Thanks to a heads up by Xenomorph we've been told that Andrea "Mr. DVG" Pastore has released their latest game of IL MARINAIO, a brand-new Amstrad CPC release built entirely from scratch in pure Z80 assembly language with the help of AI. Inspired by the iconic 1982 game Popeye from the arcades , the game hopefully captures the charm of the original. Players step into the shoes of a lovesick sailor tasked with catching hearts, musical notes, and love letters dropped from above by his sweetheart, all while staying clear of the freezing waters below. Standing in his way is a brutish bully who stalks the stages, alongside a bottle-flinging witch who begins hurling bouncing skulls at higher difficulty rounds. Fortunately, the classic spinach power-up makes a welcome return, granting temporary invincibility and allowing the nimble sailor to knock his rival into the sea with a satisfying punch.
Skyshift - This Arcade inspired Amstrad Shooter by TITAN looks well worth playing!
A rather fabulous arcade-inspired shooter has been released for the Amstrad CPC by Titan. Titled as 'Skyshift', the project draws heavy inspiration from classic vertical shooters like 1943. To maximize programming efficiency and ensure crisp readability on the Amstrad CPC, Titan has said that they have opted for a specialized 128x256 pixel gameplay window running in the Amstrad's distinct Mode 0. The game introduces players to a World War I Allied flying ace who, while dogfighting over the front lines in the spring of 1918, is suddenly swallowed by a bizarre, luminous cloud. He emerges into a radically changed sky, facing hyper-advanced, propellerless enemy aircraft that far outclass his fragile biplane.
Kizuna - Another monochrome game appears and this time for the ZX Spectrum by Xeif
A new monochrome platformer has sliced its way onto the ZX Spectrum, courtesy of developer Keif. Titled as 'Kizuna', this stylized black-and-white release frames its story through the lens of a classic comic book, using expressive pixel art to transform each game screen into a comic panel. The story follows the ninja Hanzo on a high-stakes mission to escort a young girl named Hana through a treacherous world cloaked in shadow. Rather than relying solely on mindless combat, the game challenges players with varied gameplay scenarios and obstacles that require patience, and clever problem-solving to overcome.
Tiltrune - A room flipping puzzler for the Amiga and C64 by AI/Gaboo Arts Entertainment
Gaboo Arts Entertainment with the help of AI has released Tiltrune, a clever new gravity-shifting puzzle game simultaneously targeting both the Amiga and the Commodore 64. The core mechanic turns the entire room into a mechanism, allowing players to rotate the screen left or right by 90 degrees. This rotation alters gravity, causing the explorer, crates, and gems to tumble into completely new configurations, effectively transforming what was once a blocking wall into a walkable floor. To succeed, players must meticulously plan their moves, pushing crates into position to absorb dangerous falls, dodging lethal spikes, and collecting every single gem before charting a path to the green exit.
The House on the Borderland - First person survival horror game for the C64 by AI/Michael Cox
Another C64 game to play with the release of The House on the Borderland, a first person survival horror game created by developer Michael Cox. Drawing direct inspiration from William Hope Hodgson’s classic 1908 novel, the game tasks players with a desperate stand to protect their home, their sister, and their loyal dog from an onslaught of marauding swine-things. Survival hinges on enduring three brutal nights of siege, where daylight hours must be carefully spent resting, repairing fortifications, and tending to the wounded. Compounding the tension is a strict lack of re-supply, forcing players to meticulously ration their starting stock across the entire ordeal while managing a unique "dread" meter. If this gauge climbs too high due to darkness, eerie silence, or structural damage, your character's perception will warp, leaving you completely paralysed by fear.
Caveman - Dodge prehistoric creatures in this new arcade game from Bonnette2020
Welcome to 'Caveman' (also known as Cavernario), a vibrant new C64 title from developer Bonnette2020 that has already captured top honors in the retro community. Programmed in C and compiled using the modern Oscar64 toolchain, the game recently secured first place in the Independent Video Games Category at the FlashParty 2026 demoparty in Buenos Aires. The title beautifully channels the spirit of 1980s arcade classics, blending colorful graphics and fluid animations with puzzle-solving elements.
The Legend of the Little Chicken - Another fabulous ZX Spectrum game from Furillo Productions
Furillo Productions has unleashed They Called Him El Pollito (The Legend of the Little Chicken), a vibrant new shoot 'em up that injects a heavy dose of Spaghetti Western flair for the ZX Spectrum. Set in the lawless badlands of Bernard Valley, the game casts players as a feather-ruffling vigilante known simply as "The Chick." When the local schoolteacher and ultimate love interest, Rosita, is abruptly kidnapped, our gunslinging hero must hit the trail to rescue her. Rumours point to the notorious "Joe the Mad Miner" as the captor, but a deeper conspiracy suggests a much more powerful puppet master is pulling the strings from the shadows of this dusty frontier.
