Labyrinth of Ur - An AI 3D dungeon crawler for the Commodore 64 by Ursimon

Here's something we haven't featured for awhile, a dungeon crawler that's inspired by classics such as Dungeon Master and Eye of the Beholder! Welcome to Labyrinth of Ur, a first-person 3D dungeon crawler developed by Ursimon that was built entirely from scratch in C for unexpanded PAL machines using the help of AI. Players step into the boots of a lone warrior named Lance, who must descend through seven procedurally generated floors—ranging from cramped, maze-like chambers to massive, looming halls. Armed with a sword, Lance must navigate the depths to find colored keys, unlock heavily guarded doors, and scavenge for vital healing potions, all while gathering gold hoards to maximize their final rank on the victory screen.

Warlock - A top down action slasher by Haplo for the C64

Glorious news! As Warlock has just been released for the Commodore 64, courtesy of the talented developer Haplo, who previously created great games like Shift and Tenebra. This latest project reimagines the intense, atmospheric energy of classic first-person fantasy shooters like Heretic, but flips the perspective into a top-down view. Shunning modern procedural trends which are common with games like this, the developer confirms this is not a rogue-like experience. Instead, players will navigate meticulously handcrafted maps without the looming threat of permadeath, offering a structured, intentional approach to exploration and combat.

Defender (Williams) - 1980's scrolling shooter by Williams Electronics for arcades as an Acidbottle Amiga port

Amiga developer Acidbottle has announced the release of the horizontal shoot-’em-up project Defender, a faithful recreation of the classic arcade hit. The game’s journey to the platform is a unique one, having initially started development in the Godot engine on PC. To make the jump to the Amiga however, the developer dusted off the unfinished framework and utilized modern AI tools to assist in translating and optimizing the code across to the Amiga, while using the official arcade source code as a strict reference point to hopefully bring across this authentic gameplay feel.

Heliobane (Amiga) - An AI Shoot 'em up through Steam rebuilt for the Amiga 1200 by Coze


Another Amiga game to talk about and it's the latest release of Heliobane, a new vertical shoot-'em-up developed by Coze for the Commodore Amiga 1200 AGA, a custom retro rebuild of World 1 from the upcoming PC Steam game. Players step into the cockpit of the HB-0 Heliobane, a specialized prototype ship flown by pilot Wren, tasked with exploring the blazing star Aurel. The mission is a desperate defensive war against the Umbrine: a parasitic, crystalline hive mind that has awoken inside the sun after already consuming two entire planets. Spanning five intense stages and upgradable weaponry, each zone wraps up with a massive Herald boss that fills the entire display, making for high-stakes encounters with a push for that ever increasing high score.

Doody Calls - Turd World War - A top-down squad shooter for the Amiga 1200, based on the v1.33 browser game

Here's Doody Calls - Turd World War, a brand new top-down squad shooter developed by Software Amusements. Built entirely from scratch to take full advantage of the Amiga A1200 AGA, this quirky title reimagines the classic v1.33 browser game into a family-friendly, brown-hued tactical combat experience. Players are dropped into action via "Poo-nook" helicopter to command Squad Alpha, a highly talkative trio of AI teammates who dynamically flank enemies and take cover. The campaign spans nine distinct sectors—ranging from the Sewage Works to the Good Ship Stinky—where players must complete strategic objectives like beach storming's and mountain captures across 45 total stages, culminating in tense boss battles.

POW - SNK's arcade beat em up is coming to the Amiga as an AGA edition [UPDATE]

ESKAY has announced that he is working on a new project: a native conversion of the classic arcade brawler P.O.W. (Prisoners of War) by SNK. Driven by a childhood love for the game—having owned the original arcade JAMMA board as a teenager—and inspired by prominent scene figures like Hoffman, ESKAY has partially brought the game's first level to life on the Amiga 1200. Leveraging 25 years of professional coding experience alongside cutting-edge AI tools like Claude Code and Codex, the developer meticulously converted the arcade ROM machine code into clean C language. To pull this off, custom scripts extracted map data and sprite behaviours directly from the MAME emulator, while an AI-assisted debugging pipeline continuously cross-referenced the new C code parameters against the original arcade state to ensure absolute accuracy.

Bubble Ghost - A fan conversion of the 1990 Game Boy game for the Amstrad 6128 by Kirby2000

Time for some Amstrad fun, as developer Kirby2000 has released a new fan conversion of the classic 1990 Game Boy title, Bubble Ghost, for the Amstrad CPC 6128. Stepping into the shoes of a helpful spirit, players are tasked with navigating a delicate soap bubble through 35 treacherous chambers of a haunted fortress. Because the ghost cannot make direct contact with the bubble, success depends entirely on carefully blowing it forward while snuffing out candles and navigating around hazards like spikes, moving fans, and rival phantoms before the level's bonus timer ticks away.

