Showing posts with label Arcade. Show all posts
Showing posts with label Arcade. Show all posts

Xevious - Namco's 1980's classic has now arrived on the Sega Mega Drive

Well here's another great summer news story for you all, as Namco's influential 1980's vertical shooter, Xevious, has been ported to the Sega Mega Drive/Genesis by SirVH, delivering a faithful, line-by-line recreation of the original arcade code on 16-bit hardware. The release features authentic enemy AI, dual-weapon combat against ground and air targets, and 4-channel PCM sound, supporting both original hardware and modern emulators. To coincide with this news, provided below is the latest footage from this port.

Space Invaders Co-Op Edition - Arcade classic... But now with Co-Op for your ZX Spectrum!

The legendary alien armada has returned to the Sinclair ZX Spectrum, but Earth's defenders no longer have to face the threat alone. A definitive new homebrew release and a reinvention of an Arcade classic, Space Invaders Co-Op Edition, successfully marries faithful 1970s arcade mechanics with modern couch co-op gameplay. If that doesn't pull you in then, you'll be interested to know the game has enhanced visuals, high-quality sound effects, and score counters extended to 5 digits. Just like the original arcade!

Galaga - An Arcade classic as a new Commodore Amiga conversion by JOTD and team! [UPDATE]

Remember when we said that a possible 1:1 Arcade conversion of Galaga was coming to the Commodore Amiga thanks to the hard work of JOTD and team? Well if you've been following all of our previous articles on Indie Retro News, then you'll be pleased to know that as of today you can download the final version which is feature complete! A game that was originally developed and published by Namco Japan and by Midway in North America in 1981.

Super Street Fighter 2 Turbo is still coming to the Commodore 64/128 by RetroGL!

With the amount of news stories throughout the last week and the weekend just gone, you'd think we'd take a break, but not so! As I was surprised to learn that RetroGL has released an updated work in progress Super Street Fighter II Turbo for the Commodore 64 using his RetroFighter engine. An engine that was also used in the more recent homebrew C64 hit of SNK vs CAPCOM. To coincide with this news, Saberman has provided a new video of the update with an inclusive download.

ChromaBlast - A cute(?) Vertical Scrolling Shoot-em-up is demo'd on the Amiga! [UPDATE]

Developer lisoform2003 has released a new demo for ChromaBlast, a new vertical scrolling shoot-em-up for the Commodore Amiga developed through human-AI collaboration with Claude AI. Targeting OCS/ECS and AGA hardware, the game features a combo-driven evolution system where players control the Chromacraft to fight the Grayscale Armada across five levels. The project, created by Michele Ferrigno, utilizes custom 68000 assembly and C code to produce high-performance, OS-independent gameplay on stock A500+ machines.

Bomb Jack GX - If you loved this Arcade classic back in the day, then check out this new Amstrad Plus and GX4000 version!

Well this is fantastic news for the weekend, as homebrew developer AnthonyFlack has launched Bomb Jack GX, an incredible new arcade port specifically enhanced for the Amstrad CPC Plus and GX4000 console. This fresh release streamlines the experience compared to its predecessor, Bomb Jack Extra Sugar, by stripping away the lesser-used extra modes in favor of a pure, focused recreation of the original arcade classic. By targeting the unique hardware capabilities of the Amstrad Plus line and the GX4000, the game delivers massive technical improvements over standard CPC versions with rich visuals, fluid performance persistent highscores!

Apidya' Special - An authentic, 24-bit pixel remake of a classic Shoot 'em up is still coming and boy does it look good!

This month alone we've seen some real bangers of hot news stories, from Ghosts'n Goblins Arcade for the Amiga, the fantastic looking C64 game called Petal Panic, and Sonic The Hedgehog for the ZX Spectrum NEXT. Well, here's another one that is sure to be a big hit! As I've been informed that 'Apidya Special' by ININ Games, is still coming to consoles and PC August 2026. A game that is described as, "an authentic, 24-bit pixel remake of an incredible 90's Shoot 'em up. No 3D models, no AI upscaling—just handcrafted pixels and passion with an exclusive Chris Hulsbeck original soundtrack"!

