BUBBLE POP: THE SEA - A rather lovely puzzle bobble clone for the Commodore 64 by J5

To start the week we have a new game called Bubble Pop: The Sea, a rather lovely bubble shooter for the Commodore 64 developed by J5. Serving as a polished Puzzle Bobble clone, the game was coded from scratch in pure 6502 assembly language with some extra help from AI with coding and graphics . The gameplay is responsive, tasking players with lining up angles to burst clustered bubbles before the ceiling drops too low. To coincide with this news, Saberman has done some gameplay footage provided below.

Callback64 - Deliver a phone in this upcoming Commodore 64 game by Horned Goat Productions [UPDATE]

Horned Goat Productions has just released the first version of Callback64: Operation Internot, a new Commodore 64 title that tackles modern internet addiction with retro charm. Set in the current year of 2026, the game plunges players into a dystopian world where a central algorithm completely controls humanity, turning citizens into mind-numbing "doomscrollers" glued to their screens (a bit like now :p). The digital tyranny faces an unexpected threat when Commodore launches the Callback 8020—a disgustingly overpriced flip phone stripped of algorithms, feeds, and ads, featuring only basic call and text functions powered by classic SID chip ringtones.

Deadband - This atmospheric Amiga game by Remanence Games is worth checking out [DEMO UPDATE]

Welcome to the latest tease of Deadband by Remanence Games, an upcoming atmospheric sci-fi horror game for the Commodore Amiga, currently in early development and featuring a narrative-driven experience. Players control a luminous energy creature traversing abandoned, hazardous laboratories while uncovering a forgotten catastrophe through exploration-heavy gameplay and puzzle mechanics. To coincide with this news, Saberman has provided some early footage of the game that can be downloaded below the video.

Rally-X - An Arcade conversion of Rally X for the Amiga is in the works via JOTD [UPDATE]

It wasn't too long ago that many of us had the pleasure of playing Allan Turvey's Terrapins RX; a Rally X Remix demo which was based on the 1980 game by Namco and official conversion Maze Death Race which was released later in 1983 by PSS for the ZX Spectrum 16K! Well it's time for the Amiga to get in on the Rally fun, as thanks to Tom contacting us today, he has told us that JOTD is working on a brand new Arcade conversion of Rally-X for the Amiga AGA and ECS!

Quake64 - Quake for the Commodore 64? Sort of!

An ambitious new demake is coming to the Commodore 64 as Kweepa aims to bring the iconic 3D shooter Quake to the Commodore 64 under the title Quake64. Completing a trilogy of id Software ports for the system, this project requires significant compromises to fit within the hardware's strict limitations. While it will never have the graphics of the classic game, it will feature a true 3D wireframe perspective, rendering environments one room at a time in a style reminiscent of the classic game Mercenary. Enemies are being transformed into animated stick-figure skeletons using a vertex binding technique, while the game's weaponry is generated as wireframe-style sprites by merging weapon geometry into quads and processing them through Z-buffer and face ID buffers.

Knight Lore - Ultimate Play the Game classic arrives on the Commodore VIC-20

From 2018 to 2019 we shocked the retro community with an announcement that the ZX Spectrum, BBC Micro, Amstrad CPC, MSX and Famicom Disk System game of ' Knight Lore ' by Ultimate Play the Game, had been released on the C64 as a full Z80 conversion to the C64 by Rod and Emu with an awesome loading screen by STE. Well fast forward to today and Knight Lore is back in the news, with the recent port to the Commodore VIC-20 35k expanded by gekka. To coincide with this news, Saberman has provided some footage below.

Basilisk of Roko - A new action platformer for the speccy with a great soundtrack!

We haven't featured a decent ZX Spectrum game for awhile, so to change all that here's Basilisk of Roko by RetroSotano. What started out as a simple plan to remaster a game from 2024 completely transformed during production into an entirely different beast. The final version is a clever action-platformer hybrid built for the ZX Spectrum 128K. Spanning 24 intricate screens with a soundtrack that slaps, the game demands sharp logic and a strong memory rather than just quick reflexes. Your main objective throughout these rooms is figuring out how to unlock doors and navigate the terrain to pick up essential items, culminating in a hunt for 9 critical keys required to unlock the final room and take down the boss.

