for the Amiga AGA. This latest port was born out of a fascinating, 15-hour collaboration between a human play-tester and the ChatGPT-6 / Astra AI model. Tasked with selecting and adapting a worthy mid-80s gem, the AI chose the vibrant, car-hopping platformer from the 1980's and built the conversion from the ground up. The developer ruliovega guided the project by supplying the original ROMs and providing vital, hands-on feedback, turning a broad conceptual question into a fully functional reality.

Battle of Aldebaran - First person space shooter made with AI for the Amiga

Here comes another AI game with the release of Battle of Aldebaran, a first-person space combat title developed by Fliegeralarm Games specifically for the Amiga 1200 and 4000. The game drops you directly into the cockpit of a Nordic saucer amidst a brutal war raging across the Aldebaran system, challenging you to turn the tide of the war with space battles a plenty. Your dashboard acts as your lifeline, tracking critical metrics like shields, hull integrity, throttle, fuel, remaining ammunition, and a radar. 

The Demon Jar - A short horror based illustrated text adventure game for multiple systems such as Amiga, C64...

Yet another Amiga game and the last one for this weekend hopefully, is The Demon Jar; or, Fosdyke's Folly, a retro-style illustrated text adventure game designed as a short horror story for the Amstrad, Amiga, Atari ST, C64, Plus4, and ZX Spectrum (NEXT). Crafted by developer Alan Pemberton, the game transports players to a fine summer evening at the absolute height of the Victorian era. Stepping into the shoes of a young gentleman named Oswald Stanley, players set off to visit an old college companion, only for the night to take a deeply sinister turn as a murderous evil spirit emerges from the shadows. What follows is a adventure crafted to chill Oswald to his very marrow, leaving it entirely up to the player's choices to guide him safely through the harrowing night.

Columns - Game Gear Columns is coming to the Amiga

Another Amiga game to talk about this week, as if you loved playing SEGA’s classic puzzler called Columns, you'll pleased to know that Ceonello is working on bringing over the Game Gear version to the Commodore Amiga with the help of AI. Because the creator no longer owns a physical Amiga 500, development is relying on emulation, meaning the current work-in-progress version is limited to keyboard inputs.

Sparkpaw: The Stormstone Quest - An AI game teased for the Amiga 1200 by mrdig

Trawling through itch for even more games to feature and I've come across an Amiga game called Sparkpaw: The Stormstone Quest, an action-platformer built from scratch for the Amiga 1200 using mostly AI by mrdig. In this side-scrolling adventure, players step into the paws of Sparkpaw, a spirited amber-orange feline inventor who must navigate ancient, machine-ridden ruins. Armed with a vibrant teal energy gauntlet, this mechanical prodigy is on a mission to cross hazardous terrain and piece together the lost Cores of the legendary Stormstone.

Wolf64 - Wolfenstein 3D comes over to the C64 via Kweepa [UPDATE]

Welcome to Wolf64, an unofficial fan port developed by Kweepa that brings id Software’s seminal 1992 first-person shooter to the stock Commodore 64. Coding an authentic raycasting engine for an 8-bit machine is a notoriously difficult feat, but this project pulls it off with zero shortcuts by utilizing pure 6502 assembly language. The result is an impressive showcase of classic hardware capability, delivering rich, full-color texture mapping, responsive combat, and smooth, directional enemy sprites. It stands as a highly optimized love letter to an incredible classic, squeezing out every last ounce of performance to deliver a 3D presentation that may impress many in the C64 scene.

OpenTTD - Open Source Transport Tycoon Deluxe gets a big PC update, as well as Amiga port! [UPDATE]

Not only can you download the latest open source PC build for Transport Tycoon Deluxe ' as 'OpenTTD 16.0-beta1', but if you have an Amiga you can also play the port of OpenTTD v1.0.5 for OCS/AGA/RTG by Grzegorz Korycki and Claude AI. Transport Tycoon Deluxe by Chris Sawyer was one of the highlights on the PC in the mid 90's. Whereas the PC version makes the game so much better running your very own transport company, such as bigger maps, stable multiplayer mode for up to 255 players in 15 companies and much much more. The Amiga version is a native port with its own video driver written against Intuition and graphics.library. No SDL, and no RTG card required! 

Wolf Duology - Binary Asylum's 1994 Amiga 3D Shoot 'em up is getting is getting an ultrawide modernization

It feels like only yesterday that we announced that the Amiga classics Ruff 'N' Tumble and Superfrog had received unofficial PC modernizations, complete with widescreen support, high-resolution details, all the while running at a smooth 50fps+.Well, fast forward to today, and thanks to an early heads-up, we’ve learned that Almost There Games is overhauling yet another pair of classics. Binary Asylum's acclaimed 1990s Amiga 3D shoot 'em ups, Zeewolf and ZeeWolf 2: Wild Justice. A pair of games that had received positive feedback such as "One of the Amiga's most interesting shooters. Looking a lot like Virus, it delivers an engaging and challenging shoot-em-up which in places is tremendously exciting and varied"

Frog - Amiga classic Superfrog goes Ultrawide in this unofficial re-release by Almost There Games

The classic 1993 Amiga platformer Superfrog has also unofficially arrived on Windows and Linux, bringing the complete and incredible Amiga game to modern gaming systems by Almost There Games. Originally released by Team 17, the acclaimed title was celebrated as a definitive mascot of the Amiga era. Not only was it incredibly enjoyable to play, but it had charming graphics and music reviving the tale of a frog-prince seeking to rescue his bride from a wicked witch.

Galaxian - A brilliant Arcade classic by Namco comes over to the Sega Mega Drive / Genesis

Namco’s 1979 arcade classic Galaxian expanded on the foundations of Space Invaders by introducing dive-bombing alien formations backed by fluid animations. This aggressive behavior introduced a risk-reward dynamic, as shooting these charging enemies mid-flight yields significantly higher scores. Now, Sega Mega Drive owners can experience this arcade classic at home, with a new port built on static translation by namalgo. Instead of rebuilding the software from scratch, this technique translates the original Z80 arcade logic to run natively on the console's MC68000 processor, ensuring the core gameplay remains entirely unaltered. 

Astronaut Jet Pac - A Jet Pac inspiration for the Commodore Amiga by Rozsoft

Another Amiga title has surfaced this week with Rozsoft's new Amiga game called Astronaut Jet Pac, a nod to the iconic ZX Spectrum classic Jet Pac developed by Ultimate Play the Game. This game drops you into the space boots of a stranded astronaut lost in the depths of the cosmos. Your main mission is straightforward but intense: dodge erratic alien enemies, gather crucial fuel canisters, and pack your rocket ship for a safe return home. Across five distinct levels, you will face five unique types of extra-terrestrial threats. Once you clear the fifth stage, the level counter loops back to the beginning, allowing hardcore high-score chasers to keep the momentum going infinitely.