Bruce Lee II - Bruno R. Marcos unofficial PC sequel comes to the Amstrad CPC via RetroReal Games

RetroReal Games has released an Amstrad CPC conversion of Bruce Lee II, bringing the fan-made sequel directly to the classic CPC that initially inspired its aesthetic. The franchise’s history dates back to 1984 when Datasoft published the original Bruce Lee, a smash-hit across 8-bit microcomputers. That title achieved its notable success through a finely tuned blend of combat, exploration, and platforming. A massive part of its classic appeal was the non-stop, hectic interaction with two recurring adversaries—the nimble ninja and the brute green Yamo—all framed within a highly accessible level layout. As noted by the website, When U.S. Gold distributed the original Amstrad CPC version, it stood out as a community favorite for its incredibly responsive controls and exceptionally vibrant palette.

Vespertino - This upcoming Racing Simulator for the Amstrad CPC looks incredible


If you thought Alien 3 and Xevious 128k was going to be the only highlight this year, then prepare for a shock. As we've just been tweeted via a good friend of ours that the upcoming Amstrad CPC racing game called 'Vespertino World Racing", is not only still being worked on, but as of this week a new trailer has been launched showing just how good this game looks. Yes indeed from the same team who worked on the amazing Amiga to Amstrad CPC port of Pinball Dreams and through 28 years of productions for several productions, comes a new game that will apparently eclipse them all!

Arlasoft Soccer - A Sensible Soccer game has arrived on the C64 and it's GOOD!

A legendary football game has unofficially made its way to the Commodore 64, courtesy of Arlasoft. Titled Arlasoft Soccer, the ambitious project represents the culmination of five years of planning to port the iconic Sensible Soccer to the Commodore 64. While mimicking the game's visuals was a straightforward task, capturing the precise, unmistakable physics and player movement required deeper insight. The breakthrough came when the development team behind SWOS2020 shared a reverse-engineered C++ source code and extensive systems documentation, providing the vital technical blueprint needed to accurately replicate this classic game.

Starforce - A fantastic 1980s Arcade shooter for the Amiga AGA via Acidbottle

Acidbottle is no stranger to IndieRetroNews, especially with the recent news story about two Arcade games for the Amiga, Defender and Centipede(beta).  Well, today he's turned his attention to the 1980s arcade hit, Starforce! A new game that began with an early Scorpion Engine prototype, that later ended up being completed with modern AI tools that accelerated and finalized the process. To coincide with this news, Saberman has shown off the latest gameplay footage from the recent 1.0 build.

Addams Family Amiga: The Backgrounds Edition - OCS and AGA Amigas, now with restored backgrounds!

EAB member DJ Mike has announced a major breakthrough for Amiga owners, revealing a heavily modified "Backgrounds Edition" of Ocean's classic 1992 tie-in game, The Addams Family. This project rectifies a decades-old disappointment. When the original game launched across multiple platforms in the 16-bit era, the Amiga port notoriously lacked the detailed background artwork present on rival systems. Prompted by a discussion on the English Amiga Board (EAB) forums, DJ Mike reverse-engineered the game's code, discovering a startling secret: the original developers actually programmed the backgrounds to render, but the code ultimately ignored and overwrote them before they could reach the screen.

Dig Dug & Mario Bros - Two Arcade classics ported over to the Amiga/Atari ST via AI by TjLaZer

Welcome to the Commodore Amiga port of Namco’s 1982 arcade classic, Dig Dug, rewritten for OCS/ECS or AGA, 512K chip RAM by developer TjLaZer with the assistance of modern AI tools. This conversion brings the Arcade classic to the Amiga, featuring original graphics, accurate round layouts, and iconic sound effects. Players can expect all the classic gameplay mechanics, including ghosting enemies, fire-breathing Fygars, falling rocks, and a high-score table for the top five diggers. Lastly, the game automatically detects and adjusts for PAL and NTSC systems—providing a side-panel score view on PAL and a scrolling display on NTSC—while maintaining the arcade’s true 60Hz speed across both formats.

Gun Smoke - 1980's Arcade Western has arrived on the Amiga (AGA) via Modern Vintage Gamer [UPDATE]

Modern Vintage Gamer who was behind the recent Amiga port of Zippy Race—a project that quickly became a fan favourite among our IndieRetroNews readers—has now released Capcom’s legendary 1985 Wild West arcade classic, Gun.Smoke for the Commodore Amiga AGA. Originally designed by Yoshiki Okamoto, the iconic vertical scroller put players in the boots of bounty hunter Billy Bob as he hunted down dangerous outlaws using a distinct three-button directional shooting mechanic. The original coin-op was a commercial hit, ranking as Japan's sixth highest-grossing table arcade game by the first half of 1986, and this new Amiga version aims to capture that exact high-stakes energy.

