The Amiga news has been a bit quieter this week, but even so, one game that's worth keeping an eye on throughout this year is the action shooter called Mission Alien by Matze1887. An Assembler developed game that looks to feature detailed levels and different enemies throughout. While the game has recently been updated to itch io with a new demo, the only details to go with the video below, is that it's coming at some point during 2026-27 to an Amiga near you.
Deadband - This atmospheric Amiga game by Remanence Games is worth checking out [WIP]
Welcome to the latest tease of Deadband by Remanence Games, an upcoming atmospheric sci-fi horror game for the Commodore Amiga, currently in early development and featuring a narrative-driven experience. Players control a luminous energy creature traversing abandoned, hazardous laboratories while uncovering a forgotten catastrophe through exploration-heavy gameplay and puzzle mechanics. To coincide with this news, Saberman has provided some early footage of the game that can be downloaded below the video.
Super Cableman - A new Amstrad game with a unique game style by TITAN
TITAN has released Super Cableman for the Amstrad CPC, a new action game born from an Amstrad.eu two-line BASIC competition that challenges players to guide a constantly moving cable through hazardous environments. Utilizing a fluid, mechanics-driven engine built on the BASIC TEST instruction to detect obstacles, the game features dynamic, evolving levels and a random cave generator for infinite replayability. The project was refined with music by Pulsophonic and optimizations from Kukulcan. You can explore the game's development and download details in the original announcement.
Princess Amelia - A charming yet challenging platformer for the Commodore 64 by BARKAMI (Work in Progress)
Space Invaders Co-Op Edition - Arcade classic... But now with Co-Op for your ZX Spectrum!
The legendary alien armada has returned to the Sinclair ZX Spectrum, but Earth's defenders no longer have to face the threat alone. A definitive new homebrew release and a reinvention of an Arcade classic, Space Invaders Co-Op Edition, successfully marries faithful 1970s arcade mechanics with modern couch co-op gameplay. If that doesn't pull you in then, you'll be interested to know the game has enhanced visuals, high-quality sound effects, and score counters extended to 5 digits. Just like the original arcade!
Galaga - An Arcade classic as a new Commodore Amiga conversion by JOTD and team! [UPDATE]
Remember when we said that a possible 1:1 Arcade conversion of Galaga was coming to the Commodore Amiga thanks to the hard work of JOTD and team? Well if you've been following all of our previous articles on Indie Retro News, then you'll be pleased to know that as of today you can download the final version which is feature complete! A game that was originally developed and published by Namco Japan and by Midway in North America in 1981.
Gloom Reforged - An enhanced Amiga beefed up version of Gloom for 2026!
Don't worry Amiga owners, we haven't left you out of the news! As I've been informed that as of this week you can try out Gloom Reforged by Andiweli! A new AI-assisted, assembly-coded overhaul for Amiga AGA systems, bringing modernized visuals and controls to the classic shooter series, including support for mouse and keyboard input. The project, compatible with the 90's Gloom, Gloom Deluxe, Gloom 3, and Zombie Massacre, features a reworked renderer with Bayer dithering, enhanced fog, and persistent configuration settings, and is currently available for testing.
Isometric Sokoban - If you've played the 1980's warehouse puzzler, then come and check out this isometric C64 version
Another day and another news story, as the classic 8-bit computer welcomes possibly its first-ever 3D warehouse puzzler with the release of Isometric Sokoban by kielack. A new game that has been programmed completely in assembler by Armin Kielack with Elena Kielack doing the music for the game. Isometric Sokoban features an extensive library of over 200 stages. To prevent frustration, every single map has been rigorously tested and verified as 100% solvable. The massive collection of puzzles was crafted by a collaborative group of designers and checkers listed below the video.
Zevious Seven - A nod to Xevious for the ZX81 by zx81keyboardadventure
The Sinclair ZX81 is ready to defy its slow-paced reputation with the latest release of Zevious Seven by zx81keyboardadventure, a brand-new vertical scrolling shooter that pushes the classic 8-bit hardware to its absolute 16K boundaries. Historically, the ZX81 has not been known for delivering high-velocity arcade thrills according to the creator. But Zevious Seven aims to rewrite that narrative, challenging long-held assumptions about the system's capabilities by delivering intense, fast-paced shoot-'em-up (SHMUP) gameplay directly to retro enthusiasts who own a ZX81.
Super Street Fighter 2 Turbo is still coming to the Commodore 64/128 by RetroGL!
With the amount of news stories throughout the last week and the weekend just gone, you'd think we'd take a break, but not so! As I was surprised to learn that RetroGL has released an updated work in progress Super Street Fighter II Turbo for the Commodore 64 using his RetroFighter engine. An engine that was also used in the more recent homebrew C64 hit of SNK vs CAPCOM. To coincide with this news, Saberman has provided a new video of the update with an inclusive download.
Super Trevor Land - A retro-inspired isometric platformer from A500Fan for ARM64 & AmigaOS4
AmigaOS 4 community developer A500 fan has released Super Trevor Land, a tongue-in-cheek isometric platformer that transforms the community's real-world hardware struggles into a vibrant, retro-inspired game. Super Trevor Land focuses on the ecosystem’s long-standing hardware deficit. In the fictionalized game world, next-generation PowerPC (PPC) Amiga systems sit completely idle, waiting for the essential mainboards required to make them functional. Without this vital physical hardware, the future of the platform remains nothing more than an unfulfilled dream.
ChromaBlast - A cute(?) Vertical Scrolling Shoot-em-up is demo'd on the Amiga! [UPDATE]
Developer lisoform2003 has released a new demo for ChromaBlast, a new vertical scrolling shoot-em-up for the Commodore Amiga developed through human-AI collaboration with Claude AI. Targeting OCS/ECS and AGA hardware, the game features a combo-driven evolution system where players control the Chromacraft to fight the Grayscale Armada across five levels. The project, created by Michele Ferrigno, utilizes custom 68000 assembly and C code to produce high-performance, OS-independent gameplay on stock A500+ machines.
The AmiGoonies (1986) - Iconic MSX game 'The Goonies' gets an in-dev Amiga port [UPDATE]
Here's another great classic that wasn't just a movie, it had a game too! And that game, just like the movie was called The Goonies. Originally the game came out for the C64, Atari 8bit, Apple II, MSX, and was later ported to the ZX Spectrum and Amstrad CPC by US Gold. This game follows very closely to the movie in the fact that many of the screens were largely inspired by actual sets and puzzles seen in the film. Play through the levels while using a member of the Goonies to solve puzzles, and finally reach the exit! As for this version, it is a heartfelt Amiga tribute to the iconic MSX game The Goonies (1986), and created in celebration of its upcoming 40th anniversary.












