Modern Vintage Gamer who was behind the recent Amiga port of Zippy Race—a project that quickly became a fan favourite among our IndieRetroNews readers—has now released Capcom’s legendary 1985 Wild West arcade classic, Gun.Smoke for the Commodore Amiga AGA. Originally designed by Yoshiki Okamoto, the iconic vertical scroller put players in the boots of bounty hunter Billy Bob as he hunted down dangerous outlaws using a distinct three-button directional shooting mechanic. The original coin-op was a commercial hit, ranking as Japan's sixth highest-grossing table arcade game by the first half of 1986, and this new Amiga version aims to capture that exact high-stakes energy.
Alien 3 - Probe Software's Alien platformer arrives on the Amstrad CPC Plus!
Well, here's something I didn't expect to see today, an adaptation of Alien 3 for the Amstrad CPC Plus! Decades after Probe Software released it back in the 90's for the C64, this project ports the Commodore 64 version over to Amstrad's enhanced 8-bit hardware. Rather than offering a standard, sluggish port, the creators have given the game a visual identity of its own. Utilizing the Amstrad Plus's specialized hardware sprite capabilities, it renders Ellen Ripley, the Xenomorphs, stage Guardians, and weapon bursts cleanly on screen. These sprites operate on a dedicated palette completely detached from the background scenery, allowing for beautiful contrast while the action glides smoothly across the screen via fine hardware pixel scrolling.
PANG - An arcade classic could be coming to the Sega Mega Drive
In 1989 the Mitchell Corporation released the top of its class Arcade game ' Pang ', which was later ported over to a multitude of systems by Ocean including the C64, Amstrad CPC, ZX Spectrum Amiga, MS-DOS and Atari ST. In this up to two player game you had to destroy bouncing balloons terrorizing global landscapes, but had to be really careful as most of them when shot split off into smaller but even more balloons! Now thanks to DavidGames with the help of AI, this fantastic Arcade classic could be coming to the Sega Mega Drive.
Cho Ren Sha - A X68000 Shoot 'em up arrives on the Amiga and it's impressive!
The legendary 1995 Sharp X68000 vertical shoot 'em up Cho Ren Sha 68k has un-officially made its way to the Commodore Amiga, thanks to a brilliant new port by developer apolkosnik, with the help of AI. This ambitious release brings Famibe No Yosshin’s iconic shooter to life by running the original game code directly on Amiga systems equipped with a 68020 CPU or higher. The software cleverly emulates the X68000's custom hardware on the fly, delivering vibrant visuals through either standard AGA chipsets or RTG graphics cards.
Phil Searching for Mort - A faithful Next conversion of the classic 1988 ZX Spectrum isometric adventure!
The ZX Spectrum Next has just got a dose of classic Spanish comic book charm with the release of Phil Searching for Mort by MJB Software. This ambitious new title is a faithful Next conversion of the classic 1988 isometric adventure originally crafted by legendary graphic artist Alfonso Fernández -AF- called En Busca de Mortadelo! Inspired by Francisco Ibáñez’s iconic, slapstick-heavy Mortadelo y Filemón comic series, the game tasks the bossy, short-tempered Phil with rescuing his tall, master-of-disguise partner, Mort, who has been turned to stone by a gang of ruthless villains. To break the curse, Phil must first navigate a treacherous labyrinth to free the eccentric Professor Bacterio, the only man capable of brewing the magic reversal potion.
Lifeforce (Salamander) - 1980's scrolling shooter by Konami for arcades gets an Amiga port via TjLaZer
The legendary 1986 Konami arcade classic Life Force (Salamander) has made its way to the Commodore Amiga, thanks to a brand-new homebrew port by developer TjLaZer with the assistance of AI. Released as version 1.0, this adaptation brings the iconic Gradius spin-off to the Commodore AGA, including the A1200 and A4000. Players can finally experience the game's two-player cooperative action and its unique mix of horizontally and vertically scrolling stages right on their classic hardware. The conversion faithfully captures the tense sci-fi action and the simplified power-up mechanic that helped redefine the shoot-'em-up genre forty years ago.
