Showing posts with label Commodore Amiga. Show all posts
Showing posts with label Commodore Amiga. Show all posts

Breathless A32 - A 1995 Amiga FPS with modern controls and better performance via AI and EismanBerlin

The classic 1995 Amiga 1200 first-person shooter Breathless has received a slight overhaul courtesy of EismanBerlin. Originally developed by Fields of Vision and published by Power Computing, this new update—dubbed Breathless A32—seeks to preserve the spirit of the original game while introducing performance enhancements and quality-of-life features. Released on itch.io with the full blessing and approval of original programmer Alberto Longo, this version boasts smoother gameplay making it much more playable even on older 68030 systems that previously struggled to run it.

Prehistorik - Titus Software 90's platformer gets an AI Amiga AGA fan edition

Looking through the EAB forums, I've just found out that Depechem70 has released Prehistorik AGA, a complete fan overhaul of Titus's classic 1991 platformer Prehistorik. The creator has enhanced the contrast and fine detail across every background, item, and environmental texture into 256 colour palettes, while intentionally leaving the game’s bold outlines and quirky character designs intact. To make the world feel more dynamic, the update infuses animation frames into everything from dinosaurs, birds, and fish to winter-themed polar bears, penguins, walruses, and snowmen. Amiga owners will also encounter reworked boss graphics, animated backdrops, more satisfying hit visual cues, rising bubbles tiny drifting fish in aquatic stages, and realistic falling snow beneath a subtly twinkling starry night sky.

Day of the Tentacle - A famous 90's Adventure game gets another Amiga port but this time via AI and Darasco

Originally released by LucasArts in 1993 as a sequel to Ron Gilbert’s ground breaking Maniac Mansion, Day of the Tentacle is a mind-bending, time travel, cartoon puzzle adventure game in which three unlikely friends work together to prevent an evil mutated purple tentacle from taking over the world. It was just a shame that this amazing adventure with world renown was never officially ported over to the Amiga, unless of course you downloaded the unofficial Amiga AGA version linked (HERE). But this news release isn't about those versions, as I've been informed by Amiga France, that Day of the Tentacle is being natively ported over to the Amiga as both a 32-colour and 256-colour version with the help of AI by Darasco.

James Pond 2 (Recompile) - A platforming classic from the 90's goes ultrawide

Gary Riches has published a ground-up native recompile of the 1991 Amiga classic James Pond 2: Codename RoboCod on GitHub. Rather than relying on traditional emulation, this project translates the original game's 68000 assembly code directly into native C++. This shift allows the aquatic secret agent to flip and stretch natively across Windows, macOS, Linux, and Steam Deck. The modern overhaul introduces a suite of features the Amiga original could only dream of, including true widescreen support for ultrawide monitors, smooth performance synced to contemporary display refresh rates, and standard quality-of-life additions like controller rumble, a CRT filter, a level select screen, and a pause menu complete with a save system.

Street Fighter II - An improved version of a classic fighting game is coming to the Amiga via AI and Str1der

I'm sure many of you remember the Street Fighter games, more especially Street Fighter 2; a game which originally appeared on the Arcades, and was then ported to pretty much every system you could think of, including such systems as the Amiga, Atari St and even the ZX Spectrum.  Well fast forward to today however, and a developer by the name of Str1der with the help of AI, is working on an improved version of Street Fighter 2 for the AMIGA to bring it more in line with the Arcades and better than the original US Gold port released in the 90s.

Alien 3 CD32 Edition - This is finally the Amiga version we should have had all along (Gravedigger)

Cover by Wachi

The Commodore Amiga CD32 has received a bit of treat this Halloween with the release of Alien 3 CD32 Edition, a complete overhaul developed by EAB community creator Mister_Grave. Built entirely from scratch, this latest project rewrites the original game engine to, as the developer puts it, finally deliver the definitive Amiga version players have deserved for decades. By harnessing the full power of the Advanced Graphics Architecture (AGA) chipset, this release brings the visually superior Sega Mega Drive assets over to Commodore's 32-bit console for the first time.

Puzzle Bobble - A bubble popping Arcade classic arrives on the Commodore Amiga as an AI AGA edition

dlfrsilver who was behind the recent Monkey Island 2: LeChuck's Revenge & Indiana Jones and the Fate of Atlantis AGA AI ports, has announced the release of Puzzle Bobble AGA for the Amiga 1200. Written natively in 680x0 assembly code, this project represents the very first time a game from Neo Geo hardware or Taito's System B has been directly ported to the A1200. The game adapts Taito's iconic 1994 tile-matching arcade classic—originally famous for its cute Japanese aesthetic, vibrant music, and addictive bubble-popping mechanics—and optimises it for a Amiga 1200 processor and its advanced AGA chipset. Please note, while it does say stock Amiga 1200's, users have said it requires a 030/50mhz for full speed and to be smooth, the developer disregards this and says it works fine on 68020 + Fast Ram (4mb).

