What looks to be an incredible piece of homebrew software has arrived on Itch.io that could change the game for Amiga 1200 PiStorm owners. Developed by Astair86, RGB2RTG is an unofficial Emu68 fork designed to redirect the Amiga's native RGB video signal directly into the Raspberry Pi’s RTG HDMI display output. For years, PiStorm users have had to juggle multiple cables, switch inputs, or wait on upcoming hardware solutions like the "Frame Thrower" just to display native Amiga games and demos on the same modern screen as their RTG desktop. This experimental new utility apparently bypasses the need for extra hardware entirely, offering a software-driven bridge that seamlessly swaps between the RTG desktop and native screens on a single monitor.
Addams Family Amiga: The Backgrounds Edition - OCS and AGA Amigas, now with restored backgrounds! ( Coming October )
EAB member DJ Mike has announced a major breakthrough for Amiga owners, revealing a heavily modified "Backgrounds Edition" of Ocean's classic 1992 tie-in game, The Addams Family. Set for release in October 2026, this project rectifies a decades-old disappointment. When the original game launched across multiple platforms in the 16-bit era, the Amiga port notoriously lacked the detailed background artwork present on rival systems. Prompted by a discussion on the English Amiga Board (EAB) forums, DJ Mike reverse-engineered the game's code, discovering a startling secret: the original developers actually programmed the backgrounds to render, but the code ultimately ignored and overwrote them before they could reach the screen.
HOT NEWS as Ghosts'n Goblins has arrived as a Commodore Amiga AGA edition via JOTD! [UPDATE]
If you played ' Ghosts'n Goblins ' the first game in the Ghosts 'n Goblins franchise on systems such as the Amstrad, Amiga, Atari, C64 and ZX Spectrum, or the more recent arcade overhaul that was released for the Plus/4. You'll be interested to know that as of just recently, JOTD has finally released the eagerly awaited Ghosts'n Goblins AGA for the Commodore Amiga. An enhanced version for the Amiga 1200 and above bringing it more in line with the Arcade classic.
JOTD's Bad Dudes vs DragonNinja port for the Amiga gets an AGA update tease
An IndieRetroNews reader has recently informed us in our comments feed, that JOTD has shown off a new gameplay video from the eagerly awaited Bad Dudes vs DragonNinja Arcade conversion for the Commodore Amiga (AGA). A game that when it was originally released by Data East/Imagine in 1989, was regarded by some on the Lemon Amiga forums as an absolute dreck with horrible graphics and terrible backgrounds! Thankfully with JOTD behind this conversion, it's sure to be another hit in the Amiga scene.
L'Abbaye des Morts - Locomalito's brilliant platformer comes over to the ZX Spectrum Next via shrek128
Stargate - A fast-paced recreation of the classic Williams arcade game for the VIC-20
If you love Arcade classics then you'll be pleased to know that Stargate has un-officially made its way to the Commodore VIC-20. Developed entirely from the ground up as a passionate homebrew project, this fast-paced recreation captures the frantic essence of the original Williams Electronics masterpiece without any official corporate affiliation. Written in 100% pure machine language to extract maximum performance from the VIC-20, the title challenges players to defend helpless humanoids from relentless waves of extra-terrestrial invaders. Gamers must pilot their craft through chaotic skies, execute daring rescues of citizens in mid-air, and push their reflexes to the absolute limit to survive the escalating cosmic onslaught.
Wolf Duology - Binary Asylum's 1994 Amiga 3D Shoot 'em up is getting is getting an ultrawide modernization [UPDATE]
It feels like only yesterday that we announced that the Amiga classics Ruff 'N' Tumble and Superfrog had received unofficial PC modernizations, complete with widescreen support, high-resolution details, all the while running at a smooth 50fps+.Well, fast forward to today, and thanks to an early heads-up, we’ve learned that Almost There Games is overhauling yet another pair of classics. Binary Asylum's acclaimed 1990s Amiga 3D shoot 'em ups, Zeewolf and ZeeWolf 2: Wild Justice. A pair of games that had received positive feedback such as "One of the Amiga's most interesting shooters. Looking a lot like Virus, it delivers an engaging and challenging shoot-em-up which in places is tremendously exciting and varied"
Baby Escapes From Mushroom Manor - Guide Baby on his adventures through mushroom manor on the C64
Looking through the CSdb database and I found out there's been a new Commodore 64 game called Baby Escapes from Mushroom Manor, a charming new platform-puzzle-adventure by NinjaConor. The game follows the high-stakes breakout of Baby, an infant who has grown thoroughly bored of his surroundings after just three weeks of life. Seeking the thrill of the open road and ultimate freedom, players must guide the adventurous toddler through a labyrinthine estate to locate an escape vehicle. However, making a clean getaway requires more than just finding the keys; you will need to scavenge for enough fuel to fill the tank while hunting down 30 hidden coins to fund Baby's upcoming life on the lam.
