Cauldron Scare Attack - A PC Shoot em up inspired by 8bit classic Cauldron

Looking through itch io I've found out that developer Sunteam has officially released Cauldron Scare Attack, a fast-paced single-level score attack game developed for Windows. According to the website, the title serves as a modern homage to Palace Software's legendary classics, drawing direct inspiration from the original Cauldron—originally crafted by Steve Brown, Tony Barber, and Simon Dunstan—as well as its iconic sequel, Cauldron II, which featured the talents of Brown, Richard Leinfellner, and Richard Joseph.

Day of the Tentacle - A famous 90's Adventure game gets another Amiga port but this time via AI and Darasco

Originally released by LucasArts in 1993 as a sequel to Ron Gilbert’s ground breaking Maniac Mansion, Day of the Tentacle is a mind-bending, time travel, cartoon puzzle adventure game in which three unlikely friends work together to prevent an evil mutated purple tentacle from taking over the world. It was just a shame that this amazing adventure with world renown was never officially ported over to the Amiga, unless of course you downloaded the unofficial Amiga AGA version linked (HERE). But this news release isn't about those versions, as I've been informed by Amiga France, that Day of the Tentacle is being natively ported over to the Amiga as both a 32-colour and 256-colour version with the help of AI by Darasco.

James Pond 2 (Recompile) - A platforming classic from the 90's goes ultrawide

Gary Riches has published a ground-up native recompile of the 1991 Amiga classic James Pond 2: Codename RoboCod on GitHub. Rather than relying on traditional emulation, this project translates the original game's 68000 assembly code directly into native C++. This shift allows the aquatic secret agent to flip and stretch natively across Windows, macOS, Linux, and Steam Deck. The modern overhaul introduces a suite of features the Amiga original could only dream of, including true widescreen support for ultrawide monitors, smooth performance synced to contemporary display refresh rates, and standard quality-of-life additions like controller rumble, a CRT filter, a level select screen, and a pause menu complete with a save system.

Street Fighter II - An improved version of a classic fighting game is coming to the Amiga via AI and Str1der

I'm sure many of you remember the Street Fighter games, more especially Street Fighter 2; a game which originally appeared on the Arcades, and was then ported to pretty much every system you could think of, including such systems as the Amiga, Atari St and even the ZX Spectrum.  Well fast forward to today however, and a developer by the name of Str1der with the help of AI, is working on an improved version of Street Fighter 2 for the AMIGA to bring it more in line with the Arcades and better than the original US Gold port released in the 90s.

Alien 3 CD32 Edition - This is finally the Amiga version we should have had all along (Gravedigger)

Cover by Wachi

The Commodore Amiga CD32 has received a bit of treat this Halloween with the release of Alien 3 CD32 Edition, a complete overhaul developed by EAB community creator Mister_Grave. Built entirely from scratch, this latest project rewrites the original game engine to, as the developer puts it, finally deliver the definitive Amiga version players have deserved for decades. By harnessing the full power of the Advanced Graphics Architecture (AGA) chipset, this release brings the visually superior Sega Mega Drive assets over to Commodore's 32-bit console for the first time.

Maniac Mansion - A legendary adventure game has unofficially arrived on the ZX Spectrum 128k

Screenshot by ElMundodelSpectrum

Thanks to ElMundodelSpectrum giving us the heads up, the impossible has finally been achieved: Lucasfilm Games' legendary 1987 graphic adventure, Maniac Mansion, has unofficially arrived on the Sinclair ZX Spectrum 128k. For decades, fans believed the tiny 8-bit machine could never handle a point-and-click epic of this size and complexity. Breaking all boundaries, the developers at Outsoftware have used advanced AI-assisted tools to turn this long-held community dream into a reality, delivering a conversion that hopefully captures the magic of the original Commodore 64 and PC versions.

Indiana Jones and the temple of doom - An AI fan-made PC point & click adventure in the classic SCUMM tradition

BBGames has released a new adventure game titled as Indiana Jones and the Temple of Doom, an ai assisted, fan-made point-and-click adventure crafted entirely in the style of classic 90s SCUMM engines. This fan-made adaptation translates the entire film into a game, guiding players scene-by-scene from the neon lights of Shanghai all the way to the iconic, nail-biting rope bridge finish with entirely fresh dialogue. While you will spend the bulk of your adventure stepping into Indy's dusty boots, the perspective shifts at key moments to put you in control of Willie and Short Round. The gameplay itself according to the website strikes a balance between brain-teasing adventure mechanics—featuring deep inventory puzzles, clever dialogue choices, and a randomized catacomb door that changes with every new playthrough—and interactive set pieces like the frantic Shanghai car chase, a cargo plane dogfight, and the legendary runaway mine cart race. 

