Developer lisoform2003 has released a Level 1 demo for ChromaBlast, a new vertical scrolling shoot-em-up for the Commodore Amiga developed through human-AI collaboration with Claude AI. Targeting OCS/ECS and AGA hardware, the game features a combo-driven evolution system where players control the Chromacraft to fight the Grayscale Armada across five levels. The project, created by Michele Ferrigno, utilizes custom 68000 assembly and C code to produce high-performance, OS-independent gameplay on stock A500+ machines.
Stunt Car Racer running at a super smooth 60fps on the Amiga? [BETA UPDATE]
In the late 80's, Geoff Crammond released the incredible game of ' Stunt Car Racer '. It involved you the player, racing around a 3D track in a first person view using a vehicle which had boost capabilities. It was also one of the greatest racing games ever released and what made it so great was the fact that all of the tracks were like rollercoasters, with such dangerous driving and incredible heights involved it would've killed anyone if it was real life. But this month as a bit of a shock, a coder by the name of Vesuri looks to be working on an Amiga version of Stunt Car Racer that's running at a smooth 60fps. Something Amiga owners have been wanting for a very long time.
Wee Ninja - A great Mario style platformer for the Atari XL/XE and 5200 by Playsoft
Playsoft have released a number of games over the years, from Blowsub on the Atari 5200, to the Atari 8bit hack of Donkey Kong by Darryl1970. Well it's time for the Atari 5200 to get a new game announcement, as Playsoft has released the eagerly awaited high quality Mario styled platformer of 'Wee Ninja'. A game in which your character can headbutt blocks, collect power ups and even throw ninja death squares at enemies. To coincide with this news, provided below is the latest footage by Saberman.
Super Street Fighter 2 Turbo is coming to the Commodore 64/128 by RetroGL! [UPDATE]
With the amount of news stories throughout the last week and the weekend just gone, you'd think we'd take a break, but not so! As waking up this morning, and waiting for the Caffeine to kick in, I was surprised to learn that RetroGL is still aiming on bringing Super Street Fighter II Turbo over to the Commodore 64 using his RetroFighter engine. An engine that was also used in the more recent homebrew C64 hit of SNK vs CAPCOM. To coincide with this news, Saberman has provided a new video of the demo, but lets just hope that further demos are not magazine exclusives and can be enjoyed by all.
Axis - Escape the Aliens in this new C64 port from AnyStone Games
The Commodore 64’s library has grown even bigger today with the official release of Axis, a high-stakes "escape" title developed by AnyStone Games. Born from the legacy of Zsolt Bertók’s (Bery) original Videoton TV Computer game of the same name, this modern C64 rendition was crafted using the powerful TRSE (Turbo Rascal Syntax Error) development tool. In a departure from the typical "run-and-gun" action found on the platform, Axis strips the player of all weaponry. There is no shooting or fighting here—our protagonist must rely entirely on speed, timing, and nerves of steel. The objective is simple but daunting: navigate through 10 perilous sectors to find the exit door that can only be opened with the right key card.
Astro Warrior - A classic Sega Master System game arrives on the ZX Spectrum NEXT
The ZX Spectrum Next library continues to grow, this time breathing new life into a Sega classic. Developer dave18 has successfully ported the iconic Sega Master System (SMS) shooter called Astro Warrior over to the Next, a project born out of a nostalgic desire to test the architectural boundaries between the two machines. The developer chose Astro Warrior because it was the first game they ever owned for the SMS. While the port was created "just for fun," the result is a polished conversion that highlights the impressive technical overlap between the Sega and the modern(like) Sinclair hardware.
Alien Breed as a demake demo for the ZX Spectrum 128k looks seriously cool
The legendary 1991 Amiga shooter Alien Breed has unofficially landed on the ZX Spectrum 128k in a new, high-performance demake demo. Developed as a "loose adaptation" rather than a carbon copy, this project aims to fill a long-standing gap in the Spectrum’s library: the lack of fast, fluid, top-down shooters with full-screen scrolling. While the original Alien Breed was one of the games that put Team17 on the map, this demake brings that same intense sci-fi atmosphere to the humble Speccy. The developer noted that the goal was to capture the "fast and fluid" feel of the 16-bit original, leveraging the advanced capabilities of the ZX Spectrum 128k.
