The latest release for the Commodore VIC-20 is a new conversion of the legendary 1982 arcade hit BurgerTime, originally designed by Data East. Developed by Beamrider, this port was built entirely from scratch using Assembly language. Writing the software in raw machine code allows the title to bypass standard performance limits, offering expanded VIC-20 owners a remarkably smooth and faithful recreation of the coin-op classic on this particular hardware.
Shinobi - A proof of concept for the Amiga, as the original version was graphically terrible!
Thanks to @PixelCNinja and Saberman, I’ve learned that Str1der has shown a work-in-progress proof of concept for Shinobi (1989) on the Commodore Amiga 500. While the project began when the developer experimented with recolouring visual assets from the Sega Master System version , he found the updated aesthetic was so compelling that it inspired him to work on this version of Shinobi. Currently, Joe Musashi's movements and an expansive 8-way scrolling map function seamlessly, demonstrating the stock A500 hardware's impressive ability to process a fast-paced action environment.
TX-1696 - A nod to Shoot 'em up classics for your ZX Spectrum Next [UPDATE]
Yet another Shoot 'em up to grace our home computers, is the awesome looking side scrolling Shoot 'em up of TX-1696 by Lucky Red Fish for the ZX Spectrum NEXT. A game that is a nod to classic retro games such as R-Type and Project-X, to modern inspirations such as the fabulous Super Hydorah. While the game is available to purchase at the link below, for those of you are unsure if it is that good, then check out the feedback such as "Don’t purchase this on a ‘skool night’. I purchased this on a Thursday night and could barely work on Friday" and "The game is excellent and a nice nod to the past, with hints of Xenon2: Megablast".
Mort & Phil - An Amiga game that pays tribute to the late master Francisco Ibañez Talavera
While we have featured this game a little while ago, today's the day that Mort & Phil, a game developed by Amiga Factory using the REDPILL engine has been updated with a new OCS build. This title serves as a heartfelt tribute to the legendary cartoonist Francisco Ibáñez Talavera (1936–2023), the creator of the iconic comic duo. The project is an adaptation of a 2006 mobile game originally crafted by M-solutions and B.R.B. Internacional, which achieved global reach across more than fifty countries and five continents.
ZXGolf - Lets play some Golf in this new ZX Spectrum 128k game by Menyiques
Well here's something you don't see every day on IndieRetroNews a new golf game for the ZX Spectrum. Welcome to ZXGolf by Menyiques, a next-generation sports simulation for the ZX Spectrum 128K that utilizes advanced techniques like memory bank paging and ZX0 compression to deliver a single-load experience with continuous AY music. The game features two 18-hole courses (Japan and USA) with detailed terrain, featuring a two-button, 14-club, two-player, or intelligent AI-driven, stroke-play system.
Retrogods - A blend of strategic stealth and time-manipulation mechanics in this new plus/4 preview
The Commodore Plus/4 has recently received a playable build of Retrogods. Developed by System Syndrome, the title first generated excitement last year after debuting as a preview entry among five competing titles at the prominent Arok party game development competition. In this fresh tease, players control Grágel, a digital wizard who possesses the unique ability to rewind time by eight seconds, as he navigates a collapsing virtual realm. Grágel is joined on his quest by a small mouse companion named Rudin, who specializes in sneaking into tight spaces. Together, the duo must gather scattered runestone pieces to secure their escape while evading An Fuath, a massive, logic-driven Golem boss tasked with wiping out unapproved code.
Apidya' Special - An authentic, 24-bit pixel remake of a classic Shoot 'em up is still coming and we have exclusive footage!
This month alone we've seen some real bangers of hot news stories, from the bullet hell shooter Mega MILV for the Amiga, to the modernized remake of Ruff 'N Tumble for PC. Well, here's another one that is sure to be a big hit! As I've been informed that 'Apidya Special' by ININ Games, is not only still coming still coming to consoles and PC August 2026. But as of today, we have some exclusive gameplay footage for you from Saberman. A game that is described as, "an authentic, 24-bit pixel remake of an incredible 90's Shoot 'em up. No 3D models, no AI upscaling—just handcrafted pixels and passion with an exclusive Chris Hulsbeck original soundtrack"!
