Back in 1994, as the Commodore Amiga market faced a steep decline, many highly anticipated titles were quietly abandoned. Among the biggest mysteries was The Blues Brothers: Jukebox Adventure, a promising sequel that completely vanished from the Amiga radar, leaving only SNES, PC, and Game Boy users to enjoy the musical duo. For decades, the game was lost to time until late 2025, when a collector named Denis unearthed an extremely rare preview copy from a bundle of floppy disks bought on eBay and shared it with the preservation site Games That Weren't (link). This incredible archival discovery has sparked a brand-new chapter for the lost title, as dlfrsilver has stepped up to hopefully port the PC version over to the Amiga 1200.
Cuthbert in Castle Wolfenstein - A First Person Shooter has arrived on the Plus/4!
An unexpected homebrew looks to have proven that a true first-person shooter is entirely possible on the Commodore Plus/4. While "Cuthbert in Castle Wolfenstein" isn't an official new Microdeal adventure, it takes the classic hero into entirely new territory. The story unfolds in 1943 while B. J. Blazkowicz is busy fighting Nazis upstairs. Cuthbert thinks it is the perfect moment to slip downstairs and hunt for treasure, but he quickly discovers Dr. Schabbs' secret laboratories, heaps of stolen gold, and a lot more dangerous company than he ever bargained for.
Bobr Hopper - A native AmigaOS frogger like hopper port by angree with an impressive development!
Another Amiga game? Oh Yes! Welcome to Bóbr Hopper, a native AmigaOS port crafted by developer angree. Taking clear inspiration from arcade-style crossing games, the title tasks players with guiding either a beaver or a chicken safely across a treacherous series of roads, rivers, and train tracks. The game features bilingual support in English and Polish and offers two primary modes: a classic endless high-score chaser and a multi-level progression path complete with a dedicated career mode and ranks. While the core logic is a direct, line-for-line replication of the developer’s previous work on handheld retro systems like the SF2000, GB300, and R36S, the underlying engine has been built completely from scratch specifically to squeeze performance out of classic Commodore Amiga hardware.
Command & Conquer - Westwood's hit strategy game is coming to the Atari ST, and it's impressive! [VIDEO UPDATE]
Well this is incredible news ( As if we've not had enough already :p ), as indyjo is bringing the classic real-time strategy game Command & Conquer to the Atari ST home computer. This ambitious project is currently a work-in-progress port of Westwood Studios’ legendary 1995 title, adapting the complex strategic gameplay to a 16bit machine that first debuted in the 1980's. The true marvel of this port lies in its technical adaptation. While the original MS-DOS version relied on 256-colour VGA displays, the Atari ST hardware restricts the visuals to just 16 colours. To bridge this gap, the developer has heavily focused on precision colour reduction, translating the detailed military units and terrains into a vibrant, limited-palette art style. For retro enthusiasts and fans of 16-colour pixel aesthetics, this port promises a unique way to experience a PC gaming masterpiece.
ChromaBlast - A new AI vertical scrolling shoot 'em up for Amiga OCS/ECS and AGA! (BETA)
Developer GuruVision has released a beta demo for ChromaBlast, a new vertical scrolling shoot-em-up for the Commodore Amiga developed through human-AI collaboration with Claude AI. Targeting OCS/ECS and AGA hardware, the game features a combo-driven evolution system where players control the Chromacraft to fight the Grayscale Armada across multiple levels. The project, created by Michele Ferrigno, utilizes custom 68000 assembly and C code to hopefully produce high-performance, OS-independent gameplay on stock A500+ machines.
Midwinter Fan Remaster - A brilliant Amiga game from my youth gets a fan remaster via Steam!
In 1989 a critically acclaimed game for the both the Amiga and Atari ST become a commercial hit with high ratings of well over 90%. Now, Mike Singleton’s legendary vision has returned to PC screens with the Steam early access launch of Midwinter Fan Remaster. This ambitious project brings back a staggering 160,000 square miles of frozen territory to explore, tasking players with building a resistance from 32 distinct survivors to halt an invading army. Because the original game blended strategy, stealth, and first-person shooting long before the industry even had names for those concepts, playing it today feels less like a retro throwback and more like discovering the direct blueprint for titles like Grand Theft Auto.