Alien 3 - Probe Software's Alien platformer arrives on the Amstrad CPC Plus!

Well, here's something I didn't expect to see today, an adaptation of Alien 3 for the Amstrad CPC Plus! Decades after Probe Software released it back in the 90's for the C64, this project ports the Commodore 64 version over to Amstrad's enhanced 8-bit hardware. Rather than offering a standard, sluggish port, the creators have given the game a visual identity of its own. Utilizing the Amstrad Plus's specialized hardware sprite capabilities, it renders Ellen Ripley, the Xenomorphs, stage Guardians, and weapon bursts cleanly on screen. These sprites operate on a dedicated palette completely detached from the background scenery, allowing for beautiful contrast while the action glides smoothly across the screen via fine hardware pixel scrolling.

PANG - An arcade classic could be coming to the Sega Mega Drive

In 1989 the Mitchell Corporation released the top of its class Arcade game ' Pang ', which was later ported over to a multitude of systems by Ocean including the C64, Amstrad CPC, ZX Spectrum Amiga, MS-DOS and Atari ST. In this up to two player game you had to destroy bouncing balloons terrorizing global landscapes, but had to be really careful as most of them when shot split off into smaller but even more balloons! Now thanks to DavidGames with the help of AI, this fantastic Arcade classic could be coming to the Sega Mega Drive.

Cho Ren Sha - A X68000 Shoot 'em up arrives on the Amiga and it's impressive!

The legendary 1995 Sharp X68000 vertical shoot 'em up Cho Ren Sha 68k has un-officially made its way to the Commodore Amiga, thanks to a brilliant new port by developer apolkosnik, with the help of AI. This ambitious release brings Famibe No Yosshin’s iconic shooter to life by running the original game code directly on Amiga systems equipped with a 68020 CPU or higher. The software cleverly emulates the X68000's custom hardware on the fly, delivering vibrant visuals through either standard AGA chipsets or RTG graphics cards.

Phil Searching for Mort - A faithful Next conversion of the classic 1988 ZX Spectrum isometric adventure!

The ZX Spectrum Next has just got a dose of classic Spanish comic book charm with the release of Phil Searching for Mort by MJB Software. This ambitious new title is a faithful Next conversion of the classic 1988 isometric adventure originally crafted by legendary graphic artist Alfonso Fernández -AF- called En Busca de Mortadelo! Inspired by Francisco Ibáñez’s iconic, slapstick-heavy Mortadelo y Filemón comic series, the game tasks the bossy, short-tempered Phil with rescuing his tall, master-of-disguise partner, Mort, who has been turned to stone by a gang of ruthless villains. To break the curse, Phil must first navigate a treacherous labyrinth to free the eccentric Professor Bacterio, the only man capable of brewing the magic reversal potion.

Lifeforce (Salamander) - 1980's scrolling shooter by Konami for arcades gets an Amiga port via TjLaZer

The legendary 1986 Konami arcade classic Life Force (Salamander) has made its way to the Commodore Amiga, thanks to a brand-new homebrew port by developer TjLaZer with the assistance of AI. Released as version 1.0, this adaptation brings the iconic Gradius spin-off to the Commodore AGA, including the A1200 and A4000. Players can finally experience the game's two-player cooperative action and its unique mix of horizontally and vertically scrolling stages right on their classic hardware. The conversion faithfully captures the tense sci-fi action and the simplified power-up mechanic that helped redefine the shoot-'em-up genre forty years ago.

Ash - A lovely looking Amiga platformer based on the Norwegian folk tales of Askeladden is teased [UPDATE]

Welcome to Ash, an ambitious new platformer currently in development for the Commodore Amiga by Thomas Mayer Foss. The game draws deep inspiration from Norwegian folklore, centering on the traditional tales of Askeladden. Players will guide the underestimated youngest brother on a grand quest to win a princess and half a kingdom. To overcome the game's various obstacles, players can dynamically swap between three unique companions met along the way: the Stone Eater, the Light-Footed One, and the One of Thirteen Winters and Seven Summers, each possessing distinct abilities essential for progression. The adventure will span five beautifully detailed worlds, guiding players from dense forests and rugged mountains up into the clouds, ultimately leading to a final showdown at the king's court and the mountain troll's lair.