Another Amiga game to talk about and it's the latest release of Fishing Derby – Amiga Edition, a new title developed by AmigaLive. Written entirely in native 68000 assembly language with the help of AI, this project serves as an enhanced remake based on Activision's beloved 1980 Atari 2600 classic, specifically for the Commodore Amiga. The gameplay transports up to four players to opposite piers of a bustling lakeside competition, where the primary goal is to hook passing fish and reel them in rapidly. However, anglers must stay sharp; a hungry great white shark patrols the waters, ready to snap the catch right off the line if players aren't fast enough on the reel.
Wolf Duology - Binary Asylum's 1994 Amiga 3D Shoot 'em up as an ultrawide PC modernization
It feels like only yesterday that we announced that the Amiga classics Ruff 'N' Tumble and Superfrog had received unofficial PC modernizations, complete with widescreen support, high-resolution details, all the while running at a smooth 50fps+.Well, fast forward to this week, and thanks to a heads-up via Facebook, we’ve learned that Almost There Games has overhauled a pair of classics. Binary Asylum's acclaimed 1990s Amiga 3D shoot 'em ups, Zeewolf and ZeeWolf 2: Wild Justice. A pair of games that had received positive feedback such as this "One of the Amiga's most interesting shooters. Looking a lot like Virus, it delivers an engaging and challenging shoot-em-up which in places is tremendously exciting and varied"
Star Trek Judgement Rites (Amiga Interpreter) - The sequel to Star Trek: 25th Anniversary arrives on the Amiga!
Thirty-four years after Interplay first brought 25th Anniversary to the Amiga, nexusle has achieved the impossible by making Star Trek: Judgment Rites playable on the Amiga. While the classic Star Trek: 25th Anniversary received an official Amiga AGA port in the 1990s, its highly anticipated sequel never happened with an exclusive release for MS-DOS and Macintosh systems. Now, thanks to a newly released custom interpreter, classic computer fans can bridge that decades-old gap. The community-driven software allows Amiga systems to run the original 1993-95 game code, fully supporting both enhanced AGA graphics and modern RTG video cards, alongside crisp AHI audio. Better yet, the interpreter lowers the game’s original hefty Macintosh hardware requirements; while the original title demands a powerful 68040 processor, this clever Amiga port is highly optimized, scaling down to run on a humble 68ec020 CPU backed by FastRAM with just a few simple adjustments to the software's tooltypes.
Labyrinth of Ur - An AI 3D dungeon crawler for the Commodore 64 by Ursimon
Here's something we haven't featured for awhile, a dungeon crawler that's inspired by classics such as Dungeon Master and Eye of the Beholder! Welcome to Labyrinth of Ur, a first-person 3D dungeon crawler developed by Ursimon that was built entirely from scratch in C for unexpanded PAL machines using the help of AI. Players step into the boots of a lone warrior named Lance, who must descend through seven procedurally generated floors—ranging from cramped, maze-like chambers to massive, looming halls. Armed with a sword, Lance must navigate the depths to find colored keys, unlock heavily guarded doors, and scavenge for vital healing potions, all while gathering gold hoards to maximize their final rank on the victory screen.
Warlock - A top down action slasher by Haplo for the C64
Glorious news! As Warlock has just been released for the Commodore 64, courtesy of the talented developer Haplo, who previously created great games like Shift and Tenebra. This latest project reimagines the intense, atmospheric energy of classic first-person fantasy shooters like Heretic, but flips the perspective into a top-down view. Shunning modern procedural trends which are common with games like this, the developer confirms this is not a rogue-like experience. Instead, players will navigate meticulously handcrafted maps without the looming threat of permadeath, offering a structured, intentional approach to exploration and combat.
Defender (Williams) - 1980's scrolling shooter by Williams Electronics for arcades as an Acidbottle Amiga port
Amiga developer Acidbottle has announced the release of the horizontal shoot-’em-up project Defender, a faithful recreation of the classic arcade hit. The game’s journey to the platform is a unique one, having initially started development in the Godot engine on PC. To make the jump to the Amiga however, the developer dusted off the unfinished framework and utilized modern AI tools to assist in translating and optimizing the code across to the Amiga, while using the official arcade source code as a strict reference point to hopefully bring across this authentic gameplay feel.