Splatterhouse - A gory slasher arrives on the Amiga via Modern Vintage Gamer

Modern Vintage Gamer who was behind Gunsmoke AGA and Zippy Race A500,  has unofficially brought the ultimate nightmare to the Amiga with a port of Namco’s horror classic, Splatterhouse, specifically rebuilt for the Amiga AGA. Players can finally step into Rick's shoes, don the iconic terror mask, and brave the creature-infested mansion to rescue Jennifer. This ambitious conversion delivers the complete seven-stage arcade-style adventure directly to the A1200 and other AGA-equipped machines. It also supports standard joysticks as well as CD32 controllers for an authentic, responsive gameplay experience.

Sensible World of Soccer 96/97 AGA - A native Amiga AGA version for sports fans!

Just as I was about to call it a day, here comes 'OpenSWOS', a ground-up rewrite of the legendary football game Sensible World of Soccer 96/97. By reconstructing the original source code entirely in the C programming language, the developer(s) have delivered a native AGA version that finally achieves what the 1996 original couldn't: a gorgeous, true 256-colour palette across the pitch and backgrounds. Available completely for free, OpenSWOS brings back the entire definitive football experience for retro gaming fans, including friendlies, full seasons, custom tournaments, and the iconic 20-year career mode. Moving the architecture to C not only drastically improves how the game looks today, but also opens the door for future feature additions!

Battle Squadron CD32 Remix - Unofficial fan conversion of Innerprise's 1989 classic for the Amiga CD32!

Another Amiga news story as ABG has released the latest version of Battle Squadron CD32 Remix v1.0, an extensive fan-made adaptation of the classic 1989 vertically scrolling shooter for the Amiga CD32. Originally designed by Cope-Com and published by Innerprise Software as a sequel to Hybris, the original title won critical acclaim for its blazing game speed, detailed explosion animations, and memorable bass-heavy soundtrack(wiki). This new CD32 tribute updates the beloved shooter with seamless optical media integration. The game boots directly from the disc with a custom loading screen and progress bar, fully reconfigures the menus and "nova missile" interface for the CD32 joypad, and supports native two-player co-op with dual controllers.

Alone in the Dark (Macintosh version) is being ported over to the Amiga via Vesuri

Vesiru is aiming to bring the famous survival horror experience Alone in the Dark to the Commodore Amiga. Rather than rebuilding the game entirely from scratch, this unofficial port operates as a clever compatibility layer that directly executes the 68k code from the 1994 Apple Macintosh version. It dynamically translates the original Mac system services—including memory allocation, event handling, file paths, and QuickDraw graphics—into Amiga-friendly equivalents. As a result, the visuals are processed into native AGA bitplanes while the audio utilizes the Amiga's Paula sound chip, and a WHDLoad installer is already available via EAB's Retroplay Whdload Pack.

Tomb Lady, Orion and more! - An AI assisted games pack for the Amiga by Peppe74

For those of you who hate AI, then avoid this altogether, as Peppe74 has just released a brand-new collection of homebrew games for the Commodore Amiga using AI assistance.  The entire pack runs on a completely stock Amiga 500 with just 512k of RAM, or an Amiga 1000 equipped with a standard 256k front expansion. In an era where the latest retro releases can demand hardware upgrades, this project goes back to basics. Every single title is fully bootable straight from a traditional floppy disk, a Gotek drive, or via the WinUAE emulator, requiring absolutely no extra memory expansions to play.

Rastan - Another teased [UPDATE] to a fabulous WIP Amiga 500 and above Arcade game!

Amiga gamers here's a news story that doesn't feature any AI, and it's BasementApe's upcoming ambitious fan-made conversion of Taito’s 1987 arcade hit Rastan for the Commodore Amiga. Widely considered one of the definitive fantasy action-platformers of its era, the classic hack-and-slash title is being lovingly rebuilt for the platform by basementApe. This non-commercial passion project introduces completely re-worked character sprites and entirely re-imagined background environments. Remarkably, the engine is optimized to run smoothly on a stock Amiga 500 equipped with just a standard 512kb RAM expansion, successfully capturing the heavy-hitting atmosphere of the original arcade cabinet.

