The Scorpion Engine is one of the best development tools for the Amiga, as not only can you create some pretty decent looking games, but unlike other software creation tools such as BackBone they don't run at a snails pace on anything but a power house of an Amiga. Thankfully one such creator shows what could be possible, is msmalik681's upcoming Street Fighter. A game which originally appeared on the Arcades, and was then ported to pretty much every system you could think of, including such systems as the Amiga (poorly), Atari St and even the ZX Spectrum.
Lemmings Mega Edition v2.0 Final - Brand new levels never seen or played before via the Sega Master System
It's time we look towards The Sega Master System for a decent update, as there has been a surprise release of Lemmings Mega Edition version 2.0 final. Developed by the prominent romhacker behind Alex Kidd In Miracle World Extended Edition, this massive fan-made project expands the original 8-bit game into a rather epic console release. The creator returned to the SMSPower community after a two-year hiatus to unveil the culmination of an intense eight-week development cycle injecting a whopping 120 brand-new stages into the game, doubling the original count to a staggering 240 levels.
THE SECRET OF BARRON WOOD - A supernatural short story text adventure for multiple systems including Amiga, C64 and more!
ZPF - 16-bit SHMUP carnage for your Sega Mega Drive by Mega Cat Studios
Mega Cat Studios who is behind games such as Roniu’s Tale, Super Painter, Rocket Pander and Romeow & Julicat, has made available a demo through itch io called ZPF, an adrenaline-fueled horizontal shoot-’em-up designed for the iconic 16-bit Sega Mega Drive / Genesis console. ZPF transports players into a high-octane arcade experience that uniquely welds science fiction, dark fantasy, and body horror. Drawing heavy inspiration from legendary Sega Genesis shooters of the 1990s, the title captures the raw speed and relentless energy that defined the golden age of coin-op arcades and console classics.
Wings of Fear 3D Pistons at dawn - If you loved Wings on the Amiga, then this upcoming by SteveB and Roar Tjørhom might be worth checking out!
If you loved playing Wings by Cinemaware or Red Baron by Dynamix, then make sure to keep an eye out for the upcoming game called 'Wings of Fear 3D - Pistons at Dawn'. An ambitious flight combat title that aims to push classic hardware to its limits by blending two distinct gameplay styles into a cohesive World War I aviation campaign. To coincide with this news, we've got some more details about this game that is being developed by Microlyte TankZone creator Steve Birch, and Roar Tjørhom, the creator of the incredible Amiga Shoot 'em up Wings of Fear.
The Rivenor Relic - A great ZX Spectrum adventure platformer has appeared via EdD
Zepton - This upcoming Commodore Amiga Pico-8 port by BSzili looks fabulous
Daimyo - Another WindigoProductions release for the Commodore 64!
It's roasting hot here in the UK but that doesn't stop the news flowing! As Windigo Productions—the prolific studio behind acclaimed Commodore 64 hits like Pharaoh's Legacy and Devolution—is back with an immersive turn-based tactical war game that transports players to the battlegrounds of feudal Japan. Their latest release, Daimyo, is officially available for the Commodore 64 via itch io. To coincide with this news, provided below is the latest footage by Saberman.
The AmiGoonies (1986) - Iconic MSX game 'The Goonies' gets an in-dev Amiga port [AGA/OCS UPDATE]
Here's another great classic that wasn't just a movie, it had a game too! And that game, just like the movie was called The Goonies. Originally the game came out for the C64, Atari 8bit, Apple II, MSX, and was later ported to the ZX Spectrum and Amstrad CPC by US Gold. This game follows very closely to the movie in the fact that many of the screens were largely inspired by actual sets and puzzles seen in the film. Play through the levels while using a member of the Goonies to solve puzzles, and finally reach the exit! As for this version, it is a heartfelt Amiga tribute to the iconic MSX game The Goonies (1986), and created in celebration of its upcoming 40th anniversary.
River Raid+ An upcoming, sped up remake of the classic retro shooter for the ZX Spectrum by thealfest
ZX Spectrum owners if you feel a little left out worry not, as I've just found out through Saberman that Activision's 1980's River Raid, which was one of the most legendary scrolling shooters for the ZX Spectrum 48K, has been unofficially re-released as a teased River Raid+. An upcoming, enhanced remake of the classic retro shooter for the ZX Spectrum. While the engine sound is ear bleedingly terrible and can be disabled with POKE 52160,0, it does however feature a significant performance boost (~70% faster) with fixed and cleaned-up sprites.
Chuckie Egg 3 - Henhouse Harry, star of ZX Spectrum classic Chuckie Egg is back via Langford Productions
Retro gamers rejoice, as Henhouse Harry is officially back in Chuckie Egg 3 by Landford Productions! A brand-new title that ditches the adventure mechanics of Chuckie Egg 2 to return to its high-speed arcade roots of the original. Not only that, but while the game has been highly modernized for PC, you can even play in a Spectrum Mode with authentic Spectrum‑style graphics and beeper‑style sounds. If that doesn't pull you in however, then it also features 10 distinct scenes spanning 30 levels, ranging from classic single-screen arenas to massive 3×3 grids and more!
Command & Conquer - Westwood's hit strategy game is coming to the Atari ST, and it's impressive! [UPDATE]
Well this is incredible news ( As if we've not had enough already :p ), as indyjo is officially bringing the classic real-time strategy game Command & Conquer to the Atari ST home computer. This ambitious project is currently a work-in-progress port of Westwood Studios’ legendary 1995 title, adapting the complex strategic gameplay to a 16bit machine that first debuted in the 1980's. The true marvel of this port lies in its technical adaptation. While the original MS-DOS version relied on 256-colour VGA displays, the Atari ST hardware restricts the visuals to just 16 colours. To bridge this gap, the developer has heavily focused on precision colour reduction, translating the detailed military units and terrains into a vibrant, limited-palette art style. For retro enthusiasts and fans of 16-colour pixel aesthetics, this port promises a unique way to experience a PC gaming masterpiece.
Commando - 1980's military shooter by Capcom is getting an Amiga AGA edition via JOTD [UPDATE]
The legend that is JOTD, who has done many conversions such as Double Dragon, Ghosts'n Goblins, and Xevious, is bringing Capcom’s classic vertical shooter Commando to the Amiga as an enhanced AGA edition. The upcoming conversion leverages the Advanced Graphics Architecture of the Amiga 1200 and 4000, hopefully bringing an arcade-faithful experience that aims to surpass previous home ports. While Elite Systems originally released a well-received ECS/OCS port for the platform back in 1989. JOTD has acknowledged that the classic Elite version remains a quality conversion, noting that the architecture of the game wasn't overly complex to adapt, making an upgraded, arcade-accurate AGA version an enticing challenge he couldn't pass up.












