Showing posts with label Arcade. Show all posts
Showing posts with label Arcade. Show all posts

Shadow Fields - This side scrolling Shoot 'em up for the ZX Spectrum 128k by Gandulf looks rather decent!

A new horizontal-scrolling shoot-'em-up titled as Shadow Fields has officially arrived for the ZX Spectrum, and it is already getting great feedback throughout the retro gaming community! Feedback such as "Damn, that looks like it couldn't be a Speccy game" and "Gorgeous shoot-em-up". Developed by Manuel Ferreira Moreno, better known as Gandulf, the game is being hailed as a technical marvel that pushes the classic hardware to its absolute limits. 

Moon Cresta - A faithful recreation of an Arcade classic is coming to the Amiga via Johnny Acevedo(Amiten Games) [BETA UPDATE]

The Commodore Amiga scene has received another hot news story with the first beta tease of a high-performance recreation of the arcade classic, Moon Cresta. Developed by Johnny Acevedo under the Amiten Games banner, this "from-scratch" build serves as a free tribute to the 1980s Nichibutsu original and a salute to François Lionet, the creator of AMOS. Furthermore unlike many modern retro efforts, this project is not a code conversion or a simple port. Developer Johnny Acevedo meticulously reconstructed the game piece by piece to mirror the original arcade mechanics.

Jail Break - A 1986 Arcade game is still coming to the Amiga via JOTD [BETA UPDATE]

Even more fantastic news for you all, as just I found out by a good friend of ours that the 1986 Arcade game called 'Jail Break', which was also released on many different systems such as the Amstrad, C64 and ZX Spectrum, is still coming to the Amiga as an arcade conversion/port by JOTD. The same developer who also released many other games such as Elevator Action, Super Xevious 1200, Hyper Sports and many more. In light of this news, provided below is some beta from the game which wasn't created using the Scorpion Engine ;).

Rastan - Another teased update to a fabulous WIP Amiga 500 and above Arcade game!

Sometime back I gave you the heads up about a new alpha demo of 'Rastan' that was made available by basementApe for the Commodore Amiga. Well fast forward to today and if you're hoping for some new updates in regards to this Arcade development using Earok's excellent scorpion engine, then make sure to check out the latest gameplay video. A new video in which the creator says "I made a lot of progress this past month! Currently working on the boss for level 2, teeny mockup/preview at the bottom."

Zippy Race as an Amiga 500 port by Modern Vintage Gamer

Here's another heads up for all of you fine Amiga gamers, as I've just found out through Twitter that Modern Vintage Gamer has finally released the eagerly awaited Arcade to Amiga port of the top down racing game called 'Zippy Race', also known as MotoRace USA in the states! A game in which the player controls a racer who must travel on a motorcycle from Los Angeles to New York City. To coincide with this news, Saberman has provided a short game play video.

Rob-Ball - An Arkanoid clone makes an appearance on the C64 via Hanyic.Robert

The Commodore 64 scene gets another Arkanoid clone as developer Hanyic.Robert releases Rob-Ball, the highly anticipated follow-up to the hit Rob-Man. Far from a standard clone, this latest offering is a masterclass in 6502 assembly programming, pushing the aging 8-bit hardware into overdrive to deliver a premium arcade experience! According to the creator this is the ultimate Arkanoid-reimagining on the Commodore 64! Featuring smooth parallax scrolling, 24 randomized stages, and a unique "Coffee Break" help system.

Double Dragon - A near Arcade-like experience of a classic via JOTD for the Amiga AGA [BETA UPDATE]

This week just gets better and better as another game has hit our news feeds and it's none other than Double Dragon for the Amiga, but as an AGA edition. First released way back in the 80's by Taito Corporation, Double Dragon in the Arcades was a fantastic beat 'em up game that featured high grade fighting two player fun on many different systems such as the Amstrad, Amiga and C64. But now thanks to JOTD, he is working on bringing the Amiga version more in line with the Arcade. In fact one person even said "I honestly thought that the original was the worst home conversion that could possibly exist."

Speed Maniax - A Super Cars-like game is recovered as a Demo for the Commodore Amiga

Retro racing fans have a rare opportunity to experience a piece of "lost" Amiga history with the latest demo 5 download of SpeedManiaX, a Super Cars like racer, that Luigi Recanatese says "is intended to represent the evolution of the game 30 years after its conception". While Aminet currently hosts the most recent version, Demo 5, which was uploaded in late April 2026, provided below is a bit of back story, as well as some gameplay footage from Saberman.

Super Street Fighter 2 Turbo is coming to the Commodore 64/128 by RetroGL! [UPDATE]

With the amount of news stories throughout the last week and the weekend just gone, you'd think we'd take a break, but not so! As waking up this morning, and waiting for the Caffeine to kick in, I was surprised to learn that RetroGL is still aiming on bringing Super Street Fighter II Turbo over to the Commodore 64 using his RetroFighter engine. An engine that was also used in the more recent homebrew C64 hit of SNK vs CAPCOM. To coincide with this news, Saberman has provided a new video of the demo, but lets just hope that further demos are not magazine exclusives and can be enjoyed by all.

