Tiny Pixel Adventure - A classic pixel retro game that will captivate you for the Amiga! [UPDATE]

Thanks to Saberman contacting us late last night, we have been told that the developer HooGames2017, who created the awesome scorpion engine based game of Dr.Dangerous, has made available the brilliant Commodore Amiga game of 'Tiny Pixel Adventure'. A game in which the dev says "Welcome to the colorful and dangerous world of Tiny Pixel Adventure, a classic pixel retro game that will captivate you!". To coincide with this news, we've got a new video from the latest version that's available to download right now!

THE 800XL - A faithful recreation of Atari's best-selling 8-bit home computer via Retro Games Ltd

While I tend not to feature hardware anymore, I just had to give a shout out to Retro Games Ltd, as they have announced a partnership with Atari to release THE 800XL, a full-sized hardware recreation of the iconic 1980's 8-bit home computer. Scheduled to launch on April 23, 2027, this upcoming system honors the trailblazing machine that originally introduced millions of households to video gaming, early programming, and creative coding. Built to capture the nostalgic magic of the classic unit, it balances historical accuracy with modern convenience. The replica boasts a fully functional mechanical keyboard, and a working cartridge slot, alongside an updated HDMI video output and 25 pre-installed classic games.

Hyper Runner - A wicked sci-fi racer for the Amiga AGA by Raster Wizards


I used to love playing racing games such as Outrun, Lotus or even XJ220 on the Amiga. It was a time that gave me the feeling of intense speed and near misses without driving a real car and ending up in the local clink. Thankfully if you too like games like that, or even ones with a more science fiction element to them, then make sure to check out Hyper Runner; A sci-fi racer for the Commodore Amiga AGA by Raster Wizards that's available as a digital download and as a boxed edition. If that doesn't pull you in, then come and check out the latest launch trailer as well as game details below.

Bruce Lee - A personal favourite of mine ;) arrives on the Amiga via Tim Kovack

A personal favourite of mine with many hours spent playing it on the Amstrad CPC, has appeared as a port on the Commodore Amiga from Kagesan's Sega Master System 2015 version, with the recent release of Bruce Lee. Developed for the classic Amiga OCS with just 512k of RAM by Tim Kovack, this conversion brings the beloved 8-bit hit over to Commodore’s 16-bit machine with full NTSC and PAL support. Instead of rewriting the game from scratch, the developer translated the original Master System game logic directly from Z80 assembly code to 68000 machine language. This method ensures that the core mechanics, timing, and gameplay feel identical to the console edition. When loaded up on an NTSC Amiga, the game hits a smooth 60 Hz to match the original console's velocity, while PAL region systems run the title at 50 Hz—resulting in a roughly 17% slower pace that perfectly mirrors how the game behaved on European Master System consoles.

Double Dragon - A classic 1980's beat 'em up but with a twist! (PC)

The legendary 1980's beat-’em-up franchise has been reimagined in the form of Double Dragons, an ambitious new PC release designed as an alternate-history sequel to the series’ first two mainline entries. Billed as a love letter to original creator Yoshihisa Kishimoto, this championship-edition brawler imagines an alternate timeline where Japan's Technosoft stepped up to challenge Capcom’s Final Fight crown. Treating the original games as post-apocalyptic New York folklore, this instalment promises a definitive, untold story line, complete with a proper conclusion and a sharp twist ending. Alongside upgraded pixel art and quality-of-life gameplay enhancements, the title features an expansive campaign spanning 6 major missions and 14 distinct levels, packed with more weapons, bosses, and enemy variants than ever before.

NYBBLE & NIBBLE - An impressive AI Amiga game, that isn't actually AI Slop

Welcome to NYBBLE & NIBBLE, a new Commodore Amiga port of the original Commodore 64 adventure. Developed by Gaboo Arts Entertainment, the game translates its signature 60-room journey into a visually stunning experience for the Amiga. Players guide a tiny, half-byte protagonist named Nybble across six distinct zones of compact, rhythmic platforming challenges, searching for their missing half. While the game faithfully preserves the movement mechanics of the C64 original—including precise wall-jumps and a versatile eight-direction air dash—it transforms the game for the Amiga with beautifully reworked graphics, richer scenery, and custom Amiga music and sound effects that make the fictional, glowing circuit-board environments truly come alive.

Centipede - Atari's 1980 classic is getting an Arcade to Commodore Amiga port via Acidbottle

Acidbottle has officially announced another project to add to his ever growing list of Amiga releases, with the aim to bring Atari’s historic 1981 arcade blockbuster, Centipede, straight to Commodore Amiga. The forthcoming port is designed to run beautifully across the entire Amiga family, fully supporting OCS, ECS, and AGA configurations. For younger players or those needing a refresher, the golden-age original was designed by legendary creators Dona Bailey and Ed Logg. It stood as a monumental commercial triumph for Atari, heavily celebrated for breaking industry boundaries by attracting a massive audience of female gamers.