Zippy Race is being ported over to the Amiga 500 by Modern Vintage Gamer [UPDATE]
Shock!! This isn't a JOTD Arcade to Amiga port! As I've found out from Walter Mamo that Modern Vintage Gamer is still working on an Arcade to Amiga port of the top down racing game called 'Zippy Race', also known as MotoRace USA in the states. A game in which the player controls a racer who must travel on a motorcycle from Los Angeles to New York City. To coincide with this news, MVG has provided a long video showing how the game came to be and the current progress.
Celeste - Rage inducing platformer for the Amiga by Paweł Juen Nowak
Developer Paweł Juen Nowak has began porting the challenging Pico8 platformer Celeste to the Commodore Amiga, designed to display using C2P techniques which necessitate a higher-powered processor for smooth gameplay. While running well on a 50MHz 060, the port requires feedback from users on various configurations to determine optimal performance, particularly for the provided fast version using frame skipping. Download the port and share testing results to help optimize this demanding Amiga title.
Lincity - A SimCity style game is in development for the Amiga 68k by paulthetall
While the Amiga is legendary for its library of fast-paced action, platformers and shoot 'em up's, developer Paulthetall has introduced a change of pace for the platform with his new game called 'Lincity'. A free and open-source construction and management simulation game, which puts the player in control of managing a city's socio-economy, similar in concept to SimCity. A game that was originally for Windows and later also Linux and BeOS. Now...Its also ported to and available for 68k Amiga!
Kick Off 2 CV - 2026 GFX Restyle gameplay - KONEY-SCANLINES is working on a graphics fix/restyle of the Amiga Competition Version.
The Amiga’s competitive football scene looks to be receiving a significant visual boost with the upcoming demo of a new graphics fix and restyle for the Amiga Competition Version of Kick Off 2. Developed by KONEY-SCANLINES, the project—titled Kick Off 2 CV—is based on the robust Amiga KO2CV v1.37 framework and aims to unify the visual identity of the legendary franchise. While we don't when it's going to be released, provided below is the latest footage as well as some details.
Dunjons - A small turn-based dungeon hack/slash from Zooperdan for the Amiga
The Commodore Amiga scene continues to thrive in 2026, and the latest entry to the library is Dunjons, a light, turn-based dungeon crawler from developer Zooperdan. Created using AmiBlitz3 for the Retro Programmers Inside (RPI) and Phaze101 Maze Game Jam 2026, this hack-and-slash title brings modern tactical depth to classic hardware. Please note generative AI has been used to make the foundation of some images, but they have been heavily modified, and tilesets by pebonius and A* pathfinding from appnjoy have also been heavily modified.
TapJewels - A Match-3 diamond/jewels style game is coming to an Amiga near you
The Amiga scene continues its impressive overload of homebrew announcements, as developers Thomas Claus and Frank Menzel of EntwicklerX announce their latest project, TapJewels for the Commodore Amiga. Described as "another addictive Match-3 diamond/jewels style game for your Amiga Computer," this new title brings polished casual gaming to the platform as the creators first small commercial game for this classic computer. As in their words "We aim to improve our programming and graphics skills with each project and gradually build up the quality and scope of our games. This is the next step on our journey".
Alien The Xenomorph - A high grade Amstrad CPC Alien game released by CapaSoft!
CapaSoft Unleashes Sci-Fi Terror with 'Alien The Xenomorph' for the Amstrad CPC! The Amstrad CPC library continues to expand with its latest high-quality addition, Alien The Xenomorph. Developed by CapaSoft, this atmospheric title puts a dark twist on the survival-action genre by casting the player not as the hunted, but as the galaxy's most feared predator. To coincide with this fantastic news, make sure to check out the latest videos by Saberman and Xenomorph. You'll not want to miss out on this one.
Jail Break - A 1986 Arcade game is still coming to the Amiga via JOTD [UPDATE]
Well this is brilliant news, as I found out yesterday by a good friend of ours that the 1986 Arcade game called 'Jail Break', which was also released on many different systems such as the Amstrad, C64 and ZX Spectrum, is still coming to the Amiga as an arcade conversion/port by JOTD. The same developer who also released many other games such as Elevator Action, Super Xevious 1200, Hyper Sports and many more. In light of this news, provided below is some early footage from the game which wasn't created using the Scorpion Engine ;).