Vulgus - A nice little Arcade shooter has been released for the Amiga via JOTD and team
JOTD is on fire with all these Arcade to Amiga ports, as he has now made available the Commodore Amiga AGA port of Capcom’s classic arcade shooter, Vulgus. Released by Capcom in 1984, Vulgus holds a historic spot as the company's very first video game. This classic vertically scrolling shoot-'em-up puts players in the cockpit of a fighter ship blasting through waves of hostile alien ships and geometric fortresses. The gameplay is fast and straightforward, defining early arcade action with a dual-weapon system featuring standard lasers and limited, high-powered missiles. With looping stages and catchy chiptune soundtrack this laid the crucial groundwork for Capcom's future legendary shooters like 1942.
Chromo Shock Reloaded - A side scrolling shoot 'em up for the C64 by cristiancubillos
Okay, that's enough Arkanoid for now. While looking through the itch.io website, we came across a new game called Chromo Shock Reloaded, a homebrew shoot-'em-up tailored specifically for the Commodore 64 by cristiancubillos. True to its old-school roots, the title favors pure, unadulterated arcade action as you jump straight into the cockpit of a starship with a single, clear objective: pull the trigger and obliterate waves of incoming enemy ships.
Destroyer Ball - Another Arkanoid clone makes an appearance, and this time for the Amstrad CPC Plus/GX4000!
It's a double Arkanoid clone bonanza! As previously we had Brick Blaster by Issalig, and now we have Destroyer Ball GX, a new homebrew title developed by ShaCPC for the Amstrad CPC and GX4000. Based on an original BASIC block-breaker published in the Amstrad Personal magazine by Rubén and Jorge Rodríguez Rengel, this enhanced CPR version pays homage to the legendary 1980s arcade smash Arkanoid. Players navigate a transformable paddle through eight initial stages of increasing difficulty, featuring remarkably vibrant visuals for its class. Once the baseline levels are cleared, the action intensifies as the game randomly cycles through the map pool, challenging players to survive as long as their five-life reserve allows.
The Shaft - Do you feel shafted? Then try this new Amstrad CPC game released by Revive8bit ;)
Revive8bit has recently released The Shaft, an ambitious dystopian platformer for the Amstrad CPC that follows a low-level mechanic ascending through a strictly tiered underground society after discovering a, hidden, life-altering secret. Featuring its own Amstrad CPC physics, a 59-level climb, and a cable lasso to neutralize foes, the game focuses on navigating environmental hazards, complex, color-coded key puzzles, and managing health and lives to reach the surface of The Shaft.
Brick Blaster - A rather decent Arkanoid clone arrives on the Amstrad CPC by Issalig
It's the turn of the Amstrad CPC to get a new game, as I've been informed by XeNoMoRPH that the Arkanoid clone called 'Brick Blaster' has been released. Built using the powerful CPCtelera framework, this high-octane project delivers an upgraded take on traditional brick-breaking action. Players can look forward to navigating through 10 meticulously designed stages, culminating in an intense showdown against a custom-coded final boss that boasts its own unique artificial intelligence and defeat sequence. The game goes further for Arkanoid fans with refined physics, ultra-smooth paddle movement, and an array of game-altering power-ups. Catering to all players, the game includes three distinct difficulty settings alongside a fully automated demonstration mode where the software showcases its mechanics by playing itself.
Ruff 'n' Tumble - An incredible Amiga game comes over to modern systems
The classic 1994 Amiga action platformer Ruff 'n' Tumble has unofficially arrived on Windows and Linux, bringing the complete and incredible Amiga game to modern gaming systems. Originally developed by Wunderkind and published by Renegade Software, the acclaimed title was celebrated as one of the Amiga's premier platformers due to its rapid pace, amazing graphics, stunning animations, expansive levels, and satisfying run-and-gun gameplay. This faithful modern reimplementation allows a new generation of players to experience the simple joy of sprinting, leaping, and blasting through an Amiga masterpiece.












