Solseed: Journey to Spring - An updated retro adventure for the Sinclair ZX Spectrum 128K by marinovic

Solseed: Journey to Spring is an updated release by developer marinovic, delivering yet another brilliant platformer designed specifically for the Sinclair ZX Spectrum 128K. Players will not only navigate a series of classic, screen-by-screen challenges that capture the true essence of vintage 1980s gaming! But there's themed areas such as deep winter woodlands, a heavy snow forest, melting fields, 42 rooms filled with aggressive enemies, environmental dangers, secrets, and branching paths that may lead you closer to your goal or much much further away from it. 

Frogger Junior - Love the classic Arcade frogger? Then check out this new Amstrad GX4000 and ZX Spectrum NEXT game!

Development trio RedBug, Pulsophonic, and TITAN have recently released Frogger Junior, an incredibly charming, modern reimagining of Konami’s legendary 1981 arcade classic. Designed specifically for the Amstrad GX4000, and the ZX Spectrum Next, the game puts a playful spin on the classic game. This time around, players step into the webbed feet of an ambitious young frog entering a high-stakes competition to win her very own property portfolio. The journey is far from a walk in the park; before claiming a prize, the little protagonist must first brave a chaotic, multi-lane highway packed with fast-moving vehicles traveling at wildly unpredictable speeds.

Astro Invasion - A fast-paced space shooter inspired by the 1979 arcade favourite Astro Invader by Stern ( Amstrad CPC, Dragon, Tandy )

Here's another Arcade-like game for you to enjoy, as Tom Gun Software has released Astro Invasion, a fast paced new space shooter designed to put your reflexes to the test. Drawing heavy inspiration from Stern’s beloved 1979 arcade classic Astro Invader, the game throws players straight into the cockpit of a lone starfighter tasked with holding the line against an aggressive alien mothership and its endless, descending swarms. What makes this release particularly impressive is its performance; the entire game is written 100% in pure machine code, delivering buttery-smooth, lightning-fast action whether you choose to command your ship using a keyboard or a classic joystick.

Rollerball CPC - HAL Laboratory's 1984 MSX pinball, now on the Amstrad CPC

Well this is a surprise as I don't usually feature Pinball games, as today saw the release of Rollerball CPC, a brand-new homebrew port of HAL Laboratory’s 1984 classic MSX pinball game. Developed by Oldschool is beautiful with the help of AI, this ambitious project brings the iconic multi-screen pinball experience—complete with its original bumper mechanics, bonus lanes, and scoring systems—to Amstrad CPC hardware for the very first time. Rather than a loose remake however, this version remarkably runs the game's original code directly on the CPC, ensuring the exact ball physics and authentic gameplay that fans fell in love with nearly forty years ago.

The Blues Brothers : Jukebox Adventure - The PC sequel could be getting a full Amiga AGA version via dlfrsilver [DEMO UPDATE]

Back in 1994, as the Commodore Amiga market faced a steep decline, many highly anticipated titles were quietly abandoned. Among the biggest mysteries was The Blues Brothers: Jukebox Adventure, a promising sequel that completely vanished from the Amiga radar, leaving only SNES, PC, and Game Boy users to enjoy the musical duo. For decades, the game was lost to time until late 2025, when a collector named Denis unearthed an extremely rare preview copy from a bundle of floppy disks bought on eBay and shared it with the preservation site Games That Weren't (link). This incredible archival discovery has sparked a brand-new chapter for the lost title, as dlfrsilver has stepped up to hopefully port the PC version over to the Amiga 1200.

Lost in the Middle Ages - Another fantastic game is in the works for the Amiga 500 by HooGames2017

Renowned homebrew developer HooGames2017, the creation behind brilliant Commodore Amiga titles like ARC4NERD, Dr. Dangerous, and Phantom Leap, has officially pulled back the curtain on their latest Scorpion Engine developed project, Lost in the Middle Ages. The upcoming adventure transports players into a classic medieval setting with an intriguing premise. According to the developer, the plot kicks off when a mysterious outsider is discovered in a local village and brought directly before the king. Far from being surprised, the monarch reveals he had long anticipated the arrival of this very stranger, prophesied to become the kingdom's ultimate saviour.

FablePhobia: The Borrowed Morning - An AI short graphic adventure for the Commodore 64 that's worth a look!

Here's FablePhobia: The Borrowed Morning, a bite-sized graphic adventure released for the Commodore 64. In this atmospheric title, players guide a protagonist named Alice through the eerie, hushed corridors of a sleeping house. Following the elusive traces of Pippa, the journey takes players through forgotten rooms, mysterious mirrors, and down into a moonlit well. Despite its brief runtime, the game manages to pack in charmingly distinct native C64 graphics, intuitive choice-driven mechanics, and straightforward puzzles.

