Remember when we said that a possible 1:1 Arcade conversion of Galaga was coming to the Commodore Amiga thanks to the hard work of JOTD and team? Well if you've been following all of our previous articles on Indie Retro News, then you'll be pleased to know that as of today you can download the final version which is feature complete! A game that was originally developed and published by Namco Japan and by Midway in North America in 1981.
Gloom Reforged - An enhanced Amiga beefed up version of Gloom for 2026!
Don't worry Amiga owners, we haven't left you out of the news! As I've been informed that as of this week you can try out Gloom Reforged by Andiweli! A new AI-assisted, assembly-coded overhaul for Amiga AGA systems, bringing modernized visuals and controls to the classic shooter series, including support for mouse and keyboard input. The project, compatible with the 90's Gloom, Gloom Deluxe, Gloom 3, and Zombie Massacre, features a reworked renderer with Bayer dithering, enhanced fog, and persistent configuration settings, and is currently available for testing.
Isometric Sokoban - If you've played the 1980's warehouse puzzler, then come and check out this isometric C64 version
Another day and another news story, as the classic 8-bit computer welcomes possibly its first-ever 3D warehouse puzzler with the release of Isometric Sokoban by kielack. A new game that has been programmed completely in assembler by Armin Kielack with Elena Kielack doing the music for the game. Isometric Sokoban features an extensive library of over 200 stages. To prevent frustration, every single map has been rigorously tested and verified as 100% solvable. The massive collection of puzzles was crafted by a collaborative group of designers and checkers listed below the video.
Zevious Seven - A nod to Xevious for the ZX81 by zx81keyboardadventure
The Sinclair ZX81 is ready to defy its slow-paced reputation with the latest release of Zevious Seven by zx81keyboardadventure, a brand-new vertical scrolling shooter that pushes the classic 8-bit hardware to its absolute 16K boundaries. Historically, the ZX81 has not been known for delivering high-velocity arcade thrills according to the creator. But Zevious Seven aims to rewrite that narrative, challenging long-held assumptions about the system's capabilities by delivering intense, fast-paced shoot-'em-up (SHMUP) gameplay directly to retro enthusiasts who own a ZX81.
Super Street Fighter 2 Turbo is still coming to the Commodore 64/128 by RetroGL!
With the amount of news stories throughout the last week and the weekend just gone, you'd think we'd take a break, but not so! As I was surprised to learn that RetroGL has released an updated work in progress Super Street Fighter II Turbo for the Commodore 64 using his RetroFighter engine. An engine that was also used in the more recent homebrew C64 hit of SNK vs CAPCOM. To coincide with this news, Saberman has provided a new video of the update with an inclusive download.
Super Trevor Land - A retro-inspired isometric platformer from A500Fan for ARM64 & AmigaOS4
AmigaOS 4 community developer A500 fan has released Super Trevor Land, a tongue-in-cheek isometric platformer that transforms the community's real-world hardware struggles into a vibrant, retro-inspired game. Super Trevor Land focuses on the ecosystem’s long-standing hardware deficit. In the fictionalized game world, next-generation PowerPC (PPC) Amiga systems sit completely idle, waiting for the essential mainboards required to make them functional. Without this vital physical hardware, the future of the platform remains nothing more than an unfulfilled dream.
ChromaBlast - A cute(?) Vertical Scrolling Shoot-em-up is demo'd on the Amiga! [UPDATE]
Developer lisoform2003 has released a new demo for ChromaBlast, a new vertical scrolling shoot-em-up for the Commodore Amiga developed through human-AI collaboration with Claude AI. Targeting OCS/ECS and AGA hardware, the game features a combo-driven evolution system where players control the Chromacraft to fight the Grayscale Armada across five levels. The project, created by Michele Ferrigno, utilizes custom 68000 assembly and C code to produce high-performance, OS-independent gameplay on stock A500+ machines.
The AmiGoonies (1986) - Iconic MSX game 'The Goonies' gets an in-dev Amiga port [UPDATE]
Here's another great classic that wasn't just a movie, it had a game too! And that game, just like the movie was called The Goonies. Originally the game came out for the C64, Atari 8bit, Apple II, MSX, and was later ported to the ZX Spectrum and Amstrad CPC by US Gold. This game follows very closely to the movie in the fact that many of the screens were largely inspired by actual sets and puzzles seen in the film. Play through the levels while using a member of the Goonies to solve puzzles, and finally reach the exit! As for this version, it is a heartfelt Amiga tribute to the iconic MSX game The Goonies (1986), and created in celebration of its upcoming 40th anniversary.
Bomb Jack GX - If you loved this Arcade classic back in the day, then check out this new Amstrad Plus and GX4000 version!
Well this is fantastic news for the weekend, as homebrew developer AnthonyFlack has launched Bomb Jack GX, an incredible new arcade port specifically enhanced for the Amstrad CPC Plus and GX4000 console. This fresh release streamlines the experience compared to its predecessor, Bomb Jack Extra Sugar, by stripping away the lesser-used extra modes in favor of a pure, focused recreation of the original arcade classic. By targeting the unique hardware capabilities of the Amstrad Plus line and the GX4000, the game delivers massive technical improvements over standard CPC versions with rich visuals, fluid performance persistent highscores!
Duckling Rescue - A family friendly Commodore 64 platformer by James Emselle
Papa Duck needs your help in the delightful new Commodore 64 game Duckling Rescue, a family-friendly release from developer James Emselle that is available through itch io. A charming platformer adventure as the creators first game that is tailored specifically for younger players and fans of the "cosy gaming" genre, offering a gentle yet engaging experience on C64 hardware. To coincide with this news, provided below is the latest footage from Saberman.
Broken Altars - Another unique C64 game from drmortalwombat..Mouse Support too!
Here we are with another hot news story with the release of Broken Altars, a unique game for the Commodore 64 by prominent homebrew developer drmortalwombat. Combining resource management with tactical reconstruction, the game introduces a standout feature rarely utilized on vintage hardware: native mouse support. While Broken Altars is uniquely optimized to deliver its best experience using a mouse and keyboard setup, the developer has ensured that standard 8-bit configurations are fully supported. Players who prefer a traditional experience can easily navigate the entire game using just a classic joystick, or a joystick paired with a keyboard.
Apidya' Special - An authentic, 24-bit pixel remake of a classic Shoot 'em up is still coming and boy does it look good!
This month alone we've seen some real bangers of hot news stories, from Ghosts'n Goblins Arcade for the Amiga, the fantastic looking C64 game called Petal Panic, and Sonic The Hedgehog for the ZX Spectrum NEXT. Well, here's another one that is sure to be a big hit! As I've been informed that 'Apidya Special' by ININ Games, is still coming to consoles and PC August 2026. A game that is described as, "an authentic, 24-bit pixel remake of an incredible 90's Shoot 'em up. No 3D models, no AI upscaling—just handcrafted pixels and passion with an exclusive Chris Hulsbeck original soundtrack"!
--=O O=-- - Paint the screen with your balls in this new ZX Spectrum game by Briefer666
Another ZX Spectrum game has arrived, as homebrew developer Briefer666 has released an updated build of --=O O=--, a unique competitive multiplayer game for the Sinclair ZX Spectrum. The core objective of --=O O=-- is simple yet frantic that will have you hooked: players must completely paint their half of the screen before their opponent does. Each player commands a distinct dual-setup consisting of both a ball and a sharp blade. A blade that must be avoided at all costs... One wrong move and it's back to the "safety" zone for you.