Hang-On Jr - A simplified lower-cost version of Sega’s 1985 arcade classic comes to the Sega Mega Drive

It's time for the Sega Mega Drive/Genesis to get a game news story, as yosoynacho has released version 1.0 of Hang-On Jr. for the Sega Mega Drive/Sega Genesis. A game which first appeared as a streamlined, budget-friendly version of Sega's iconic 1985 arcade racer designed for the lesser-powered Sega System E hardware in 1986. Despite the source material's historical cutbacks in audio and visuals, this new port delivers performance target of a silky-smooth 60 frames per second, bringing a highly responsive arcade experience right into the living room while retaining the unique course layouts that set the Jr. edition apart from its bigger sibling.

Next Misifu - If you loved the 1980's classic of Alley Cat, you might like this ZX Spectrum Next version

It's time for some rather interesting ZX Spectrum Next news, as we have just been informed through Twitter that Jordi has released an overhauled version of his ZX Spectrum game 'Misifu Remeow'; a game that was previously released via the ZX-DEV MIA remake competition as a demake of the classic game 'Alley Cat'. For those of you who haven't heard of this game before, the original was released on the Atari 8bit in 1983 and MS-DOS in 1984 by Bill Williams and published by Synapse Software, and puts you in control of Freddy the Cat on a challenging mission to rescue his Cat love, Felicia.

Skool Daze - A classic school mischief simulator has finally arrived on the Plus/4

Here's some interesting news as the 1980's school mischief simulator, Skool Daze, has finally made its un-official debut on the Commodore Plus/4 thanks to Proky and Csabo. Originally released by Microsphere for the ZX Spectrum before hopping over to the Commodore 64, this game is widely celebrated today as one of the ground-breaking pioneers of the open-world sandbox genre. Decades after its initial success, this latest Plus/4 adaptation breathes new life into the classic, treating Commodore plus/4 owners to completely refreshed graphics, an updated musical score, and lively sound effects that modernize the game without losing its original charm.

Fishing Derby - Amiga Edition - An enhanced AI remake of Activision's 1980 Atari 2600 classic

Another Amiga game to talk about and it's the latest release of Fishing Derby – Amiga Edition, a new title developed by AmigaLive. Written entirely in native 68000 assembly language with the help of AI, this project serves as an enhanced remake based on Activision's beloved 1980 Atari 2600 classic, specifically for the Commodore Amiga. The gameplay transports up to four players to opposite piers of a bustling lakeside competition, where the primary goal is to hook passing fish and reel them in rapidly. However, anglers must stay sharp; a hungry great white shark patrols the waters, ready to snap the catch right off the line if players aren't fast enough on the reel.

Wolf Duology - Binary Asylum's 1994 Amiga 3D Shoot 'em up as an ultrawide PC modernization

It feels like only yesterday that we announced that the Amiga classics Ruff 'N' Tumble and Superfrog had received unofficial PC modernizations, complete with widescreen support, high-resolution details, all the while running at a smooth 50fps+.Well, fast forward to this week, and thanks to a heads-up via Facebook, we’ve learned that Almost There Games has overhauled a pair of classics. Binary Asylum's acclaimed 1990s Amiga 3D shoot 'em ups, Zeewolf and ZeeWolf 2: Wild Justice. A pair of games that had received positive feedback such as this "One of the Amiga's most interesting shooters. Looking a lot like Virus, it delivers an engaging and challenging shoot-em-up which in places is tremendously exciting and varied"

Star Trek Judgement Rites (Amiga Interpreter) - The sequel to Star Trek: 25th Anniversary arrives on the Amiga!

Thirty-four years after Interplay first brought 25th Anniversary to the Amiga, nexusle has achieved the impossible by making Star Trek: Judgment Rites playable on the Amiga. While the classic Star Trek: 25th Anniversary received an official Amiga AGA port in the 1990s, its highly anticipated sequel never happened with an exclusive release for MS-DOS and Macintosh systems. Now, thanks to a newly released custom interpreter, classic computer fans can bridge that decades-old gap. The community-driven software allows Amiga systems to run the original 1993-95 game code, fully supporting both enhanced AGA graphics and modern RTG video cards, alongside crisp AHI audio. Better yet, the interpreter lowers the game’s original hefty Macintosh hardware requirements; while the original title demands a powerful 68040 processor, this clever Amiga port is highly optimized, scaling down to run on a humble 68ec020 CPU backed by FastRAM with just a few simple adjustments to the software's tooltypes.