Outpost - A new speccy game inspired by Dizzy series and modern metroidvania!

Juan J. Martínez is back with Outpost, a brand-new platform-adventure for the classic ZX Spectrum 48k. The game kicks off with a classic sci-fi nightmare: your spaceship has crash-landed on a deeply hostile world. You wake up inside a medical pod in what appears to be a completely deserted mining outpost. It isn’t empty for long, though—the place is crawling with aggressive alien creatures. Your main goal is simple but challenging: explore the base, survive the hostile environment, and find a way to escape the planet alive.

Sabre Wulf - Ultimate Play the Game classic gets a true C64 remaster and it looks sublime!

Well this is glorious news, as I've just found out through Facebook that the eagerly awaited ' Sabre Wulf  ' remaster by Genesis Project has finally been released for the Commodore 64! Yes indeed this famous game released in 1984 by Ultimate Play the Game, and originally released on the ZX Spectrum, BBC Micro, C64 and Amstrad CPC, has yet again made its home on the C64 but this time with incredible remastered graphics such as in game and a fancy loader. To coincide with this news, we've got some footage of the game below.

Magic Pockets - A great Amiga platformer as a port for the Amstrad CPC 6128 via Lake Software and AI

One of my personal favourites, the 1991 platformer Magic Pockets, originally developed by The Bitmap Brothers and published by Renegade, has been ported to the Amstrad CPC 6128 by Lake Software with the help of AI. The game follows the adventures of the Bitmap Kid, who must journey through four distinct worlds—The Cave, The Jungle, The Lake, and The Mountain—to recover his toys from his bottomless trousers. Spanning 30 levels, the conversion hopes to replicate the iconic gameplay mechanics, where players run, jump, and blast unique world-specific weapons like whirlwinds, rolling balls, ice cubes, and snowballs. 

Puzzle Bobble - A bubble popping Arcade classic arrives on the Commodore Amiga as an AI AGA edition

dlfrsilver who was behind the recent Monkey Island 2: LeChuck's Revenge & Indiana Jones and the Fate of Atlantis AGA AI ports, has announced the release of Puzzle Bobble AGA for the Amiga 1200. Written natively in 680x0 assembly code, this project represents the very first time a game from Neo Geo hardware or Taito's System B has been directly ported to the A1200. The game adapts Taito's iconic 1994 tile-matching arcade classic—originally famous for its cute Japanese aesthetic, vibrant music, and addictive bubble-popping mechanics—and optimises it for a Amiga 1200 processor and its advanced AGA chipset. Please note, while it does say stock Amiga 1200's, users have said it requires a 030/50mhz for full speed and to be smooth, the developer disregards this and says it works fine on 68020 + Fast Ram (4mb).

Splatterhouse - A gory slasher arrives on the Amiga via Modern Vintage Gamer

Modern Vintage Gamer who was behind Gunsmoke AGA and Zippy Race A500,  has unofficially brought the ultimate nightmare to the Amiga with a port of Namco’s horror classic, Splatterhouse, specifically rebuilt for the Amiga AGA. Players can finally step into Rick's shoes, don the iconic terror mask, and brave the creature-infested mansion to rescue Jennifer. This ambitious conversion delivers the complete seven-stage arcade-style adventure directly to the A1200 and other AGA-equipped machines. It also supports standard joysticks as well as CD32 controllers for an authentic, responsive gameplay experience.

Sonic the Hedgehog 2 AGA - An AI Sonic 2 port for Amiga AGA via EAB moderator Cody Jarrett

EAB moderator Cody Jarrett has ported over Sega's Sonic the Hedgehog 2 over to the Commodore Amiga AGA, delivering the entire game from the iconic logo to the final credits. This conversion includes all eleven zones, cooperative play with a computer-controlled or second-player Tails, the 2-Player VS mode, and the legendary special stages. Remarkably, the developer built the port by using Anthropic's AI, Claude, to translate the original 68000 game logic from the Sonic Retro community's s2disasm disassembly into C code. Furthermore, the developer ran the original and new code side-by-side using the Unicorn engine to check for identical results. Unlike reassembler’s highly anticipated, purely human-coded upcoming Sonic 1 Amiga port, this Sonic 2 project leans on modern AI assistance, offering a alternative approach to retro development.