Fix-It Felix Jr is coming to the ZX Spectrum Next! [VIDEO UPDATE]

The animated film Wreck-It Ralph remains a classic, famously cantering on a bunch of characters from a fictional 1980s arcade machine. Over the years, fans brought that imaginary game to life across various platforms, including mobile devices, online browsers, the Commodore Amiga, and even via a homebrew Sega Genesis port. Now, this pixelated favorite is making headlines on IndieRetroNews once again. Steven Day recently reached out to share some exciting news for ZX Spectrum NEXT owners: following its success within the Commodore 64 community, this brilliant, arcade-style title is officially headed to the ZX Spectrum NEXT in the very near future.

c0man - The MSX text-based pacman has now been ported to Amiga by TFHFony

Well this is a surprise as Arnaud de Klerk (TFHFony) has ported the MSX1 arcade game C0man over to the Commodore Amiga. Using an AI assistant, this native port is a direct sequel to the MSX original that retains the pure spirit of a rapid, low-pressure development session. Retro gamers will find the exact same Pac-Man-style maze, distinctive green-on-black aesthetic, and minimalist audio bleeps they remember from the MSX version. However, the software now processes this entirely on 68000 silicon rather than its original Z80 architecture.

Rogul - An acclaimed Hack'n'Slash Roguelike for the Atari ST/STE by Krzysztof and team

The acclaimed 8-bit fantasy hack-and-slash roguelike Rogul has officially arrived on the Atari ST and STE. Originally created by Wojciech "Bocianu" BociaƄski, players step into the boots of the warrior Rogul on a seemingly straightforward yet punishing quest: battle through ten demon-infested dimensions, hunt down elusive portal keys, and ultimately destroy the tyrant Amolotolos. True to its genre roots, the game features turn-based combat, randomly generated realms that grow increasingly hostile, and a permadeath mechanic where one single mistake sends you right back to the beginning.

Nelumbo - Amiga Lotus is getting a PC modernization via Almost There Games

Almost There Games is back with another nod to a nostalgic classic! Welcome to Nelumbo, a modern reimplementation that pays tribute to an iconic Amiga racing franchise. For decades, the Lotus trilogy stood as the absolute pinnacle of high-speed arcade racers on the system, spanning from the ground breaking Lotus Esprit Turbo Challenge, to the fan-favourite Lotus Turbo Challenge 2, and finally Lotus III: The Ultimate Challenge. Nelumbo brilliantly fuses all three legendary titles into one rebuilt package, hopefully preserving the distinct character of the original releases while introducing modern refinements for today's hardware.

Deimos Storm - A WIP old school mech platformer for the Commodore Amiga AGA is demo'd

Already we've had so many game news stories, that at times I could hardly keep up! Games such as Bio Menace, Project Hydron, Superfrog, and OpenTTD are just some of the ones I've featured already. Well the Amiga news just keeps on going. As I've been informed that Muzza and lzardo2012 are now working on a mech platformer called 'Deimos Storm'. Not to be confused with all the other mech games that have been archived and drove me insane with all the name changes, such as Operation Steel Rain, Impact Armor Alpha and Operation Steel Rain Prologue.

OutpostHD - A complete redesign of Sierra's strategy game OUTPOST!

It isn't often I see a game update via our MS-DOS Gaming Facebook group, and today I'm glad I did. As Daniel Blake has told the community, it is worth checking out the in-development remake of Outpost HD. This is a passionate, community-driven effort to resurrect and reimagine Sierra On-Line's classic 1994 space colony simulation. It offers a complete redesign of OUTPOST, taking the core concepts and reimplementing them into a much more fun and responsive game featuring HD visuals and improved interface feedback for Windows, macOS, and Linux.