MicroCity v1.9 - An urban planning simulator for the C64 by Jammet

We've just been informed through Twitter(x) that developer Jammet has officially released MicroCity v1.9 for the Commodore 64, a comprehensive urban planning simulation inspired by the legendary mechanics of SimCity. The new game casts players as the city mayor, tasking them with turning an empty plot of land into a thriving, glowing metropolis. Future city managers will guide their towns from the foundation of a single, humble home all the way up to rows of towering skyscrapers.

Death Mask 3D - Apache Software Amiga FPS using using a first-person 3D engine

CodyJarrett has made available another update for Death Mask 3D, a technical overhaul of Apache Software’s classic Amiga title. While the original game relied on a grid-based, step-by-step movement style reminiscent of Dungeon Master, this updated iteration transforms the experience into a true first-person shooter akin to Wolfenstein 3D. Built with the assistance of the Claude AI model, the new project renders all 34 original campaign missions and 10 multiplayer arenas in a fluid, continuous 3D engine. It preserves the authentic atmosphere of the source material by retaining the original wall textures, enemy sprites, weapon graphics, HUD layout, and sound design. Amiga owners dive into the full single-player campaign—complete with its authentic mission briefings, passwords, and cinematic intro and ending screens—or jump into split-screen mode for two-player co-op or deathmatch battles.

Mega Pinball Fantasies - Pinball Fantasies comes to the Sega Mega Drive via DavidGames

It's been some time since we've featured any Pinball news, so to change all that, here's Mega Pinball Fantasies for the Sega Mega Drive. Originally released in 1992 by Digital Illusions, the iconic title has been recreated for the SEGA Mega Drive under the name Mega Pinball Fantasies. Developed by DavidGames, this ambitious 16-bit port began as a passionate personal project during the pandemic lockdown. After years of research and development, the project aims to recreate the experience of this legendary video game on the hardware of our beloved 16-bit console.

Aonic - HOT NEWS as Sonic the Hedgehog gets an early v2 demo on the Amiga and it's impressive! [UPDATE]

Well this is incredible news, and one I didn't expect for a bank holiday Monday. As a classic gaming icon has made a surprising leap over to the Commodore Amiga 1200 as a highly anticipated work-in-progress demo of Sonic the Hedgehog. Titled as Aonic and released by reassembler, this impressive technical feat ports the blue spinning hedgehog over from the Sega Mega Drive to the Amiga. This project over the many months of development, has captured the attention of Amiga retro gamers eager to see how Sega's flagship title performs on the Commodore A1200 hardware.

Icicle Joe - An Amiga remake of the 1985 C64 game Icicle works

With the festive season fast approaching it seemed just right for developer Peppe74 to release Icicle Joe—subtitled Icicle Works Returns!—a Commodore Amiga remake of the 1985 Commodore 64 classic Icicle Works. Designed to run on a stock Amiga 500 with 512K of RAM or an expanded Amiga 1000, the game puts players in the boots of Joe, a down-on-his-luck Santa impersonator complete with a cheap fake beard and a hip flask tucked in his pocket. Your mission is to guide Joe through treacherous ice caves, digging through snow and dodging falling ice blocks to gather scattered Christmas presents and reach the exit before the clock ticks down.

Buggy Boy - A Buggy Boy Bonanza! C64 to Amiga port and enhanced versions!

Amiga owners who remember the 1985 off-road arcade racer Buggy Boy are in for a bit of a treat. While the game famously made its way to home computers like the Amstrad and Amiga back in the day, two fans have just worked on this classic that will hopefully give you another reason to fire it up at home on original hardware or via emulation. Whether you want a smoother take on the original Amiga port or a recreation of the Commodore 64 edition, both projects offer a great excuse to dust off your Amiga.

Wolf500 - Wolfenstein 3D comes over to the Amiga 500 by serpentchain

Throughout the years we've featured many different types of news stories, from gaming updates, to music disks and even scene demos. Well here with another eye opening news story I think you'll like, as if you have a Commodore Amiga, then it might be worth checking out the latest download of Wolf500 by serpentchain for the Unexpanded Amiga 500. The developers aim to port the classic first-person shooter Wolfenstein 3D! The game puts you in the boots of an infiltrator caught trying to steal the plans for Operation Eisenfaust. Thrown into a deep Nazi dungeon while waiting for execution, you manage to overpower your cell guard, grab his knife and pistol, and start fighting your way out through nine packed floors of Castle Wolfenstein to win your freedom. 