Eldemar - A new first-person RPG / Action game for the Amiga with music Allister "Demon" Brimble ( KICKSTARTER )

A team of demo scene veterans has officially launched a crowdfunding campaign on Kickstarter to bring a brand-new first-person fantasy RPG titled Eldemar to classic Commodore hardware. Developed by Darkage Software, the project is spearheaded by programmer Paolo "Mod3m" D'Urso and graphic artist Christophe "TenShu" Romagnoli, alongside legendary Team17 composer Allister Brimble handling audio. Built entirely from scratch using raw 68k assembly language, this native AGA Amiga title runs directly on Amiga hardware including the Amiga 1200, Amiga 4000, and Amiga CD32 without relying on modern emulation layers or lazy ports.

Black Tiger - Capcom's brilliant 1987 platformer ported to the Sega Mega Drive and Amiga!

Str1der has announced that his ambitious conversion of Capcom’s classic arcade hit, Black Tiger, targeting the Amiga 500 and Amiga 1200 has been released. Rather than building from scratch, this release is a direct port of the latest Sega Mega Drive/Genesis conversion project hosted on GitHub by Rester159. While Str1der utilized AI tools to significantly accelerate the initial coding and development phase, they emphasized that the transition has been far from automated. Bringing the game to the Amiga has required extensive manual labor, including endless hours of rigorous testing and adapting months of previous foundation work built for their proprietary Shinobi engine.

Monkey Island 2: LeChuck's Revenge & Indiana Jones and the Fate of Atlantis - Classic Adventure games by LucasArts gets an AI PC-Amiga AGA port

Classic LucasArts adventures Monkey Island 2: LeChuck's Revenge and Indiana Jones and the Fate of Atlantis have received lovely new 256-colour AGA enhancements for the Amiga 1200 by dlfrsilver. Developed by a passionate adventure fan utilizing AI assistance to accelerate development from the PC, these updated enhancements elevate the original Amiga OCS versions into an 8-bitplane display with pristine 256-colour visual integration. This is done according to dlfrsilver, by re-engineering the game engines to support these changes. 

Tutankham - Konami's 1982 arcade game arrives on the Amiga via LC-Games

Some more Amiga news for you all (as if you needed any more ;) ), as we've just been told through both Facebook and Twitter, that LC-Games has released a new Commodore Amiga game of 'Tutankham'; A new tribute of Tutankham which was originally an Arcade game developed by Konami in 1982. To coincide with this news, not only is there a new video to view below, but this game works perfectly on PAL OCS, ECS, and AGA Amiga systems, as well as NTSC ECS and AGA systems requiring only 512 KB Chip RAM.

Lost in the Middle Ages - Another fantastic game is in the works for the Amiga 500 by HooGames2017 [UPDATE]

Renowned homebrew developer HooGames2017, the creation behind brilliant Commodore Amiga titles like ARC4NERD, Dr. Dangerous, and Phantom Leap, has officially pulled back the curtain on their latest Scorpion Engine developed project, Lost in the Middle Ages. The upcoming adventure transports players into a classic medieval setting with an intriguing premise. According to the developer, the plot kicks off when a mysterious outsider is discovered in a local village and brought directly before the king. Far from being surprised, the monarch reveals he had long anticipated the arrival of this very stranger, prophesied to become the kingdom's ultimate saviour.

Smokin' Colts - An AI wild west FPS for the Amiga by Fliegeralarm Games

The developer recently asked us to feature their new AI game Smokin' Colts, a new Wild West open-world game developed for the Commodore Amiga. This first person shooter drops players straight into the terrified frontier settlement of Dusty Creek, a town gripped by fear as the notorious Bart Hollis and his gang run rampant under the nose of a helpless sheriff. Stepping into the boots of a lone gunslinger, you arrive just as the gang prepares to rob the local bank. The game according to the developer features a dynamic world where you can explore a fully populated township, interact with locals, and drop into the saloon for a drink—an action that triggers a dramatic, high-noon confrontation as the outlaws ride into town. Furthermore, the game spans two huge chapters, players must choose to play as either an army captain or an Apache scout, navigating a sprawling frontier packed with reactive weather, gambling mini-games, and tactical gunfights.

Starforce - A fantastic 1980s Arcade shooter for the Amiga AGA via Acidbottle

Acidbottle is no stranger to IndieRetroNews, especially with the recent news story about two Arcade games for the Amiga, Defender and Centipede(beta).  Well, today he's turned his attention to the 1980s arcade hit, Starforce! A new game that began with an early Scorpion Engine prototype, that later ended up being completed with modern AI tools that accelerated and finalized the process. To coincide with this news, Saberman has shown off the latest gameplay footage from the recent 1.0 build.