Tiny Quest - A charming platformer by Rebel Bytes & Digital Monastery gets an Amstrad port via Outsoftware
Another Amstrad game has appeared, as Xenomorph was kind enough to let us know about the latest game called 'Tiny Quest' which has been ported over to the Amstrad CPC by Outsoftware. After spending the last three weeks mastering source-code conversions for underserved classic systems like the Sam Coupé, Einstein 256, Timex 2068, and Sinclair QL, the developer successfully completed over 30 ports. Among these projects is Tiny Quest, a title originally built for the Commodore 64. Thanks to the original author, Andrea Schincaglia, generously sharing the C64 source code, Outsoftware was able to faithfully port this challenging experience directly over to the CPC.
Roland&Mej Build - An Amstrad Adventure Platformer from TheQProyect
The Amstrad CPC gets a new game with the release of Roland&Mej Build, a homebrew title developed by The Qproyect. In this adventure platformer, players control characters Roland and Marc, who have transitioned into tech spies on a mission to infiltrate rival corporate headquarters. Your goal is to fast-track your way to stealing the schematics for the market's most legendary 8-bit computers. However, navigating the offices of Spectrum, Commodore, and MSX won't be easy, as tech pioneers Clive, Jack, and Nishi are personally guarding their turf and will instantly eject any intruders they catch.
Berzerk - An all time classic from the 80's as the second entry into the MSXdev26 compo
No sooner had we mentioned the first entry into the MSXDev26 competition and along comes an all time classic Arcade entry number 2. A brilliant new port of the classic arcade shooter Berzerk, developed by Pixel Forge. Transporting players back to the high-stakes tension of the 1980 Stern Electronics original, this release challenges you to navigate a lone humanoid through a relentless, interconnected maze of deadly rooms. Your objective is pure retro survival—blast oncoming robots, rack up a massive high score, and stay alive against increasingly brutal odds.
YokoXevi - The MSXdev26 officially opened its doors with a brand new MSX 1 game entry!
The annual MSXdev26 competition has begun as GW’s-Workshop wasted no time submitting their highly anticipated entry, YokoXevi. Known for consistently ranking near the top of past editions with their stellar MSX1 shooters, the developer is staying true to tradition with this latest release. YokoXevi is a classic side-scrolling shooter that masterfully blends nostalgia with impressive technical achievements. According to the MSXDev website, the author's core ambition was to craft a horizontal shmup—"yoko" meaning sideways in Japanese—heavily inspired by the legendary arcade classic Xevious, but enhanced with clever modern twists. GW’s-Workshop successfully pulls this off by squeezing multiple parallax scrolling backgrounds, multiplexed sprites, and rich PSG audio samples!
Flashback - A brilliant platformer is coming to the Atari ST via Neil Rackett
Something for the Atari ST today, as Neil Rackett is finally rectifying a 30+ year old disappointment for Atari fans by bringing Flashback to the Atari ST. While Delphine Software’s iconic 1992 cinematic platformer famously bypassed the system back in the day, Rackett has successfully ported REminiscence—Gregory Montoir's modern re-implementation of the original game engine—using STDL and Amiga data files. Described as a work-in-progress, this project will hopefully give a smooth gameplay experience on the Atari. Animations are optimized to run at a consistent 25fps on standard ST/STE models, while Mega STE users can enjoy up to a capped 30fps. The project even addresses the ST’s classic resolution limitations with clever menu options like "Fit," "Fill," and experimental "Overscan" modes to handle the original game's 224-pixel height on a standard 200-pixel screen.












