Showing posts with label Retro Gaming. Show all posts
Showing posts with label Retro Gaming. Show all posts

Bobr Hopper - A native AmigaOS frogger like hopper port by angree with an impressive development!

Another Amiga game? Oh Yes! Welcome to Bóbr Hopper, a native AmigaOS port crafted by developer angree. Taking clear inspiration from arcade-style crossing games, the title tasks players with guiding either a beaver or a chicken safely across a treacherous series of roads, rivers, and train tracks. The game features bilingual support in English and Polish and offers two primary modes: a classic endless high-score chaser and a multi-level progression path complete with a dedicated career mode and ranks. While the core logic is a direct, line-for-line replication of the developer’s previous work on handheld retro systems like the SF2000, GB300, and R36S, the underlying engine has been built completely from scratch specifically to squeeze performance out of classic Commodore Amiga hardware.

Command & Conquer - Westwood's hit strategy game is coming to the Atari ST, and it's impressive! [VIDEO UPDATE]

Well this is incredible news ( As if we've not had enough already :p ), as indyjo is bringing the classic real-time strategy game Command & Conquer to the Atari ST home computer. This ambitious project is currently a work-in-progress port of Westwood Studios’ legendary 1995 title, adapting the complex strategic gameplay to a 16bit machine that first debuted in the 1980's. The true marvel of this port lies in its technical adaptation. While the original MS-DOS version relied on 256-colour VGA displays, the Atari ST hardware restricts the visuals to just 16 colours. To bridge this gap, the developer has heavily focused on precision colour reduction, translating the detailed military units and terrains into a vibrant, limited-palette art style. For retro enthusiasts and fans of 16-colour pixel aesthetics, this port promises a unique way to experience a PC gaming masterpiece.

ChromaBlast - A new AI vertical scrolling shoot 'em up for Amiga OCS/ECS and AGA! (BETA)

Developer GuruVision has released a beta demo for ChromaBlast, a new vertical scrolling shoot-em-up for the Commodore Amiga developed through human-AI collaboration with Claude AI. Targeting OCS/ECS and AGA hardware, the game features a combo-driven evolution system where players control the Chromacraft to fight the Grayscale Armada across multiple levels. The project, created by Michele Ferrigno, utilizes custom 68000 assembly and C code to hopefully produce high-performance, OS-independent gameplay on stock A500+ machines.

Bomber Basic Amstrad - A Bomberman clone made in Basic for the Amstrad CPC by Altanerus Dog

Moving away from the 16bit we now look towards the Amstrad with the latest release of Bomber Basic Amstrad, a new creation from Altanerus Dog. Built entirely in 100% Locomotive BASIC, this latest game is inspired by Hudson Soft's iconic 1983 classic Bomberman! What's more it's an incredibly lean 6.3 Kb release that serves as a playful proof of concept by the creator. While relying on traditional two-dimensional arrays and numerous code loops means the action is deliberately slow-paced, delivering a surprisingly addictive and playable experience across 9 distinct levels with an ending.

General of Panzers - An AI hex-based World War II strategy game for the Amiga 1200 (AGA)

A new game for the Amiga albeit done with AI, is Fliegeralarm's latest Commodore AGA title called General of Panzers. Drawing heavy inspiration from the legendary Panzer General series, General of Panzers is a strategic, turn-based World War II simulation built from scratch. Operating on a detailed hex grid with separate ground and air layers, players command an array of authentic historical units—including infantry, armor, paratroopers, and warships—across iconic battlefields from 1939 to 1943. The newly launched version 0.5 demo allows commanders to test their tactical mettle through the first two missions of both the German and American campaigns, all rendered in a 256-colour pallet, complete with music, changing weather patterns, and animated environments.

Zombi - A classic Ubisoft horror with Zombies is coming to the Atari Lynx! (DEMO)

The Atari Lynx has received a slice of retro horror with a new port of Zombi, Ubisoft’s very first action-adventure game from 1986. Originally inspired by George A. Romero's cult classic film Dawn of the Dead, the ground-breaking title has been remade as a demo for the Atari Lynx by developer kikems for the Silly Venture competition, just in time to celebrate the game's 40th anniversary. Recreating the detailed, color-rich world within the handheld's hardware was no small feat. While the system's Suzy chip and central processor handled the game's speed beautifully, the developer faced an immense hurdle fitting the massive graphics, a double-buffered display, and the core CC65 program into a tight 64KB RAM limit.