Ash - A lovely looking Amiga platformer based on the Norwegian folk tales of Askeladden is teased [UPDATE]
Welcome to Ash, an ambitious new platformer currently in development for the Commodore Amiga by Thomas Mayer Foss. The game draws deep inspiration from Norwegian folklore, centering on the traditional tales of Askeladden. Players will guide the underestimated youngest brother on a grand quest to win a princess and half a kingdom. To overcome the game's various obstacles, players can dynamically swap between three unique companions met along the way: the Stone Eater, the Light-Footed One, and the One of Thirteen Winters and Seven Summers, each possessing distinct abilities essential for progression. The adventure will span five beautifully detailed worlds, guiding players from dense forests and rugged mountains up into the clouds, ultimately leading to a final showdown at the king's court and the mountain troll's lair.
TOKI - A classic platformer is getting faithful Arcade conversions via Amiga AGA, Mega Drive and NEO GEO
New Old Pixels has officially confirmed that three licensed ports of the original 1980's Toki arcade game are currently in active development for the SEGA Mega Drive, SNK Neo Geo, and Commodore Amiga AGA. Holding an exclusive license to adapt and promote the beloved title across these systems, the publisher is continuing its core mission: delivering authentic and faithful arcade conversions to classic consoles and computers, that the team says never received a *true* Arcade conversion.
Moonstone - A legendary and gory slasher is getting an AGA AI assisted remaster via Moonstone Tavern
Well this is incredible news for fans of this game, as Moonstone Tavern has officially unveiled the Moonstone AGA Project, a undertaking dedicated to recreating and enhancing the iconic, brutal classic for Amiga Advanced Graphics Architecture (AGA). Driven by a dedicated team of veteran community members with deep roots in both the game's fandom and the video game industry, the project promises to elevate the original experience. The team is carefully re-imagining the visuals and sound design while strictly preserving the tense atmosphere, dark charm, and notoriously bloody combat that made the 1991 original a cult favourite.
Black Tiger - Capcom's brilliant 1987 platformer ported to the Sega Mega Drive and soon Amiga!
The Commodore Amiga scene gets another exciting new project, as developer Str1der has announced an ambitious conversion of Capcom’s classic arcade hit, Black Tiger, targeting the Amiga 500 and Amiga 1200. Rather than building from scratch, this release is a direct port of the latest Sega Mega Drive/Genesis conversion project hosted on GitHub by Rester159. While Str1der utilized AI tools to significantly accelerate the initial coding and development phase, they emphasized that the transition has been far from automated. Bringing the game to the Amiga has required extensive manual labor, including endless hours of rigorous testing and adapting months of previous foundation work built for their proprietary Shinobi engine.
Starforce - A fantastic 1980s Arcade shooter is coming to the Amiga AGA via Acidbottle
Acidbottle is no stranger to IndieRetroNews, especially with the recent news story about two Arcade games for the Amiga, Defender and Centipede(beta). Well, while he is still working on Centipede, he's also turned his attention to the 1980s arcade hit, Starforce! The ambitious AGA project has undergone a grueling development timeline. Acidbottle revealed that the journey began with early Scorpion Engine prototypes before heading over to modern AI tools to help accelerate and finalize the process. While a newly released development video suffered from poor capture quality and harsh YouTube compression, it confirms that the iconic shooter—originally known as Mega Force in North America—is finally making its way to the Amiga.
Freestyle – Tales of Itch - A platformer set with in game comics, has been released on the Amiga by Mute.Ink
Mute.ink has finally released Freestyle – Tales of Itch, an expansive new Commodore Amiga title built on Earok's popular Scorpion Engine. The game breathes new life into classic 1990s comic book properties, reimagining them as a massive platforming epic that spans more than 50 distinct levels. Taking an open-ended, "freestyle" approach to its design, the developer blended traditional retro gameplay with detailed hand-drawn visuals. Players will face a progressively steep challenge as the game transitions between multiple gameplay genres over the course of the campaign. Furthermore the game is driven by 24 hand-drawn comic pages, offering a tightly woven, gripping story crafted to keep players completely hooked for ages.
WONDERBOY - 1986 arcade classic gets an Amiga and Sega Mega Drive port
The 1986 arcade classic Wonder Boy has been ported over to the Sega Mega Drive and Commodore Amiga, courtesy of developer ShinobiZ. This release is a native 68000 assembly rewrite built directly from the original Sega System 1 arcade program logic with the help of AI. Players step back into the shoes of Tom-Tom, racing across eight distinct areas and 32 rounds to rescue his kidnapped girlfriend, Tanya, from the clutches of the evil King. True to the original game your vitality constantly drains, forcing you to sprint, jump on skateboards, and hurl stone axes while snatching up every piece of fruit in sight. For the ultimate completionists, tracking down all 28 hidden dolls unlocks a secret eighth area.












