Stargate - A fast-paced recreation of the classic Williams arcade game for the VIC-20

If you love Arcade classics then you'll be pleased to know that Stargate has un-officially made its way to the Commodore VIC-20. Developed entirely from the ground up as a passionate homebrew project, this fast-paced recreation captures the frantic essence of the original Williams Electronics masterpiece without any official corporate affiliation. Written in 100% pure machine language to extract maximum performance from the VIC-20, the title challenges players to defend helpless humanoids from relentless waves of extra-terrestrial invaders. Gamers must pilot their craft through chaotic skies, execute daring rescues of citizens in mid-air, and push their reflexes to the absolute limit to survive the escalating cosmic onslaught.

Wolf Duology - Binary Asylum's 1994 Amiga 3D Shoot 'em up is getting is getting an ultrawide modernization [UPDATE]

It feels like only yesterday that we announced that the Amiga classics Ruff 'N' Tumble and Superfrog had received unofficial PC modernizations, complete with widescreen support, high-resolution details, all the while running at a smooth 50fps+.Well, fast forward to today, and thanks to an early heads-up, we’ve learned that Almost There Games is overhauling yet another pair of classics. Binary Asylum's acclaimed 1990s Amiga 3D shoot 'em ups, Zeewolf and ZeeWolf 2: Wild Justice. A pair of games that had received positive feedback such as "One of the Amiga's most interesting shooters. Looking a lot like Virus, it delivers an engaging and challenging shoot-em-up which in places is tremendously exciting and varied"

Baby Escapes From Mushroom Manor - Guide Baby on his adventures through mushroom manor on the C64

Looking through the CSdb database and I found out there's been a new Commodore 64 game called Baby Escapes from Mushroom Manor, a charming new platform-puzzle-adventure by NinjaConor. The game follows the high-stakes breakout of Baby, an infant who has grown thoroughly bored of his surroundings after just three weeks of life. Seeking the thrill of the open road and ultimate freedom, players must guide the adventurous toddler through a labyrinthine estate to locate an escape vehicle. However, making a clean getaway requires more than just finding the keys; you will need to scavenge for enough fuel to fill the tank while hunting down 30 hidden coins to fund Baby's upcoming life on the lam.

Tiny Quest - A charming platformer by Rebel Bytes & Digital Monastery gets an Amstrad port via Outsoftware

Another Amstrad game has appeared, as Xenomorph was kind enough to let us know about the latest game called 'Tiny Quest' which has been ported over to the Amstrad CPC by Outsoftware. After spending the last three weeks mastering source-code conversions for underserved classic systems like the Sam Coupé, Einstein 256, Timex 2068, and Sinclair QL, the developer successfully completed over 30 ports. Among these projects is Tiny Quest, a title originally built for the Commodore 64. Thanks to the original author, Andrea Schincaglia, generously sharing the C64 source code, Outsoftware was able to faithfully port this challenging experience directly over to the CPC.

Roland&Mej Build - An Amstrad Adventure Platformer from TheQProyect

The Amstrad CPC gets a new game with the release of Roland&Mej Build, a homebrew title developed by The Qproyect. In this adventure platformer, players control characters Roland and Marc, who have transitioned into tech spies on a mission to infiltrate rival corporate headquarters. Your goal is to fast-track your way to stealing the schematics for the market's most legendary 8-bit computers. However, navigating the offices of Spectrum, Commodore, and MSX won't be easy, as tech pioneers Clive, Jack, and Nishi are personally guarding their turf and will instantly eject any intruders they catch.

Berzerk - An all time classic from the 80's as the second entry into the MSXdev26 compo

No sooner had we mentioned the first entry into the MSXDev26 competition and along comes an all time classic Arcade entry number 2. A brilliant new port of the classic arcade shooter Berzerk, developed by Pixel Forge. Transporting players back to the high-stakes tension of the 1980 Stern Electronics original, this release challenges you to navigate a lone humanoid through a relentless, interconnected maze of deadly rooms. Your objective is pure retro survival—blast oncoming robots, rack up a massive high score, and stay alive against increasingly brutal odds.

YokoXevi - The MSXdev26 officially opened its doors with a brand new MSX 1 game entry!

The annual MSXdev26 competition has begun as GW’s-Workshop wasted no time submitting their highly anticipated entry, YokoXevi. Known for consistently ranking near the top of past editions with their stellar MSX1 shooters, the developer is staying true to tradition with this latest release. YokoXevi is a classic side-scrolling shooter that masterfully blends nostalgia with impressive technical achievements. According to the MSXDev website, the author's core ambition was to craft a horizontal shmup—"yoko" meaning sideways in Japanese—heavily inspired by the legendary arcade classic Xevious, but enhanced with clever modern twists. GW’s-Workshop successfully pulls this off by squeezing multiple parallax scrolling backgrounds, multiplexed sprites, and rich PSG audio samples!