GLOOMKEEP II - WHAT THE LIGHT WAKES - A turn-based dungeon crawler for the Commodore 64 by J5

The first game for today is GloomKeep II, a rather interesting, turn-based dungeon crawler that flips traditional roguelike mechanics on its head. Serving as a direct sequel, the game picks up right after your daring escape with the stolen Idol of Orcus. Instead of providing safety, this divine relic acts as a glowing beacon of danger. Your goal is to ascend ten treacherous, monster-filled floors to reach the surface before dawn. However, the very lantern that reveals your surroundings also alerts the dungeon's ten lethal guardians to your exact location, turning a classic quest for survival into a high-stakes game of hide-and-seek.

MAGIC 2 : The tech world - A new 48k ZX Spectrum platformer from Mansoft

Moving away from the Amiga and Atari ST we look towards a new game called MAGIC 2: The Tech World, a very challenging new platformer developed by Mansoft for the ZX Spectrum 48k. The game brings back the accident-prone wizard Mordebruk, who has once again managed to land himself in deep trouble. After a spell goes completely awry, Mordebruk finds himself stranded in a bizarre, technologically advanced temporal dimension. Stranded without his usual scroll spells, he must navigate dangerous environments filled with futuristic anomalies to locate four critical components—a monitor, a gear, an energy collector, and a software cassette tape—needed to rebuild a portal device and secure his ticket back home.

Elite Modified - An all time classic gets an Amiga/Atari ST improvement by AtariBaby42

AtariBaby42 has recently rolled out a new mod for the classic space trading game Elite, aiming to bring the Amiga and Atari ST versions much closer to their 8-bit roots with some enhancements to boot. Driven by a long-standing frustration with the original 16-bit releases—specifically how the projectile weapons felt out of place—the creator teamed up with ChatGPT to rewrite the combat mechanics. The newly released playable build swaps out those clunky projectiles for authentic, retro-style lasers. To complete the classic experience, both Beam and Military lasers have been upgraded with brand-new firing audio.

Nelumbo - Amiga Lotus gets a PC modernization via Almost There Games [V2.0 UPDATE]

Almost There Games is back with another nod to a nostalgic classic! Welcome to Nelumbo, a modern reimplementation that pays tribute to an iconic Amiga racing franchise. For decades, the Lotus trilogy stood as the absolute pinnacle of high-speed arcade racers on the system, spanning from the ground breaking Lotus Esprit Turbo Challenge, to the fan-favourite Lotus Turbo Challenge 2, and finally Lotus III: The Ultimate Challenge. Nelumbo brilliantly fuses all three legendary titles into one rebuilt package, hopefully preserving the distinct character of the original releases while introducing modern refinements for today's hardware.

Rescue on Fractalus! - An 8bit classic arrives on the Amiga as a v1.0 build!

Well this is fantastic news and a real hit to the nostalgia, as Rescue on Fractalus!, the ground-breaking 1985 title originally developed by Lucasfilm Games for the Atari 8-bit, Atari 5200, Amstrad CPC, Apple II, Commodore 64, Color Computer 3 and ZX Spectrum has been ported to the Amiga by Vesuri, offering those that remember playing this all time classic a fresh way to experience it. Just beware however you need an Amiga with 1 MB of RAM — it does not fit an unexpanded 512 KB A500, and has been developed and tested on an A500+ under Kickstart 3.1; also runs on Kickstart 1.3 PAL.

The AmiGoonies (1986) - Iconic MSX game 'The Goonies' gets an in-dev Amiga port [UPDATE]

Here's another great classic that wasn't just a movie, it had a game too! And that game, just like the movie was called The Goonies. Originally the game came out for the C64, Atari 8bit, Apple II, MSX, and was later ported to the ZX Spectrum and Amstrad CPC by US Gold. This game follows very closely to the movie in the fact that many of the screens were largely inspired by actual sets and puzzles seen in the film. Play through the levels while using a member of the Goonies to solve puzzles, and finally reach the exit! As for this version, it is a heartfelt Amiga tribute to the iconic MSX game The Goonies (1986), and created in celebration of its upcoming 40th anniversary.

Ruote Fumanti (Smoking Wheels) - A rather cool little racer for the Commodore 64 by charger0277

Ruote Fumanti (Smoking Wheels), a brand new Commodore 64 title developed by charger0277, delivers an impressively smooth racing experience packed into a compact 24 KB program that runs flawlessly at 50 frames per second on a stock PAL machine. Built entirely without the need for memory expansions, this high-performance release is compatible with original C64 hardware, flashcarts, and modern emulators. The technical execution is impressive too, featuring a pixel-by-pixel scrolling road alongside eight simultaneously moving sprites. Rigorous testing across all eight stages and 9,600 frames revealed an exceptionally stable engine, with six stages dropping zero frames and an overall frame-drop rate of a mere 0.1%.

