On the topic of music and not retro gaming, here's a new piece of software called AcidBoutique, a music production tool for the Commodore Amiga created by solo developer wintermute303. Built in the developer's spare time with the help of AI, this software squeezes the authentic sound and feel of two iconic electronic instruments—the TB-303 bassline synthesiser and the TR-808 drum machine—onto a classic 40-year-old Amiga 500 with just 1 MB of RAM or more. Instead of relying on rough approximations, the software is the result of reverse-engineering, running the genuine logic of the original hardware in real time on the Amiga's Motorola 68000 processor so that every slide, accent, and drum hit behaves just like the real deal.
Insector X - An unofficial AI fan port of Taito's 1989 horizontal shooter by caiusarcade {WIP}
Caiusarcade has just released an early build of an unofficial fan port of Taito's 1989 horizontal shooter Insector X for the Commodore Amiga. Rather than building a remake from the ground up, this conversion uses static recompilation to translate the original arcade machine's dual Z80 processors straight into native 68020 code. Every piece of game logic, artwork, and audio is pulled straight from the coin-op original, with the developer and the full use of AI assistance verifying the translated code frame by frame and matching the Amiga display pixel by pixel against the arcade release.
IndieRetroNewsMusic goes live with Ai slop rave remixes of classic games..Amiga,c64 and more!
As many of you know I've been writing IndieRetroNews for over 20 years, featuring a huge range of games from a wide range systems. But in all that time I've always wanted to create remixes of classic games in the style I've wanted. To be honest my skills were mainly limited to using old software like Dance Ejay back in the 90's. I really love the classic tunes, the secret of monkey island, hero quest and the like but nobody really pushed it into a hardcore/rave it was always too soft to me. So I went through AI. Now it's not a case of here's a tune do it, you have to get the right prompts right at least a paragraph of prompts. Then you've got to get the right tempo, and then comes combining etc
ALIENS NEOPLASMA - A brilliant ZX Spectrum game appears on the Amstrad Plus via AI/Devil System
The Amstrad CPC Plus has just received a new release with unofficial port of Aliens NeoPlasma, a tense horror platformer developed by Devil System with the help of AI. Originally released to high acclaim on the ZX Spectrum by the Sanchez Crew, this atmospheric title tasks players with guiding protagonist Ashley Smith after she awakens aboard the starship Achilles. What was meant to be a routine journey quickly devolves into a desperate fight for survival. Players must navigate a treacherous labyrinth of ladders, platforms, and automatic doors, managing scarce resources like ammunition and grenades while searching for the safety of a medical bay.
Robocop Arcade - Ranx is working on an Arcade-like version of Robocop for Amiga 500 {AI}
The Commodore Amiga community has just been treated to a bit of a tease, with the reveal of RoboCop Arcade, a brand-new conversion of Data East’s legendary 1988 coin-op developed by Ranx with the help of AI. While the original Amiga port of the era often left fans wanting more, this project aims to recreate the arcade game's authentic 1:1 visuals and raw gameplay feel on the humble, unexpanded Amiga 500 OCS. Built strictly around the machine's base hardware—including a stock Motorola 68000 processor and a tight 512 KB of RAM—the game aims to have hardware scrolling, Blitter-driven sprites, and all nine action-packed stages, including the iconic target-shooting bonus ranges.
Vallation - A 2016 Cybernoid style game for the ZX Spectrum has been enhanced for 128k
Moving away from the C64, we now look towards the enhanced release of 'Vallation', a thrilling ZX Spectrum 128k Cybernoid style game developed by Sokurah. Transporting players deep into outer space, this title tasks brave pilots with navigating a nimble spaceship through a heavily guarded enemy complex in a desperate bid to escape a hostile pirate planet. Heavily inspired by the classic Cybernoid, the game challenges players to survive across a sprawling labyrinth where they must dodge laser barriers, avoid incoming fire, and outmanoeuvre indestructible missiles.
Cat Simulator 64 - A family friendly Cat sim for your C64 by illobo/netmilk
It might be grim outside but inside we have a delightful new reason to dust off your Commodore 64 with the release of Cat Simulator 64, a charming family-friendly title developed by illobo (netmilk) with the help of Claude AI. In this cozy digital playground, players step into the paws of an adorable black cat sporting distinctive white socks. The entire game unfolds inside a warm, inviting living room equipped with everything a feline could desire, including a comfortable sofa, a food bowl, a bundle of yarn, and even a nostalgic C64 computer to investigate.
