Sensible World of Soccer 96/97 AGA - A native Amiga AGA version for sports fans!

Just as I was about to call it a day, here comes 'OpenSWOS', a ground-up rewrite of the legendary football game Sensible World of Soccer 96/97. By reconstructing the original source code entirely in the C programming language, the developer(s) have delivered a native AGA version that finally achieves what the 1996 original couldn't: a gorgeous, true 256-colour palette across the pitch and backgrounds. Available completely for free, OpenSWOS brings back the entire definitive football experience for retro gaming fans, including friendlies, full seasons, custom tournaments, and the iconic 20-year career mode. Moving the architecture to C not only drastically improves how the game looks today, but also opens the door for future feature additions!

Sabre Wulf - Ultimate Play the Game classic gets another Commodore 64 remaster

Developer Sveinacious-G with music by Greg Duddle has released Sabre Wulf Remastered for the Commodore 64, delivering a faithful yet enhanced port of Ultimate’s foundational ZX Spectrum hit. Celebrated for pioneering mechanics like an interconnected map and off-screen enemy tracking (wiki), the original game's blueprint has been meticulously preserved here. Players should note that this specific release is a standalone passion project and is completely distinct from the separate, upcoming remaster by the Genesis Project.

Battle Squadron CD32 Remix - Unofficial fan conversion of Innerprise's 1989 classic for the Amiga CD32!

Another Amiga news story as ABG has released the latest version of Battle Squadron CD32 Remix v1.0, an extensive fan-made adaptation of the classic 1989 vertically scrolling shooter for the Amiga CD32. Originally designed by Cope-Com and published by Innerprise Software as a sequel to Hybris, the original title won critical acclaim for its blazing game speed, detailed explosion animations, and memorable bass-heavy soundtrack(wiki). This new CD32 tribute updates the beloved shooter with seamless optical media integration. The game boots directly from the disc with a custom loading screen and progress bar, fully reconfigures the menus and "nova missile" interface for the CD32 joypad, and supports native two-player co-op with dual controllers.

Alone in the Dark (Macintosh version) is being ported over to the Amiga via Vesuri

Vesiru is aiming to bring the famous survival horror experience Alone in the Dark to the Commodore Amiga. Rather than rebuilding the game entirely from scratch, this unofficial port operates as a clever compatibility layer that directly executes the 68k code from the 1994 Apple Macintosh version. It dynamically translates the original Mac system services—including memory allocation, event handling, file paths, and QuickDraw graphics—into Amiga-friendly equivalents. As a result, the visuals are processed into native AGA bitplanes while the audio utilizes the Amiga's Paula sound chip, and a WHDLoad installer is already available via EAB's Retroplay Whdload Pack.

Wizball - Enhanced ZX Spectrum Edition - A brilliant game from the 1980's is enhanced by Gravious

Gravious has launched Wizball Enhanced Edition for the  ZX Spectrum 128k. This new release revitalises the legendary 1987 horizontally scrolling shooter originally crafted by Jon Hare and Chris Yates of Sensible Software and published by Ocean. In this surreal arcade adventure, players control a bouncing green sphere on a mission to defeat the villainous Zark, who has drained the world of all colour. Gamers must blast bizarre enemies and collect vital power-ups. They are aided by a feline companion named Catellite, who gathers coloured droplets to bring vibrancy back to the monochrome environment.

Steel Ranger 2 - An epic game for your Commodore 64 by Protovision

Well, here's a reason to fire up your C64 as Steel Ranger 2 has officially arrived on the Commodore 64. Developed as the highly anticipated follow-up to the hit 2018 side-scrolling action-adventure, this sequel has huge shoes to fill given that the original game earned widespread critical acclaim and was voted one of the top ten greatest C64 titles of all time by the homebrew community. Drawing heavy inspiration from timeless masterpieces like Turrican and Metroid, the new entry from developer Covert Bitops ups the ante with a completely overhauled gameplay engine, significantly smoother performance, and an expanded selection of devastating heavy weapons for players to wield.

BRIGHTMOOR - An AI Ultima-style C64 game from GloomKeep II creator J5

Here's the latest game 'BRIGHTMOOR', a new Ultima-style retro RPG built from the ground up in 6502 assembly on the robust GloomKeep II engine with the help of AI. The game plunges players into a dark fantasy world where King Mordran, desperate to escape his own mortality, has struck a catastrophic bargain with an ancient force sleeping beneath the earth. As a result of this truce, the kingdom’s protective dawn bell has fallen silent, transforming the monarch into the Hollow King and plunging the realm into perpetual twilight. To restore daylight, a lone hero must venture across a massive 64 by 64 tile world and conquer six inverted black towers known as Gloomholds, which burrow deep into the earth rather than stretching into the sky.