EyedBall - A charming yet challenging game for the C64 by LC-Games

LC-Games—the talent behind unofficial ports such as H.E.R.O. Is Back, Lock'n'Chase, and Dig Dug—has launched their latest title for the Commodore 64 as a charming yet tense puzzle-platformer titled EyedBall. The game thrusts players into a rescue mission after the wicked villain Horloth raids a once-peaceful land, kidnapping its carefree inhabitants. Imprisoned deep within a dark fortress, these poor creatures are being drained of their life force, transformed into beating hearts to power Horloth’s grim kingdom. As the titular hero, players must infiltrate the dark lord's stronghold to save their comrades from this horrific fate.

Snapman 20 - A rather nice Pac-Man clone for the Commodore VIC-20

Moving away from the Amiga news, we look towards the VIC-20 with the latest release called Snapman 20 for the Commodore VIC-20. Coded entirely in machine assembly by homebrew developer Beamrider, this new title serves as a remarkably faithful conversion of Namco’s iconic arcade classic, Pac-Man. While the hardware usually requires compromises, this ambitious port manages to preserve the original arcade ghost-movement patterns and memorable between-level intermissions. To experience this technical marvel in all its glory, players will need a PAL-region VIC-20 equipped with a hefty 35K RAM expansion.

Harrier Attack Reloaded - Amsoft's classic is unofficially coming to the Amiga

Whenever someone mentions Harrier Attack I always think of the times spent on the Amstrad CPC, playing that awesome game by Amsoft released way back in 1984; a game in which you play as a British Harrier Jet, and could fly across the landscape on bombing runs destroying both enemy buildings and aircraft. Thankfully other retro gamers love this classic which appeared on the CPC, C64, Oric and ZX Spectrum, as tonnyrh is working on an Amiga version targeting a stock PAL Amiga 500 with 512 KiB chip RAM and 512 KiB expansion RAM.

Amiga Rescue - Retro style puzzler for the Commodore Amiga by Steve Higgins

Although I can't stand Puzzle games personally, I thought it worth mentioning the latest puzzler called Amiga Rescue which challenges players to step into the shoes of a classic computer technician across 50 increasingly complex levels. Instead of standard puzzle blocks, you will be interacting directly with virtual circuit boards to restore broken traces and bring faulty Amiga machines back to life. While the core mechanic is as simple as clicking to rotate trace pieces and forge a path, the job quickly gets tricky. Budding repair techs will have to navigate directional diodes that restrict current flow, as well as the ultimate nemesis of real-world retro hardware collectors: dealing with and replacing notoriously leaky capacitors.

PiglyFlag - A very decent Monochrome ZX Spectrum game by RetroSouls

RetroSouls has just released its latest ZX Spectrum title, PiglyFlag, a charmingly decent monochrome puzzle adventure that tackles a question some may has pondered: what happens to our favourite pixels when the screen goes dark? According to creator Denis Grachev, these digital companions end up trapped all alone in the pitch black, missing us terribly. In this stylish monochrome game, players must step in to rescue a deeply frightened little piglet, guiding and pushing them safely toward each level's exit while dodging a host of treacherous creatures known as the Brymlis.

Zippy Race as an Amiga 500 port by Modern Vintage Gamer [UPDATE]

Here's another heads up for all of you fine Amiga gamers, as I've just found out through Twitter that Modern Vintage Gamer has finally released the eagerly awaited Arcade to Amiga port of the top down racing game called 'Zippy Race', also known as MotoRace USA in the states! A game in which the player controls a racer who must travel on a motorcycle from Los Angeles to New York City. To coincide with this news, Saberman has provided a short game play video.

OutRun Amiga Edition - A vastly superior version of a classic racer has arrived on the Amiga! (40th anniversary of OutRun Update)

In 1986 Sega released one of the greatest racers of our time, it just had to be Out Run. An Arcade racer designed by Yu Suzuki, that was not only a commercial success, but became one of the best selling games of its time. A game that featured incredible graphics, fantastic music and fast paced track racing. Thankfully other people remember this Arcade classic, as we've recently found out, that reassembler has finally released his vastly superior version of Outrun for the Commodore Amiga. A version of the game which he hopes has put right "one of the nastiest Amiga arcade ports".