Bomber Basic Amstrad - A Bomberman clone made in Basic for the Amstrad CPC by Altanerus Dog
Moving away from the 16bit we now look towards the Amstrad with the latest release of Bomber Basic Amstrad, a new creation from Altanerus Dog. Built entirely in 100% Locomotive BASIC, this latest game is inspired by Hudson Soft's iconic 1983 classic Bomberman! What's more it's an incredibly lean 6.3 Kb release that serves as a playful proof of concept by the creator. While relying on traditional two-dimensional arrays and numerous code loops means the action is deliberately slow-paced, delivering a surprisingly addictive and playable experience across 9 distinct levels with an ending.
General of Panzers - An AI hex-based World War II strategy game for the Amiga 1200 (AGA)
A new game for the Amiga albeit done with AI, is Fliegeralarm's latest Commodore AGA title called General of Panzers. Drawing heavy inspiration from the legendary Panzer General series, General of Panzers is a strategic, turn-based World War II simulation built from scratch. Operating on a detailed hex grid with separate ground and air layers, players command an array of authentic historical units—including infantry, armor, paratroopers, and warships—across iconic battlefields from 1939 to 1943. The newly launched version 0.5 demo allows commanders to test their tactical mettle through the first two missions of both the German and American campaigns, all rendered in a 256-colour pallet, complete with music, changing weather patterns, and animated environments.
Zombi - A classic Ubisoft horror with Zombies is coming to the Atari Lynx! (DEMO)
The Atari Lynx has received a slice of retro horror with a new port of Zombi, Ubisoft’s very first action-adventure game from 1986. Originally inspired by George A. Romero's cult classic film Dawn of the Dead, the ground-breaking title has been remade as a demo for the Atari Lynx by developer kikems for the Silly Venture competition, just in time to celebrate the game's 40th anniversary. Recreating the detailed, color-rich world within the handheld's hardware was no small feat. While the system's Suzy chip and central processor handled the game's speed beautifully, the developer faced an immense hurdle fitting the massive graphics, a double-buffered display, and the core CC65 program into a tight 64KB RAM limit.
GLOOMKEEP II - WHAT THE LIGHT WAKES - A turn-based dungeon crawler for the Commodore 64 by J5
The first game for today is GloomKeep II, a rather interesting, turn-based dungeon crawler that flips traditional roguelike mechanics on its head. Serving as a direct sequel, the game picks up right after your daring escape with the stolen Idol of Orcus. Instead of providing safety, this divine relic acts as a glowing beacon of danger. Your goal is to ascend ten treacherous, monster-filled floors to reach the surface before dawn. However, the very lantern that reveals your surroundings also alerts the dungeon's ten lethal guardians to your exact location, turning a classic quest for survival into a high-stakes game of hide-and-seek.
MAGIC 2 : The tech world - A new 48k ZX Spectrum platformer from Mansoft
Moving away from the Amiga and Atari ST we look towards a new game called MAGIC 2: The Tech World, a very challenging new platformer developed by Mansoft for the ZX Spectrum 48k. The game brings back the accident-prone wizard Mordebruk, who has once again managed to land himself in deep trouble. After a spell goes completely awry, Mordebruk finds himself stranded in a bizarre, technologically advanced temporal dimension. Stranded without his usual scroll spells, he must navigate dangerous environments filled with futuristic anomalies to locate four critical components—a monitor, a gear, an energy collector, and a software cassette tape—needed to rebuild a portal device and secure his ticket back home.
Elite Modified - An all time classic gets an Amiga/Atari ST improvement by AtariBaby42
AtariBaby42 has recently rolled out a new mod for the classic space trading game Elite, aiming to bring the Amiga and Atari ST versions much closer to their 8-bit roots with some enhancements to boot. Driven by a long-standing frustration with the original 16-bit releases—specifically how the projectile weapons felt out of place—the creator teamed up with ChatGPT to rewrite the combat mechanics. The newly released playable build swaps out those clunky projectiles for authentic, retro-style lasers. To complete the classic experience, both Beam and Military lasers have been upgraded with brand-new firing audio.
Nelumbo - Amiga Lotus gets a PC modernization via Almost There Games [V2.0 UPDATE]
Almost There Games is back with another nod to a nostalgic classic! Welcome to Nelumbo, a modern reimplementation that pays tribute to an iconic Amiga racing franchise. For decades, the Lotus trilogy stood as the absolute pinnacle of high-speed arcade racers on the system, spanning from the ground breaking Lotus Esprit Turbo Challenge, to the fan-favourite Lotus Turbo Challenge 2, and finally Lotus III: The Ultimate Challenge. Nelumbo brilliantly fuses all three legendary titles into one rebuilt package, hopefully preserving the distinct character of the original releases while introducing modern refinements for today's hardware.