Vette! - A 90's game by Spectrum Holobyte arrives on the Amiga via Vesuri


Welcome to the Commodore Amiga port of Vette!, the classic 1991 Macintosh Color street racer. Originally developed by Sphere, Inc. and published by Spectrum HoloByte, this new project brings the full 1.02 version of the game over to the Amiga by executing the original 68000 codebase through a clever custom implementation of the Macintosh system services. Players get behind the wheel of a Chevrolet Corvette to tear across the open streets of San Francisco, choosing from all four original single-player courses. While network multiplayer didn't make the cut, technical execution includes graphics using native bitplanes, a hardware mouse pointer and full audio driven by the machine's signature Paula sound chip.

Cat in the Sky with Diamonds - A colourful psychedelic arcade game for the Amiga by Fourseasons

Another Amiga game has appeared with the latest release of Cat in the Sky with Diamonds, a new title developed by Alberto "BCO" Sgaggero under the Fourseasons banner. Built (more or less) entirely using the legendary AMOS Professional programming language as a family-friendly release for the Amiga 500 . The game throws players into a colourful, psychedelic landscape where they take control of the coolest feline in town. Survival hinges entirely on lightning-fast reflexes and precise timing as players navigate a relentless, fast-paced run dominated by shifting gravity, treacherous obstacles, and precious collectable diamonds.

POW - SNK's arcade beat em up is coming to the Amiga as an AGA edition

ESKAY has announced that he is working on a new project: a native conversion of the classic arcade brawler P.O.W. (Prisoners of War) by SNK. Driven by a childhood love for the game—having owned the original arcade JAMMA board as a teenager—and inspired by prominent scene figures like Hoffman, ESKAY has partially brought the game's first level to life on the Amiga 1200. Leveraging 25 years of professional coding experience alongside cutting-edge AI tools like Claude Code and Codex, the developer meticulously converted the arcade ROM machine code into clean C language. To pull this off, custom scripts extracted map data and sprite behaviours directly from the MAME emulator, while an AI-assisted debugging pipeline continuously cross-referenced the new C code parameters against the original arcade state to ensure absolute accuracy.

Neon Revenant - An in dev native MSX pseudo-3D rail shooter

Something slightly different for this weekend with the experimental tease of NEON REVENANT, an ambitious, native pseudo-3D rail shooter developed by Kanon-AI for the MSX system. Built on the developer's experience creating four previous MSX projects with ASTRA, the game serves as an experimental masterclass in maximizing MSX boundaries. Kanon-AI pushed out four distinct 512 KiB ROM editions tailored to different MSX chipsets, ranging from advanced V9990 and Turbo R setups down to standard MSX2 and humble MSX1 systems. While the more advanced versions feature a three-zone campaign, the MSX1 edition boasts an expanded five-zone campaign culminating in a massive, multi-stage PCG battleship boss fight featuring articulating hulls, recoiling cannon barrels, and a vulnerable pulsing core hidden behind destructible armour.

Ace of Matchball - A rather decent AI Amiga AGA Tennis game by Fliegeralarm Games

Here's another AI marmite game ( love or hate it ) Ace of Matchball AGA, a brand-new tennis simulator from Fliegeralarm Games. A new sports title tailored specifically for stock Amiga 1200 setups equipped with a hard drive and 2 MB of Fast RAM. Players step behind the baseline to experience rapid-fire rallies, serves, and desperate lobs across four distinct venues, including Riviera clay and indoor Arenas. Furthermore the game packs a deep career mode, an integrated world tour tracking system that saves rankings between sessions, and an exhaustive adherence to real-world tennis rules—complete with player stamina mechanics that visibly degrade shot accuracy during punishing, long-winded rallies.

RGB2RTG v0.5 - Redirect your AMIGA 1200 RGB image to RTG display

What looks to be an incredible piece of homebrew software has arrived on Itch.io that could change the game for Amiga 1200 PiStorm owners. Developed by Astair86, RGB2RTG is an unofficial Emu68 fork  designed to redirect the Amiga's native RGB video signal directly into the Raspberry Pi’s RTG HDMI display output. For years, PiStorm users have had to juggle multiple cables, switch inputs, or wait on upcoming hardware solutions like the "Frame Thrower" just to display native Amiga games and demos on the same modern screen as their RTG desktop. This experimental new utility apparently bypasses the need for extra hardware entirely, offering a software-driven bridge that seamlessly swaps between the RTG desktop and native screens on a single monitor.