--=O O=-- - Paint the screen with your balls in this new ZX Spectrum game by Briefer666

Another ZX Spectrum game has arrived, as homebrew developer Briefer666 has released an updated build of --=O O=--, a unique competitive multiplayer game for the Sinclair ZX Spectrum. The core objective of --=O O=-- is simple yet frantic that will have you hooked: players must completely paint their half of the screen before their opponent does. Each player commands a distinct dual-setup consisting of both a ball and a sharp blade. A blade that must be avoided at all costs... One wrong move and it's back to the "safety" zone for you.

Rex: Into the Shadow Realm - This upcoming Amiga sequel from HoysterGames looks rather special! [UPDATE]

Well this is fantastic news and one I didn't expect to be writing today! Is the fact that Hoyster Games (Kevin Watson-Hoy & Matthew McGuire), has officially announced its third title, Rex: Into the Shadow Realm, a fast-paced vertical shooter coming to the classic Commodore Amiga later this year with a demo in June. Serving as a direct sequel to Rex and the Galactic Plague, this upcoming release marks the third expansion of the studio's expanding Osiris Universe, which also includes The Osiris Infection.

Head-On - A Clone of the original dot-munching arcade game for the ZX Spectrum by Indigobeetle

The homebrew wave continues to deliver through itch io as a brand-new adaptation of Sega’s classic 1979 arcade game Head-On has appeared on the Sinclair ZX Spectrum by Indigobeetle. This latest release faithfully recreates the frantic, high-stakes driving mechanics of the legendary vintage coin-op title, providing Speccy players with an authentic slice of pre-Pac-Man arcade history right on their classic home speccy. To coincide with this news Saberman has done a video of the game below.

Stunt Car Racer (Framerate Unleashed) - Unlocks the framerate to 50/60 FPS on the Amiga!

In the late 80's, Geoff Crammond released the incredible game of ' Stunt Car Racer '. It involved you the player, racing around a 3D track in a first person view using a vehicle which had boost capabilities. It was also one of the greatest racing games ever released and what made it so great was the fact that all of the tracks were like rollercoasters, with such dangerous driving and incredible heights involved it would've killed anyone if it was real life. But this month as a bit of a shock, a coder by the name of Vesuri has released an Amiga version of Stunt Car Racer that's running at a smooth 50/60fps. Something Amiga owners have been wanting for a very long time.

Black Tiger - Capcom's brilliant 1987 platformer is coming to the Sega Mega Drive

The classic 1987 Capcom arcade masterpiece Black Tiger is finally making its way to the Sega Mega Drive, thanks to an ambitious new homebrew development project powered by Earok’s Scorpion Engine and developed by Monster Bath Games Inc. The upcoming 16-bit port aims to give the legendary dark-fantasy platformer the definitive home console release it never received during the retro era. This game did receive home versions however, for the Commodore 64, Amiga, Atari ST, and MSX, it was never officially ported to the Sega Mega Drive/Genesis, Super Nintendo, or PC Engine. 

Echodrome - This Commodore Amiga game by PixelPlop is fantastic! [UPDATE]

Echodrome, the high-octane arena shooter from developer PixelPlop, has not only taken the first place crown in the AmiGameJam 2025 but as of this week there's a new build released as v0.12. Created over six months using C++, this "Return of the Arcade" entry has quickly become a standout for modern Amiga enthusiasts, earning a perfect 5.0 rating on itch.io. A game that has also gained feedback such as "This must be one of the best "amiga only" arcade game ever!" and "This game is awesome. Donated! :)"

Double Dragon - A near Arcade-like experience of a classic via JOTD for the Amiga AGA [BETA 3 UPDATE]

This week just gets better and better as another game has hit our news feeds and it's none other than Double Dragon for the Amiga, but as an AGA edition. First released way back in the 80's by Taito Corporation, Double Dragon in the Arcades was a fantastic beat 'em up game that featured high grade fighting two player fun on many different systems such as the Amstrad, Amiga and C64. But now thanks to JOTD, he is working on bringing the Amiga version more in line with the Arcade. In fact one person even said "I honestly thought that the original was the worst home conversion that could possibly exist."