Heliobane (Amiga) - An AI Shoot 'em up through Steam rebuilt for the Amiga 1200 by Coze
Doody Calls - Turd World War - A top-down squad shooter for the Amiga 1200, based on the v1.33 browser game
Here's Doody Calls - Turd World War, a brand new top-down squad shooter developed by Software Amusements. Built entirely from scratch to take full advantage of the Amiga A1200 AGA, this quirky title reimagines the classic v1.33 browser game into a family-friendly, brown-hued tactical combat experience. Players are dropped into action via "Poo-nook" helicopter to command Squad Alpha, a highly talkative trio of AI teammates who dynamically flank enemies and take cover. The campaign spans nine distinct sectors—ranging from the Sewage Works to the Good Ship Stinky—where players must complete strategic objectives like beach storming's and mountain captures across 45 total stages, culminating in tense boss battles.
POW - SNK's arcade beat em up is coming to the Amiga as an AGA edition [UPDATE]
ESKAY has announced that he is working on a new project: a native conversion of the classic arcade brawler P.O.W. (Prisoners of War) by SNK. Driven by a childhood love for the game—having owned the original arcade JAMMA board as a teenager—and inspired by prominent scene figures like Hoffman, ESKAY has partially brought the game's first level to life on the Amiga 1200. Leveraging 25 years of professional coding experience alongside cutting-edge AI tools like Claude Code and Codex, the developer meticulously converted the arcade ROM machine code into clean C language. To pull this off, custom scripts extracted map data and sprite behaviours directly from the MAME emulator, while an AI-assisted debugging pipeline continuously cross-referenced the new C code parameters against the original arcade state to ensure absolute accuracy.
Bubble Ghost - A fan conversion of the 1990 Game Boy game for the Amstrad 6128 by Kirby2000
Time for some Amstrad fun, as developer Kirby2000 has released a new fan conversion of the classic 1990 Game Boy title, Bubble Ghost, for the Amstrad CPC 6128. Stepping into the shoes of a helpful spirit, players are tasked with navigating a delicate soap bubble through 35 treacherous chambers of a haunted fortress. Because the ghost cannot make direct contact with the bubble, success depends entirely on carefully blowing it forward while snuffing out candles and navigating around hazards like spikes, moving fans, and rival phantoms before the level's bonus timer ticks away.
Ash - A lovely looking Amiga platformer based on the Norwegian folk tales of Askeladden is teased
Welcome to Ash, an ambitious new platformer currently in development for the Commodore Amiga by Thomas Mayer Foss. The game draws deep inspiration from Norwegian folklore, centering on the traditional tales of Askeladden. Players will guide the underestimated youngest brother on a grand quest to win a princess and half a kingdom. To overcome the game's various obstacles, players can dynamically swap between three unique companions met along the way: the Stone Eater, the Light-Footed One, and the One of Thirteen Winters and Seven Summers, each possessing distinct abilities essential for progression. The adventure will span five beautifully detailed worlds, guiding players from dense forests and rugged mountains up into the clouds, ultimately leading to a final showdown at the king's court and the mountain troll's lair.
Gun Smoke - 1980's Arcade Western has arrived on the Amiga (AGA) via Modern Vintage Gamer
Modern Vintage Gamer who was behind the recent Amiga port of Zippy Race—a project that quickly became a fan favourite among our IndieRetroNews readers—has now released Capcom’s legendary 1985 Wild West arcade classic, Gun.Smoke for the Commodore Amiga AGA. Originally designed by Yoshiki Okamoto, the iconic vertical scroller put players in the boots of bounty hunter Billy Bob as he hunted down dangerous outlaws using a distinct three-button directional shooting mechanic. The original coin-op was a commercial hit, ranking as Japan's sixth highest-grossing table arcade game by the first half of 1986, and this new Amiga version aims to capture that exact high-stakes energy.
Doom64 - Doom for the Commodore 64? Well sort of.. But it's still impressive
Yesterday Kweepa launched the final version of DOOM64 on Itch.io, an ambitious demake that marks the second entry in his planned id Software conversion trilogy for the Commodore 64. Having previously squeezed a version of Doom onto the even more limited VIC-20 using off-axis walls, Kweepa shifted focus this time around. By ditching off-axis angles, he managed to redirect the C64’s processing cycles toward rendering dynamic height changes for floors and ceilings. To capture the look of the 1993 classic, the game implements lighting changes by refreshing the system's 40x25 text display with dithered shading patterns. Full texture mapping was explicitly abandoned to prevent a muddy, low-resolution appearance, a rather interesting optimization choice that freed up precious system memory for custom lookup tables, enemy mipmaps, and a native soundtrack.












