Amiga Kick Off 2 Graphics Restyle v1.0 - KONEY-SCANLINES graphics fix/restyle of the Amiga Competition Version!

The Amiga’s competitive football scene has received a significant visual boost with latest release of a new graphics fix and restyle for the Amiga Competition Version of Kick Off 2. Developed by KONEY-SCANLINES, this new project—titled Kick Off 2 CV—is based on the robust Amiga KO2CV v1.37 framework and aims to unify the visual identity of the legendary franchise. Do be aware however, that this HACK only involves edits to graphic assets; no changes were made to the game core with small exceptions.

Lemmings Reloaded - This enhanced version of a classic looks awesome for the C64 (WIP)

Ask anyone about Lemmings, and their first memories, would probably be about a bunch of blue and green haired Lemmings that could be blown up, ripped apart and dropped from the highest of points before they even hope to reach that exit. So why is that great game getting another mention on Indie Retro News? Well at some point in the near future, it looks as if Jörg Karwath and team will be releasing an enhanced version of Lemmings for the C64. Although do be aware that while there are numerus tweets about the game, we don't as of yet have any full details.

Radioactive Ralph - A Manic Miner-like ZX Spectrum clone that's well worth checking out!

Following a highly successful physical release that even features gorgeous artwork on the tape itself, the latest ZX Spectrum title, Radioactive Ralph, is now available as a digital download via SimonAllan.itch.io. For those that have played the game already, have said it is a high-quality Manic Miner clone, but with a modern twist. While the game features some of the classic flickering sprites familiar to Speccy fans, it compensates with noticeably faster animations and impressive static graphics. The audio, crafted by the KUVO team, has also been singled out as a highlight of the experience.

Xevious 128k - Arcade classic Xevious gets a 128k edition for the Amstrad CPC via Easter Egg

There's one type of genre that I loved playing in the arcades and more so on my home console, and that is the shoot em up genre! You know the type, enemy waves coming at you at all sides, your ship blasting across the landscape with adrenaline flowing as you try to survive and wipe them out. Well there's one such game that I have fond memories of, and that was Namco's 1982 vertical scrolling arcade shoot em up game Xevious. A game that I not only played and loved back on the Amstrad CPC, but it was one of those games that I also have fond memories of playing with my dad when I was a kid. So why is this game getting a mention? Well, read on and find out for more ;).

Bomberplanes - An Amiga game created in the 90's has made an appearance on itch!

The Commodore Amiga scene gets another rediscovery, as today's appearance is a game called Bomberplanes, an intense aerial shooter originally developed in 1994 by Dutch creator Bart ter Haar. A game in which he states, that not only was it created 32 years ago using SEUCK for the Amiga, but he was only 16 at the time! A version that is, in some respects, even more limited than the C64 version. Naturally, he would have done it very differently in 2026. To coincide with this news, provided below is the latest footage and game details.

DOUBLE BABOON NINJA - This upcoming Arcade game by Danlabg for the Amiga looks fab [Version 7a UPDATE]

Fancy playing a new Commodore Amiga game that smacks of high quality, is fun to play, and well worth keeping an eye on as developments progress, then this game called 'Double Baboon Ninja' by Danlabg is just the game for you. An upcoming Arcade game in which you play as The Double Baboon Ninja's, and must put a stop to an alien invasion terrorizing the city. To coincide with this news, Saberman has provided some footage from Version 7a which has been made available today.

Broken Crown - A procedurally generated roguelike for the Commodore 64 by BarracudaBits

The Commodore 64 homebrew scene has another roguelike to be enjoyed, as developer BarracudaBits has officially released Broken Crown, a procedurally generated roguelike that pays homage to the beloved dungeon crawlers of the 1980s. Unlike traditional static adventures, Broken Crown features a "living" overworld that changes with every playthrough. Players are tasked with hunting down scattered fragments of a shattered relic—the only hope for stopping a final, looming threat that plagues the land. The journey takes you from the sunlight of the overworld deep into perilous, randomly generated dungeons where classic grid-based crawling meets modern roguelike design.

Armor Alley - A 1980's real-time war game 'Rescue Raiders' has arrived on the Amstrad CPC by Fitosoft

Developer Fitosoft (AdolFito) has now released a new 8-bit port of the real-time war game Armor Alley, a title that first gained acclaim on the Mac and PC in 1991 and traces its lineage back to the 1984 Apple II classic Rescue Raiders.  The developer, inspired by the cleverness of the original Windows and Mac versions, set out with a clear goal: to bring the core experience of this real-time strategy like game to the CPC platform. While acknowledging the technical hurdles of the hardware, Fitosoft has successfully captured the unique essence of the original gameplay within the machine's Mode 0 capabilities.

SDO - A fast vertical shoot’em up for the Amstrad CPC by Xevimet4l

Star Defense Operation (SDO), the latest release from developer xevimet4l, is now available for the Amstrad CPC, bringing a dose of high-octane, vertical-scrolling arcade action to this 8-bit system. SDO is designed specifically for the CPC’s 4 MHz hardware to hopefully deliver a fast, smooth vertical shoot-’em-up experience, even when the screen is swarmed by alien invaders. Players can expect a polished "arcade flow," complete with parallax starfields that create a genuine sense of depth as you blast through the void.

Bloodstone - This new ZX Spectrum 128k game published by ZXOnline looks gorgeous!

The ZX Spectrum homebrew scene is buzzing as publisher ZXOnline has now launched their visually stunning new title, Bloodstone. Designed exclusively for the 128k Spectrum, this platformer is already drawing praise for its high-quality visuals and atmospheric storytelling. Early gameplay trailers suggested that Bloodstone will push the 128k ZX Spectrum to its limits, offering a level of polish that stands out even in the vibrant modern Speccy development community. To coincide with this news, provided below is a couple of screenshots from the game, as well as some gameplay footage.

Return to Blacktooth - Spiritual successor to ‘80s classic Head Over Heels for the Amiga and Atari ST

Retro gaming fans, dust off your joysticks and get ready to relive a classic game that many of us remember from our youth. After nearly four decades of anticipation, the spiritual successor to the legendary 1987 hit Head Over Heels has finally arrived. Titled as 'Return to Blacktooth', this new release for the Commodore Amiga and Atari ST aims to recapture the magic of the golden age of isometric adventures. As in the words of Thalamus Digital Publishing. "An old-school isometric arcade adventure and the spiritual successor to the much-revered ‘80s classic!"

Shadow Fields - This side scrolling Shoot 'em up for the ZX Spectrum 128k by Gandulf looks rather decent!

A new horizontal-scrolling shoot-'em-up titled as Shadow Fields has officially arrived for the ZX Spectrum, and it is already getting great feedback throughout the retro gaming community! Feedback such as "Damn, that looks like it couldn't be a Speccy game" and "Gorgeous shoot-em-up". Developed by Manuel Ferreira Moreno, better known as Gandulf, the game is being hailed as a technical marvel that pushes the classic hardware to its absolute limits. 

Moon Cresta - A faithful recreation of an Arcade classic is coming to the Amiga via Johnny Acevedo(Amiten Games) [BETA UPDATE]

The Commodore Amiga scene has received another hot news story with the first beta tease of a high-performance recreation of the arcade classic, Moon Cresta. Developed by Johnny Acevedo under the Amiten Games banner, this "from-scratch" build serves as a free tribute to the 1980s Nichibutsu original and a salute to François Lionet, the creator of AMOS. Furthermore unlike many modern retro efforts, this project is not a code conversion or a simple port. Developer Johnny Acevedo meticulously reconstructed the game piece by piece to mirror the original arcade mechanics.