Broken Crown - A procedurally generated roguelike for the Commodore 64 by BarracudaBits

The Commodore 64 homebrew scene has another roguelike to be enjoyed, as developer BarracudaBits has officially released Broken Crown, a procedurally generated roguelike that pays homage to the beloved dungeon crawlers of the 1980s. Unlike traditional static adventures, Broken Crown features a "living" overworld that changes with every playthrough. Players are tasked with hunting down scattered fragments of a shattered relic—the only hope for stopping a final, looming threat that plagues the land. The journey takes you from the sunlight of the overworld deep into perilous, randomly generated dungeons where classic grid-based crawling meets modern roguelike design.

Armor Alley - A 1980's real-time war game 'Rescue Raiders' has arrived on the Amstrad CPC by Fitosoft

Developer Fitosoft (AdolFito) has now released a new 8-bit port of the real-time war game Armor Alley, a title that first gained acclaim on the Mac and PC in 1991 and traces its lineage back to the 1984 Apple II classic Rescue Raiders.  The developer, inspired by the cleverness of the original Windows and Mac versions, set out with a clear goal: to bring the core experience of this real-time strategy like game to the CPC platform. While acknowledging the technical hurdles of the hardware, Fitosoft has successfully captured the unique essence of the original gameplay within the machine's Mode 0 capabilities.

SDO - A fast vertical shoot’em up for the Amstrad CPC by Xevimet4l

Star Defense Operation (SDO), the latest release from developer xevimet4l, is now available for the Amstrad CPC, bringing a dose of high-octane, vertical-scrolling arcade action to this 8-bit system. SDO is designed specifically for the CPC’s 4 MHz hardware to hopefully deliver a fast, smooth vertical shoot-’em-up experience, even when the screen is swarmed by alien invaders. Players can expect a polished "arcade flow," complete with parallax starfields that create a genuine sense of depth as you blast through the void.

Bloodstone - This new ZX Spectrum 128k game published by ZXOnline looks gorgeous!

The ZX Spectrum homebrew scene is buzzing as publisher ZXOnline has now launched their visually stunning new title, Bloodstone. Designed exclusively for the 128k Spectrum, this platformer is already drawing praise for its high-quality visuals and atmospheric storytelling. Early gameplay trailers suggested that Bloodstone will push the 128k ZX Spectrum to its limits, offering a level of polish that stands out even in the vibrant modern Speccy development community. To coincide with this news, provided below is a couple of screenshots from the game, as well as some gameplay footage.

Return to Blacktooth - Spiritual successor to ‘80s classic Head Over Heels for the Amiga and Atari ST

Retro gaming fans, dust off your joysticks and get ready to relive a classic game that many of us remember from our youth. After nearly four decades of anticipation, the spiritual successor to the legendary 1987 hit Head Over Heels has finally arrived. Titled as 'Return to Blacktooth', this new release for the Commodore Amiga and Atari ST aims to recapture the magic of the golden age of isometric adventures. As in the words of Thalamus Digital Publishing. "An old-school isometric arcade adventure and the spiritual successor to the much-revered ‘80s classic!"

Shadow Fields - This side scrolling Shoot 'em up for the ZX Spectrum 128k by Gandulf looks rather decent!

A new horizontal-scrolling shoot-'em-up titled as Shadow Fields has officially arrived for the ZX Spectrum, and it is already getting great feedback throughout the retro gaming community! Feedback such as "Damn, that looks like it couldn't be a Speccy game" and "Gorgeous shoot-em-up". Developed by Manuel Ferreira Moreno, better known as Gandulf, the game is being hailed as a technical marvel that pushes the classic hardware to its absolute limits. 

Moon Cresta - A faithful recreation of an Arcade classic is coming to the Amiga via Johnny Acevedo(Amiten Games) [BETA UPDATE]

The Commodore Amiga scene has received another hot news story with the first beta tease of a high-performance recreation of the arcade classic, Moon Cresta. Developed by Johnny Acevedo under the Amiten Games banner, this "from-scratch" build serves as a free tribute to the 1980s Nichibutsu original and a salute to François Lionet, the creator of AMOS. Furthermore unlike many modern retro efforts, this project is not a code conversion or a simple port. Developer Johnny Acevedo meticulously reconstructed the game piece by piece to mirror the original arcade mechanics.

Isaac Marana - Play with an extremely large head in this new Amstrad CPC game by TheQproyect

Have you ever wanted to play a retro game whereby you play as a character with an extremely large head, then come and check out TheQproyect's latest game called Isaac Marama, a sprawling new adventure platformer specifically crafted for the great Amstrad CPC. Taking inspiration from the golden era of 8-bit gaming, this title serves as a prequel to the studio's award-winning 2023 entry, PERAL. To coincide with this news, provided below is the latest footage of the game provided by Xenomorph.

Bubble Gum Toad - A challenging yet fun Sega Mega Drive game by Martin Asteasuain

A new hero is hopping onto the Sega Mega Drive, and he’s bringing a fresh pack of chewing gum with him. Bubble Gum Toad, the latest retro gaming homebrew for Sega’s classic 16-bit console! A game that  is winning over gamers who's played it with its unique mechanics and vibrant retro charm. In this adventure, you play as the coolest toad in the neighborhood, but there's a catch: this toad doesn't jump. To navigate through levels and reach the ultimate goal—the bubblegum machine—you must rely entirely on your blowing skills...So good luck!

Cosmic Ark - A VIC-20 conversion of the Atari classic Cosmic Ark by Micke

Another vintage Atari game has made an appearance on the Commodore VIC-20, as looking through our emails earlier today, I've been told by Liqmatrix that Micke has released Cosmic Ark, a high-fidelity conversion from the Atari 2600 over to the Commodore VIC-20. A new release which faithfully recreates the frantic species-saving gameplay of the 1980's Imagic original. To experience this technical feat on original hardware, users will need a VIC-20 equipped with an 8k memory expansion. The increased RAM is essential to handle the conversion's graphics and smooth performance.

VVVVIC - A VIC 20 port of Markus "Notch" Persson's Java4K game VVVV


Modern mechanics have met classic 8bit hardware in the latest homebrew release for the Commodore VIC-20 as developer lance.ewing has officially released VVVVIC, a near faithful 8-bit port of Markus "Notch" Persson’s 2010 Java4K hit, VVVV. While VVVV was originally designed as a "demake" tribute to Terry Cavanagh’s legendary VVVVVV, this new iteration brings the gravity-flipping formula to the Commodore VIC-20 for the first time.

Jail Break - A 1986 Arcade game is still coming to the Amiga via JOTD [BETA UPDATE]

Even more fantastic news for you all, as just I found out by a good friend of ours that the 1986 Arcade game called 'Jail Break', which was also released on many different systems such as the Amstrad, C64 and ZX Spectrum, is still coming to the Amiga as an arcade conversion/port by JOTD. The same developer who also released many other games such as Elevator Action, Super Xevious 1200, Hyper Sports and many more. In light of this news, provided below is some beta from the game which wasn't created using the Scorpion Engine ;).

SuperHair 2 Revenge of the Wizard - For the first time Super Hair goes Isometric in this new ZX Spectrum game from MicroChops

With all the news that's been posted this week you'd think I'd take a break, but not so! As Micro Chops has announced the release of the eagerly awaited ZX Spectrum game called Super Hair 2 : Revenge of the Wizard. A game which doesn't just star the character Super Hair, but unlike all the previous platformers we've featured with this character, SuperHair 2 Revenge of the Wizard has gone isometric. In light of this news, provided below is a new screenshot, as well as gameplay footage from Saberman.