Flashback - A brilliant platformer is coming to the Atari ST via Neil Rackett

Something for the Atari ST today, as Neil Rackett is finally rectifying a 30+ year old disappointment for Atari fans by bringing Flashback to the Atari ST. While Delphine Software’s iconic 1992 cinematic platformer famously bypassed the system back in the day, Rackett has successfully ported REminiscence—Gregory Montoir's modern re-implementation of the original game engine—using STDL and Amiga data files. Described as a work-in-progress, this project will hopefully give a smooth gameplay experience on the Atari. Animations are optimized to run at a consistent 25fps on standard ST/STE models, while Mega STE users can enjoy up to a capped 30fps. The project even addresses the ST’s classic resolution limitations with clever menu options like "Fit," "Fill," and experimental "Overscan" modes to handle the original game's 224-pixel height on a standard 200-pixel screen.

Commando - 1980's military shooter by Capcom as an Amiga AGA edition via JOTD [UPDATE]

The legend that is JOTD, who has done many conversions such as Double Dragon, Ghosts'n Goblins, and Xevious, has now released Capcom’s classic vertical shooter Commando over to the Amiga as an enhanced AGA Arcade edition. The conversion leverages the Advanced Graphics Architecture of the Amiga 1200 and 4000, bringing an arcade-faithful experience that aims to surpass previous home ports. While Elite Systems originally released a well-received ECS/OCS port for the platform back in 1989. JOTD has acknowledged that the classic Elite version remains a quality conversion, noting that the architecture of the game wasn't overly complex to adapt, making an upgraded, arcade-accurate AGA version an enticing challenge he couldn't pass up.

Fliegeralarms Wintergames AGA & Flieger Minigolf ECS/OCS Amiga 500 - Two AI Amiga games from Fliegeralarm Games

A new game for the Commodore Amiga 500 with the release of Flieger Minigolf. Developed by Fliegeralarm Games, this charming title brings an isometric perspective to the world of miniature golf, fully compatible with OCS and ECS hardware. Players get to pick their favourite bird character, carefully calculate their angles, and aim for the perfect putt across three AI crafted courses. Rather than being confined to a single view, each hole is designed as a sprawling floating island that smoothly scrolls beyond the boundaries of the screen.

Gun Smoke - 1980's Arcade Western is coming to the Amiga AGA via Modern Vintage Gamer

The developer behind the recent Amiga port of Zippy Race—a project that quickly became a fan favourite among our IndieRetroNews readers—has set his sights on a new retro challenge. Modern Vintage Gamer is currently bringing Capcom’s legendary 1985 Wild West arcade classic, Gun.Smoke, to AGA Amiga computers. Originally designed by Yoshiki Okamoto, the iconic vertical scroller put players in the boots of bounty hunter Billy Bob as he hunted down dangerous outlaws using a distinct three-button directional shooting mechanic. The original coin-op was a commercial hit, ranking as Japan's sixth highest-grossing table arcade game by the first half of 1986, and this new Amiga version aims to capture that exact high-stakes energy.

Dracula — An Amiga and ZX Spectrum Illustrated Adventure by DJSOFT

Are you ready for a spine-chilling treat? As developer DJSOFT has released Dracula, a haunting new gothic interactive adventure tailored specifically for the Commodore Amiga and ZX Spectrum. Heavily inspired by Bram Stoker’s timeless horror novel, this adventure genre combines a traditional text parser with illustrated scenes. Instead of relying on passive, predefined menus, players must actively type commands to explore dark locations, scrutinise objects, and interrogate characters. The game relies on heavy environmental storytelling and clever puzzles. Compounding the tension is a real-time mechanic, meaning events and situations dynamically shift as the clock ticks away.

Space Trolls of Mahlsdorf - A fully-featured shoot ’em up for the ZX Spectrum by Papi & Sohn


Fancy playing a decent Shoot 'em up, then come and check out Papi & Sohn's Space Trolls of Mahlsdorf, a feature-packed new shoot ’em up for the ZX Spectrum. Built using Jonathan Cauldwell’s Multi-Platform Arcade Game Designer (MPAGD), Bruce’s specialized Shmupkit, and as a Father and Son team, the title features a gauntlet of diverse alien invaders, plunging comets, relentless Jetmen, weapon power-ups, and a massive final boss encounter. While  skilled solo pilots can technically complete the challenging campaign alone, the game was specifically engineered to fill a massive gap in the retro homebrew scene by introducing a fully integrated co-op experience.