Ash - A lovely looking Amiga platformer based on the Norwegian folk tales of Askeladden is teased

Welcome to Ash, an ambitious new platformer currently in development for the Commodore Amiga by Thomas Mayer Foss. The game draws deep inspiration from Norwegian folklore, centering on the traditional tales of Askeladden. Players will guide the underestimated youngest brother on a grand quest to win a princess and half a kingdom. To overcome the game's various obstacles, players can dynamically swap between three unique companions met along the way: the Stone Eater, the Light-Footed One, and the One of Thirteen Winters and Seven Summers, each possessing distinct abilities essential for progression. The adventure will span five beautifully detailed worlds, guiding players from dense forests and rugged mountains up into the clouds, ultimately leading to a final showdown at the king's court and the mountain troll's lair.

Gun Smoke - 1980's Arcade Western has arrived on the Amiga (AGA) via Modern Vintage Gamer

Modern Vintage Gamer who was behind the recent Amiga port of Zippy Race—a project that quickly became a fan favourite among our IndieRetroNews readers—has now released Capcom’s legendary 1985 Wild West arcade classic, Gun.Smoke for the Commodore Amiga AGA. Originally designed by Yoshiki Okamoto, the iconic vertical scroller put players in the boots of bounty hunter Billy Bob as he hunted down dangerous outlaws using a distinct three-button directional shooting mechanic. The original coin-op was a commercial hit, ranking as Japan's sixth highest-grossing table arcade game by the first half of 1986, and this new Amiga version aims to capture that exact high-stakes energy.

Doom64 - Doom for the Commodore 64? Well sort of.. But it's still impressive

Yesterday Kweepa launched the final version of DOOM64 on Itch.io, an ambitious demake that marks the second entry in his planned id Software conversion trilogy for the Commodore 64. Having previously squeezed a version of Doom onto the even more limited VIC-20 using off-axis walls, Kweepa shifted focus this time around. By ditching off-axis angles, he managed to redirect the C64’s processing cycles toward rendering dynamic height changes for floors and ceilings. To capture the look of the 1993 classic, the game implements lighting changes by refreshing the system's 40x25 text display with dithered shading patterns. Full texture mapping was explicitly abandoned to prevent a muddy, low-resolution appearance, a rather interesting optimization choice that freed up precious system memory for custom lookup tables, enemy mipmaps, and a native soundtrack.

Lemans 2 - An arcade racer, inspired by Lemans for the C64 by ZeroG Labs

ZeroG Labs has just rolled out version 1.3c of Lemans 2, a top-down arcade racer developed for the Commodore 64. Taking heavy inspiration from the classic racing game Lemans, this latest update treats players to a fresh, full-screen title cover while preserving the core, gameplay that fans love. The high-stakes loop challenges drivers to blast past the starting lights, weave through a dense pack of rival cars, and hit checkpoints to extend their time limit up to a maximum 60-second reserve. Success hinges on precise handling to rack up high scores and claim 1,000-point bonuses for every ten cars overtaken, though every collision or spin-out drains the precious seconds remaining on the clock.

Shadows of Belial - A stunning new game for your ZX Spectrum 128k by RetroWorks

RetroWorks has announced the release of Shadows of Belial, a visually stunning new action-adventure crafted for the ZX Spectrum 128k. This atmospheric title casts players into a dark quest for justice and redemption, forcing them to confront the ghosts of Sir Fred’s past. The epic journey spans five distinct, high-stakes stages, beginning in a ruined mining village overrun by Barbary pirates where five enchanted gems must be recovered to break a sealed entrance. From there, players plunge into the treacherous lifts of a cursed mine to uncover a dark, infernal pact, before infiltrating the forbidden halls of a hidden palace conjured by Belial's own magic.

Outrun 2026 - An Arcade racing classic gets an AI Amstrad CPC 128k port by Oldschool Is Beautiful

Looking through Xenomorph's Amstrad Youtube channel and I've come across Outrun 2026 for the Amstrad CPC 6128, a project brought to life by the label Oldschool Is Beautiful. Packed entirely onto a single floppy disk, this new title serves as a port of the classic SEGA Master System version. What could make this release divisive however, is its development process: not a single line of its Z80 assembly code was written by a human. Instead, the creator acted strictly as a director and hardware tester, utilizing Anthropic's advanced AI model, Claude Opus 5.5, via Claude Code to program the entire engine, build the file extraction utilities, and handle the complex music conversion.