Isa Brave: Underworld keys Extended Edition - Great graphics but very challenging gameplay in this new MSX game from Tom Martin [UPDATE]

MSXdev Ends with a Bang: Tom Martin Unveils ‘Isa Brave: Underworld Keys’. The marathon MSXdev competition has officially reached its closing stages, and it’s going out on a high note. The 50th and final(?) entry of this year’s incredible run is Isa Brave, a punishingly polished Arcade game developed by Tom Martin for the MSX. A game in which the MSX competition says "Do not let the cheerful tune and cute graphics trick you, this is a really hard game, as we had a few this year that homage the 80s on the skill required from the player to complete them. Glory and treasure awaits in the underworld for those that have the will to take them."

Metro Siege - A 16-bit Beat 'em Up for Amiga, Neo Geo, and PC. Smashes Kickstarter goal! [UPDATE]

Well this is incredible news, as the highly anticipated Metro Siege Kickstarter campaign has successfully smashed its initial funding goal, proving that the appetite for classic side-scrolling brawlers remains stronger than ever. Developed as a love letter to vintage arcade action by BitBeamCannon, this 16-bit co-op beat 'em up is currently being built for classic Amiga computers, Neo Geo hardware, and modern PC systems. While there is still 28 days to go, the Kickstarter stands at £24,885 pledged of a £13,817 goal!

Chrome Horizon - This nod to R-Type looks pretty decent with this new version 1.0 release for the C64!

The legendary Commodore 64 has just got another great Shoot 'em up for you to try, as retroteamgames has released the final version of their breakthrough prototype called Chrome Horizon. Far from a standard hobbyist project, this title aimed to prove that the "breadbin" still has untapped potential when paired with modern development workflows. In fact not only was this game written entirely in C using the Oscar64 compiler, but it has advanced Raster IRQ multiplexing, supporting 16+ simultaneous hardware sprites, ultra-smooth 50/60fps parallax scrolling logic and a custom SID music routine integration.

I-Gunnar - Paulthetall is working on a Dune 2 inspiration for Apollo V2/V4 Amiga's

Yes, AI, don't blame me!

I-Gunnar, a newly announced game by paulthetall, is a real-time strategy demo built exclusively for advanced Commodore Amiga hardware. This Dune 2 inspiration serves as a direct tribute to Gunnar von Boehn and his team at Apollo Computer for their dedicated efforts in revitalizing the classic Amiga ecosystem through cutting-edge hardware upgrades and the architectural design of the high-performance 68080 CPU. Originally conceived as a hobby project, I-Gunnar is programmed using the open-source code from Arrakis, a well-known fan clone of the iconic real-time strategy classic Dune 2. Rather than simply porting the code however, paulthetall adapted the framework to center the game’s primary character around Gunnar himself, acknowledging his monumental contributions to modern 68k Amiga development.

Commando - 1980's military shooter by Capcom is getting an Amiga AGA edition via JOTD [DEMO UPDATE]

The legend that is JOTD, who has done many conversions such as Double Dragon, Ghosts'n Goblins, and Xevious, is bringing Capcom’s classic vertical shooter Commando to the Amiga as an enhanced AGA edition. The upcoming conversion leverages the Advanced Graphics Architecture of the Amiga 1200 and 4000, hopefully bringing an arcade-faithful experience that aims to surpass previous home ports. While Elite Systems originally released a well-received ECS/OCS port for the platform back in 1989. JOTD has acknowledged that the classic Elite version remains a quality conversion, noting that the architecture of the game wasn't overly complex to adapt, making an upgraded, arcade-accurate AGA version an enticing challenge he couldn't pass up.

Neo Turbo Challenge - Lotus homage game is teased for the amiga

Here's some interesting news for the weekend as German developer 'Cego' is creating "Neo Turbo Challenge," a new AGA Amiga racing game designed to be a worthy homage to the Lotus Turbo Challenge series. The project aims for 50 FPS gameplay on 68030/50MHz hardware, featuring network multiplayer, a level editor, and streaming audio. Currently in alpha, the engine is being fine-tuned to faithfully reproduce and improve upon the classic's driving mechanics and feel. To coincide with this news, provided below is the first alpha footage of the game viewable below.