Blue Max: Megadrive Remake - A fan remake of Blue Max, the 1983 World War I flight game!

Here's a new Sega Mega Drive game, it's the 'Blue Max: Megadrive Remake', a homebrew project from developer gerla.cc. Drawing direct inspiration from Peter Adams’ Commodore 64 port of Bob Polin’s 1983 World War I classic, this version preserves the original game's core world and mechanics while giving them a modernized megadrive overhaul. Players are put back in the cockpit of a classic biplane, soaring over rivers, roads, and bridges to bomb enemy tanks, ships, and buildings while dogfighting rival aircraft. Between bombing runs on the enemy city, you will need to touch down on friendly airfields to refuel, repair damage, and restock your ammunition as you work your way up from a lowly Kamikaze Trainee to the prestigious rank of Blue Max.

AcidBoutique - A new music tool for the Commodore Amiga, a 303 bassline synth and a 808 drum machine!

On the topic of music and not retro gaming, here's a new piece of software called AcidBoutique, a  music production tool for the Commodore Amiga created by solo developer wintermute303. Built in the developer's spare time with the help of AI, this software squeezes the authentic sound and feel of two iconic electronic instruments—the TB-303 bassline synthesiser and the TR-808 drum machine—onto a classic 40-year-old Amiga 500 with just 1 MB of RAM or more. Instead of relying on rough approximations, the software is the result of reverse-engineering, running the genuine logic of the original hardware in real time on the Amiga's Motorola 68000 processor so that every slide, accent, and drum hit behaves just like the real deal.

Insector X - An unofficial AI fan port of Taito's 1989 horizontal shooter by caiusarcade {WIP}

Caiusarcade has just released an early build of an unofficial fan port of Taito's 1989 horizontal shooter Insector X for the Commodore Amiga. Rather than building a remake from the ground up, this  conversion uses static recompilation to translate the original arcade machine's dual Z80 processors straight into native 68020 code. Every piece of game logic, artwork, and audio is pulled straight from the coin-op original, with the developer and the full use of AI assistance verifying the translated code frame by frame and matching the Amiga display pixel by pixel against the arcade release.

IndieRetroNewsMusic goes live with Ai slop rave remixes of classic games..Amiga,c64 and more!

As many of you know I've been writing IndieRetroNews for over 20 years, featuring a huge range of games from a wide range systems. But in all that time I've always wanted to create remixes of classic games in the style I've wanted. To be honest my skills were mainly limited to using old software like Dance Ejay back in the 90's. I really love the classic tunes, the secret of monkey island, hero quest and the like but nobody really pushed it into a hardcore/rave it was always too soft to me. So I went through AI. Now it's not a case of here's a tune do it, you have to get the right prompts right at least a paragraph of prompts. Then you've got to get the right tempo, and then comes combining etc

ALIENS NEOPLASMA - A brilliant ZX Spectrum game appears on the Amstrad Plus via AI/Devil System

The Amstrad CPC Plus has just received a new release with unofficial port of Aliens NeoPlasma, a tense horror platformer developed by Devil System with the help of AI. Originally released to high acclaim on the ZX Spectrum by the Sanchez Crew, this atmospheric title tasks players with guiding protagonist Ashley Smith after she awakens aboard the starship Achilles. What was meant to be a routine journey quickly devolves into a desperate fight for survival. Players must navigate a treacherous labyrinth of ladders, platforms, and automatic doors, managing scarce resources like ammunition and grenades while searching for the safety of a medical bay.

Robocop Arcade - Ranx is working on an Arcade-like version of Robocop for Amiga 500 {AI}

The Commodore Amiga community has just been treated to a bit of a tease, with the reveal of RoboCop Arcade, a brand-new conversion of Data East’s legendary 1988 coin-op developed by Ranx with the help of AI. While the original Amiga port of the era often left fans wanting more, this  project aims to recreate the arcade game's authentic 1:1 visuals and raw gameplay feel on the humble, unexpanded Amiga 500 OCS. Built strictly around the machine's base hardware—including a stock Motorola 68000 processor and a tight 512 KB of RAM—the game aims to have hardware scrolling, Blitter-driven sprites, and all nine action-packed stages, including the iconic target-shooting bonus ranges.