The Great Giana Sisters - A famous platformer from the 1980's appears on the ZX Spectrum via AI/kirby2000
Kirby2000 has set his sights on another classic game, as he has released a brand-new unofficial conversion of The Great Giana Sisters for the ZX Spectrum. While a version of the classic platformer was originally reviewed by magazines back in 1988, it was abruptly withdrawn from production before ever hitting store shelves, leaving no known surviving copies. This anticipated release finally fills that decades-old gap in the microcomputer's speccy library, giving fans a chance to experience the legendary title on the ZX Spectrum as if it was released all those years ago by Time Warp with publishing by Rainbow Arts.
Maldita Castilla - Locomalito's awesome platformer could be coming to the Amiga (AGA) via MainakeProject
An exciting new release is headed to the Commodore Amiga AGA, courtesy of developer MainakeProject with Earok's Scorpion Engine. Announced via itch io, this is an upcoming port of Maldita Castilla (also known as Cursed Castilla), a critically acclaimed action-platformer originally created by Locomalito in 2012. Developed with the full blessing and support of the original creator, this homebrew port utilizes authentic game assets alongside the memorable original soundtrack composed by Gryzor87. Heavily inspired by arcade classics like Ghosts 'n Goblins, the game weaves a dark fantasy tale heavily drawing from Spanish myths, chivalric romances, and European folklore (wiki).
Aces of the Pacific - An MS-DOS combat flight sim by Dynamix gets a PC modernization
On this Remembrance Sunday, I thought it would be worth mentioning that the legendary MS-DOS combat flight simulator Aces of the Pacific, has un-officially received a modern PC port. Dubbed Aces of the Pacific: Enhanced, this project was developed by Kylofon through reverse-engineering with the help of AI. While completely revitalizing the classic with upgraded modern performance and improved visuals, the new native version faithfully preserves the magic of Dynamix’s original 1992 masterpiece. For many players, the classic title originally published by Sierra On-Line was the definitive World War II Pacific Theater flight simulator, even outclassing heavyweight contemporary rivals like 1942: Pacific Air War.
Wipeout 2097/XL - A Playstation hit futuristic racer gets an Amiga AI port, albeit beefy Amiga's required!
Welcome to Wipeout 2097/XL, a native AmigaOS 3 port rebuilt entirely from a source decompilation of the original PlayStation code. Coded by Arcziii (arczi84) with the help of AI, this non-commercial port relies on modern hardware expansions, requiring an Amiga system running PiStorm with a Raspberry Pi 3, 4, or CM4 under Emu68. To handle the high-octane 3D performance, your setup must feature RTG with a 32-bit screen mode, roughly 64 MB of free RAM, and an active AHI sound subsystem. Players can choose between two specialized render versions depending on their software setup: xl-ogles using the ogles2.library with MSAA support, or xl-minigl utilising minigl.library v29. Performance tests show that the MiniGL build provides an extra boost, clocking in at roughly 10 frames per second faster.
Amiga Outrun AGA - Retrodnagames works his magic on a classic Arcade racer for the Amiga!
The Amiga news is coming in thick and fast, as now we welcome the release of 'Outrun AGA', an ambitious fan-made reimagining of Sega’s legendary arcade racer built to replace the notoriously poor official Amiga port from back in the day. Developed by retrodnagames, this project is coded entirely from the ground up in old-school assembly language. Steering clear of modern shortcuts, the developer proudly avoided any form of generative AI during creation to hopefully ensure an authentic arcade experience. Built to squeeze every ounce of power from original, 1993-era Commodore hardware, the racing title is purely blitter-driven, requiring a PAL-based AGA Amiga equipped with a standard 68020 CPU and 4MB of fast RAM. Because of its specialized reliance on native Amiga custom chips, faster modern processor upgrades won't alter the game's execution speed.
Amiga 1942 - The Amiga gets a smooth scrolling Arcade port from retrodnagames!
Well, here's a Sunday surprise! As Retrodnagames has released a fan-made port of Capcom’s legendary 1984 arcade shooter 1942! This impressive homebrew project brings the classic vertical shoot-'em-up to the Commodore Amiga with an uncompromising, old-school ethos. Retrodnagames has coded the entire game from the ground up using AsmOne assembly language, painstakingly rebuilding all 32 stages, enemy flight patterns, and maps from scratch simply by studying arcade gameplay videos. Proudly crafted entirely by hand without any AI assistance, the port achieves decent performance too, boasting vibrant 32-colour graphics that run at a silky-smooth 50 frames per second at a native 224x256 resolution.