Ghouls 'n Ghosts - Modern Vintage Gamer sets out to improve an Amiga port of an Arcade classic
The 1989 Commodore Amiga port of Capcom’s arcade classic Ghouls 'n Ghosts looks to be getting a face-lift courtesy of Modern Vintage Gamer. While the original Software Creations port—published by U.S. Gold—was a respectable attempt for its time, it famously suffered from a common issue among era-specific ports by failing to utilise any of the Amiga’s powerful custom hardware. The new enhancement directly addresses these shortcomings by injecting vibrant copper skies, an optimised, faster renderer, and a much-needed splash of colour into this classic game. Visually, the upgrade completely transforms the experience to introduce silky-smooth 50 Hz scrolling, fluid object motion, and a hardware-sprite-based Arthur.
Big Ball Back Breaker - Bouncing balls in this new Commodore 64 game by Richard Bayliss of TND
For those of you who hate AI will be pleased to know that The New Dimension (TND) has officially launched Big Ball Back Breaker, a hectic and addictive new arcade title for the Commodore 64 developed by the prolific Richard Bayliss. Bringing a dose of bizarre madness to the classic C64, this energetic "run, jump, and collect 'em up" spans 16 action-packed levels of ball-dodging chaos. Players are treated to a polished package right from the start, kicking off with an eye-catching cartoon-style loading bitmap illustrated by Alf Yngve, alongside a slick front-end presentation and a competitive high-score table to track the best runs.
Lost Souls - Arcade horror from Megastyle for the C64 ( preorder boxed via Bitmap Soft)
Fancy playing another creepy game for Halloween weekend, then Megastyle has you covered with their latest game Lost Souls, an atmospheric arcade horror game that tasks players with saving a spirit trapped between worlds. Set within a forgotten, whisper-filled graveyard, the game requires players to brave a haunted path to ignite 25 lanterns resting upon ancient gravestones. However, players must work quickly against a strict time limit; all the lanterns must be lit before the clock strikes midnight, or the lost soul will remain trapped in the darkness forever.
The Legend of Zelda - Nintendo's hit game comes to the Commodore 64 via Goldfinger
The iconic NES classic The Legend of Zelda is making its way to the Commodore 64, thanks to a dedicated new port by developer Goldfinger. Built using Aldo Núñez’s commented Assembly source code from GitHub, this project aims to cram Nintendo's massive adventure onto an Easy Flash 3 cartridge. While Goldfinger’s current build slightly exceeds the original NES version's 128 KB limit, they plan to optimize and claw back precious memory during development. The game features full NTSC and PAL auto-detection, and features a complete overworld, dungeon levels, scrolling rooms, functional item screens, and progress saving directly to the cartridge.
Super Mario Land ZX - Gameboy Super Mario Land arrives on the ZX Spectrum via AI/kirby2000
Kirby2000 has released a public beta of Super Mario Land ZX for the ZX Spectrum 128K. This AI demake crams Nintendo's entire 1989 Game Boy launch title into a single 128K load. Players can tackle all 12 levels across four distinct worlds using either a keyboard or a Sinclair joystick. Every single element of the original looks to have been converted, including the memorable submarine and aeroplane shoot-’em-up stages, alongside 18 tunes rearranged for the Spectrum's AY audio chip. While the game is in beta however, the creator is currently seeking community feedback on this early build, expressing a particular interest in how the software performs when running on real, hardware.
Cauldron - Halloween Edition - A brilliant game from the 1980's gets an improvement via AI/Devil-System
Devil-System has resurrected Palace Software’s 1985 classic with the release of Cauldron: Halloween Edition for the Amstrad CPC. Originally designed by Steve Brown and Richard Leinfellner as a genre-blending platformer and horizontally scrolling shoot 'em up, the game follows a witch's perilous quest to defeat the "Pumpking" and claim her title as the Witch Queen. While the original release garnered praise for its dual gameplay modes and visuals, it was notoriously infamous for its punishing, excessive difficulty. This new edition helps that issue by packing in three distinct difficulty levels, a dedicated training mode for relaxed exploration, a built-in map, and modern conveniences like a pause feature, a high-score table, and essential game-saving capabilities across four supported languages.