Super Xevious 1200 - JOTD's Arcade to Commodore Amiga 1200 conversion is rather decent! [UPDATE]

Earlier this week we featured JOTD's in development Arcade to Amiga conversion of Xevious : A game that was originally released in the Arcades by Namco and then ported to other home computers. Well if you haven't played the game, as you were waiting for the final version to appear, then you are in luck! As JOTD has finally announced that both Xevious and Super Xevious have been released for the Commodore Amiga. As in the words of JOTD "published "final" version on itch. For the floppy release, Damien did a menu to start various configurations, including Super Xevious. Now matches 60Hz speed"

Roc'NRope - A 1983 platformer developed and published by Konami for arcades has arrived on the Amiga via JOTD


Legendary developer JOTD, behind such great conversions as Double Dragon, Pooyan, Jail Break and Xevious 1200, has announced the release of Roc'NRope. The release serves as a direct Amiga conversion of the classic 1983 arcade platformer developed and published by Konami. For JOTD, this project came as a welcome change of pace. The developer took on the conversion as a smaller, less demanding game to get some rest after squashing the final, grueling bugs on his massive Ghosts'N'Goblins AGA port. It serves as a brief pitstop while preparing to tackle other major, intensive arcade-to-Amiga projects on the horizon.

Rastan - Another teased ALPHA update to a fabulous WIP Amiga 500 and above Arcade game!

Sometime back I gave you the heads up about a new alpha demo of 'Rastan' that was made available by basementApe for the Commodore Amiga. Well fast forward to today and if you're hoping for some new updates in regards to this Arcade development using Earok's excellent scorpion engine, then make sure to check out the latest gameplay video. A new video to go along side a new demo, which features new stages, retouched enemies and so so much more.

Moon Cresta - A faithful recreation of an Arcade classic is coming to the Amiga via Johnny Acevedo(Amiten Games) [BETA 2 UPDATE]

The Commodore Amiga scene has received another hot news story with the first beta tease of a high-performance recreation of the arcade classic, Moon Cresta. Developed by Johnny Acevedo under the Amiten Games banner, this "from-scratch" build serves as a free tribute to the 1980s Nichibutsu original and a salute to François Lionet, the creator of AMOS. Furthermore unlike many modern retro efforts, this project is not a code conversion or a simple port. Developer Johnny Acevedo meticulously reconstructed the game piece by piece to mirror the original arcade mechanics.

Radioactive Ralph - A Manic Miner-like ZX Spectrum clone that's well worth checking out!

Following a highly successful physical release that even features gorgeous artwork on the tape itself, the latest ZX Spectrum title, Radioactive Ralph, is now available as a digital download via SimonAllan.itch.io. For those that have played the game already, have said it is a high-quality Manic Miner clone, but with a modern twist. While the game features some of the classic flickering sprites familiar to Speccy fans, it compensates with noticeably faster animations and impressive static graphics. The audio, crafted by the KUVO team, has also been singled out as a highlight of the experience.

Xevious 128k - Arcade classic Xevious gets a 128k edition for the Amstrad CPC via Easter Egg

There's one type of genre that I loved playing in the arcades and more so on my home console, and that is the shoot em up genre! You know the type, enemy waves coming at you at all sides, your ship blasting across the landscape with adrenaline flowing as you try to survive and wipe them out. Well there's one such game that I have fond memories of, and that was Namco's 1982 vertical scrolling arcade shoot em up game Xevious. A game that I not only played and loved back on the Amstrad CPC, but it was one of those games that I also have fond memories of playing with my dad when I was a kid. So why is this game getting a mention? Well, read on and find out for more ;).