CrackPots - A ColecoVision homebrew adaptation of Activision Atari 2600 classic!

Electric Dreams has officially released a ColecoVision homebrew port of CrackPots, a classic 1983 Activision game originally designed by Dan Kitchen for the Atari 2600. This new adaptation brings the crazy, grid-based defense gameplay to ColecoVision owners, revitalizing the decades-old title with updated system capabilities. Furthermore this game retains the high-stakes tension of the 1983 original too. Allowing too many bugs to sneak past Potsy’s defenses triggers a catastrophic penalty: the building structurally degrades, collapsing floor by floor. If players cannot control the swarms, the entire structure eventually crumbles to the ground, resulting in a game over.

Infe2tation - The follow up to an incredible homebrew has arrived on the C64

The Commodore 64 scene has received another exciting addition to his ever growing homebrew library with the launch of Infe2tation by Monte Boyd, a brand-new run-and-gun platformer available now via itch.io. Acting as the direct sequel to a fantastic game, this release brings back the iconic galactic Sheriff of the cosmos to solve the looming secrets surrounding the Crystal Moon. The new game expands significantly on its predecessor, moving the action across four completely unique environments packed with massive level layouts. Players will face off against a highly diverse roster of hostile creatures and robotic threats. To help survive the onslaught, the game introduces a variety of highly entertaining power-ups that alter gameplay mechanics.

Panic! GX - A 1986 game by Roland A. Waddilove arrives on the Amstrad Plus/GX4000 by ShaCPC

While this might be the last news article for today as it's just too hot in the UK, ShaCPC has officially launched Panic! GX, an updated preservation of a classic 1980s retro title optimized for the Amstrad CPC Plus and GX4000. The project updates a vintage game originally created in 1986 by British programmer Roland A. Waddilove. Waddilove initially coded the title for the prominent UK publication Computing With The Amstrad. The game later reached international audiences when Amstrad Semanal magazine published a translated Spanish version in Spain.

Munchy Worm - Munch those shrooms in this new Commodore 64 game by Antibody Software [UPDATE]

Software developer Antibody Software has officially brought its popular title, Munchy Worm, to the Commodore 64. Available entirely for free, this arcade conversion of a browser and windows based game adapts the studio's original mechanics into an addictive, classic snake-style game for the 8-bit machine. The core gameplay centers on guiding a hungry worm through an enclosed play area. Players must consume scattered mushrooms to accumulate points, which simultaneously causes the worm to lengthen. Managing this growth is the primary obstacle, as hitting the perimeter walls or crashing into your own tail ends the run immediately.

Comchinko - Let your balls drop in this new C64 game by drmortalwombat

Are you exhausted by ultra-fast shooters that demand impossible reflexes? Are you tired of repeating the exact same reskinned, flip-screen platformers? If you lack the patience to read through a lengthy six-page instruction manual, suffer from brain fog when trying to unravel complex puzzle games, then drmortalwombat has you covered with his brand new Commodore 64 game called 'Comchinko'. A completely stress-free alternative to traditional, frantic 8-bit gaming.

Xevious - Namco's 1980's classic has now arrived on the Sega Mega Drive

Well here's another great summer news story for you all, as Namco's influential 1980's vertical shooter, Xevious, has been ported to the Sega Mega Drive/Genesis by SirVH, delivering a faithful, line-by-line recreation of the original arcade code on 16-bit hardware. The release features authentic enemy AI, dual-weapon combat against ground and air targets, and 4-channel PCM sound, supporting both original hardware and modern emulators. To coincide with this news, provided below is the latest footage from this port.

Gravity Snake - A tiny contest entry has evolved into a fully-fledged puzzle game for the Commodore 64!

A decade after its initial concept, Naufr4g0 has officially launched Gravity Snake, a demanding new puzzle title for the Commodore 64 and C64 Ultimate. Gravity Snake challenges players to navigate a series of intricate, labyrinthine chambers. The objective relies on spatial awareness and precision: players must guide a snake to consume all available fruit and locate the exit. Just beware that Gravity constantly influences your movement turning every trapped filled level into a challenge of logic, timing, and careful planning.