Tomb Lady, Orion and more! - An AI assisted games pack for the Amiga by Peppe74

For those of you who hate AI, then avoid this altogether, as Peppe74 has just released a brand-new collection of homebrew games for the Commodore Amiga using AI assistance.  The entire pack runs on a completely stock Amiga 500 with just 512k of RAM, or an Amiga 1000 equipped with a standard 256k front expansion. In an era where the latest retro releases can demand hardware upgrades, this project goes back to basics. Every single title is fully bootable straight from a traditional floppy disk, a Gotek drive, or via the WinUAE emulator, requiring absolutely no extra memory expansions to play.

Pool of Radiance - SSI's legendary RPG comes to the Atari ST (AI) and expanded Sega Mega Drive

The Advanced Dungeons & Dragons legendary RPG Pool of Radiance has arrived on the Atari ST, fulfilling a decades-old promise originally made by Strategic Simulations, Inc. (SSI). The title famously vanished from release schedules after its initial announcement long ago. However, according to the website the developer cb-fgc with the help of AI recently revived the project by modifying the system's official release of the sequel, Curse of the Azure Bonds. Since SSI's iconic Gold Box engine uses a highly modular design, modifying the sequel's code allowed the creator to retroactively port the missing original adventure to the Atari ST.

Rastan - Another teased [UPDATE] to a fabulous WIP Amiga 500 and above Arcade game!

Amiga gamers here's a news story that doesn't feature any AI, and it's BasementApe's upcoming ambitious fan-made conversion of Taito’s 1987 arcade hit Rastan for the Commodore Amiga. Widely considered one of the definitive fantasy action-platformers of its era, the classic hack-and-slash title is being lovingly rebuilt for the platform by basementApe. This non-commercial passion project introduces completely re-worked character sprites and entirely re-imagined background environments. Remarkably, the engine is optimized to run smoothly on a stock Amiga 500 equipped with just a standard 512kb RAM expansion, successfully capturing the heavy-hitting atmosphere of the original arcade cabinet.

Eldemar - A new first-person RPG / Action game for the Amiga with music Allister "Demon" Brimble ( KICKSTARTER )

A team of demo scene veterans has officially launched a crowdfunding campaign on Kickstarter to bring a brand-new first-person fantasy RPG titled Eldemar to classic Commodore hardware. Developed by Darkage Software, the project is spearheaded by programmer Paolo "Mod3m" D'Urso and graphic artist Christophe "TenShu" Romagnoli, alongside legendary Team17 composer Allister Brimble handling audio. Built entirely from scratch using raw 68k assembly language, this native AGA Amiga title runs directly on Amiga hardware including the Amiga 1200, Amiga 4000, and Amiga CD32 without relying on modern emulation layers or lazy ports.

Black Tiger - Capcom's brilliant 1987 platformer ported to the Sega Mega Drive and Amiga!

Str1der has announced that his ambitious conversion of Capcom’s classic arcade hit, Black Tiger, targeting the Amiga 500 and Amiga 1200 has been released. Rather than building from scratch, this release is a direct port of the latest Sega Mega Drive/Genesis conversion project hosted on GitHub by Rester159. While Str1der utilized AI tools to significantly accelerate the initial coding and development phase, they emphasized that the transition has been far from automated. Bringing the game to the Amiga has required extensive manual labor, including endless hours of rigorous testing and adapting months of previous foundation work built for their proprietary Shinobi engine.

Monkey Island 2: LeChuck's Revenge & Indiana Jones and the Fate of Atlantis - Classic Adventure games by LucasArts gets an AI PC-Amiga AGA port

Classic LucasArts adventures Monkey Island 2: LeChuck's Revenge and Indiana Jones and the Fate of Atlantis have received lovely new 256-colour AGA enhancements for the Amiga 1200 by dlfrsilver. Developed by a passionate adventure fan utilizing AI assistance to accelerate development from the PC, these updated enhancements elevate the original Amiga OCS versions into an 8-bitplane display with pristine 256-colour visual integration. This is done according to dlfrsilver, by re-engineering the game engines to support these changes.