Chrome Horizon - This nod to R-Type as a prototype C64 game looks pretty decent [UPDATE]

The legendary Commodore 64 has just got another great Shoot 'em up for you to try, as retroteamgames has released another update for their breakthrough prototype called Chrome Horizon. Far from a standard hobbyist project, this title aims to prove that the "breadbin" still has untapped potential when paired with modern development workflows. In fact not only was this game written entirely in C using the Oscar64 compiler, but it has advanced Raster IRQ multiplexing, supporting 16+ simultaneous hardware sprites., ultra-smooth 50/60fps parallax scrolling logic and a custom SID music routine integration.

Classic Kong - An Iconic arcade game now reimagined for the Atari Jaguar

In a exciting development for retro gaming enthusiasts, developer swapd0 who recently released the Atari Jaguar game called BurgerTom, has now unofficially released Classic Kong for the Atari Jaguar. This new homebrew project brings a faithful reimagining of the legendary Donkey Kong arcade experience to Atari’s 64-bit powerhouse, offering a polished way to experience a piece of gaming history on original hardware.

Stunt Car Racer running at a super smooth 50/60fps on the Amiga? [BETA UPDATE]

In the late 80's, Geoff Crammond released the incredible game of ' Stunt Car Racer '. It involved you the player, racing around a 3D track in a first person view using a vehicle which had boost capabilities. It was also one of the greatest racing games ever released and what made it so great was the fact that all of the tracks were like rollercoasters, with such dangerous driving and incredible heights involved it would've killed anyone if it was real life. But this month as a bit of a shock, a coder by the name of Vesuri looks to be working on an Amiga version of Stunt Car Racer that's running at a smooth 50/60fps. Something Amiga owners have been wanting for a very long time.

Rocketman - A high quality new action platform game for the MSX1 (64K) has been announced via Renovatio

Retro gamers have a new reason to dust off their MSX hardware as the physical edition of Rocketman will land on the MSX this June. This handcrafted release is a love letter to the 8-bit community, featuring a cover illustrated by the legendary Ángel Luis Sánchez, whose iconic artwork defined the golden age of Spanish software. The game follows the journey of Major Tom, a seasoned veteran of the Jet Force Space Army. While investigating a mysterious orbital phenomenon for Ground Control, Tom is swallowed by a Dimensional Vortex. He awakens in a distorted parallel reality with a shattered ship—missing its engines, fuel, and generators. Players must help Tom navigate five "impossible" worlds, each guarded by hostile creatures and formidable bosses. To escape this reality and return to his wife on Earth, Tom must rebuild his rocket piece by piece.

Super Pac-Man - A dedicated port of Namco’s Super Pac-Man for the MSX system


The MSX home computer library continues to grow with the release of a high-quality, dedicated port of Namco’s arcade classic, Super Pac-Man. Developed by Mastropiero, this new version offers fans a definitive way to experience the 1982 sequel on the MSX. While the project uses the Casio PV-2000 title Mr. Packn as its technical base, it is far more than a simple conversion however, as Mastropiero has significantly overhauled the software to leverage the MSX’s capabilities, introducing enhanced graphics and a brand-new main title screen. These additions transform the experience, providing a level of polish that surpasses its predecessor on the PV-2000.

Flat-Lane - Another fabulous racer released for the C64!

The Commodore 64 scene continues to prove that there is still plenty of life in this legendary machine. Retro homebrew developer youki06 has just released Flat Lane, a new racing title that serves as both a nostalgic tribute and a technical "experiment-turned-reality." For youki06, the project is deeply personal. His history with the C64 dates back to 1983, when he received the computer as an 11-year-old. Like many aspiring programmers of that era, he dreamed of creating a pseudo-3D racer in the vein of the arcade classic Pole Position. While he felt he lacked the technical prowess as a child, Flat Lane—his second complete game for the platform—finally brings that vision to fruition.

Razing Core - This Vertical Shoot 'Em Up for the Sega Master System looks incredible

Searching through the depths of itch io looking for any interesting games to write about, and I've come across a new update for the work in progress shooter for the Sega Master System/Mark III called 'Razing Core' by Badcomputer with music by LovePenguin. This game that is currently being worked on, not only looks pretty decent, but there's plenty of fun to be had, blasting waves of enemies, all the while listening to a rather upbeat master system soundtrack. To coincide with this news, provided below is some footage and game details.

Echodrome - This Commodore Amiga game by PixelPlop is fantastic!

Echodrome, the high-octane arena shooter from developer PixelPlop, has not only taken the first place crown in the AmiGameJam 2025 but as of this week there's a new build released as v0.11. Created over six months using C++, this "Return of the Arcade" entry has quickly become a standout for modern Amiga enthusiasts, earning a perfect 5.0 rating on itch.io. A game that has also gained feedback such as "This must be one of the best "amiga only" arcade game ever!" and "This game is awesome. Donated! :)"

Gino the Muncher - A simple maze arcade game for the Commodore 64, loosely inspired by early '80s classics

Gino the Muncher: A Retro Maze Escape Debuts on Commodore 64! Massimo Bonucchi has released a fresh homebrew title for the Commodore 64 titled Gino the Muncher, a charming arcade throwback that pays homage to the maze-running icons of the early 1980s. Designed with a "less is more" philosophy, the game tasks players with guiding the titular Gino through a series of winding corridors. The objective is classic arcade fare: consume every dot in the maze while dodging a relentless squad of hunting ghosts.

Gem'X Lite - A fast-paced puzzle title for the Commodore Plus/4 by Pzsolt and Hege8

A late entry hits the retro scene just in time for the competition deadline. Retro gaming fans have a new reason to dust off their Commodore Plus/4 systems. Just before the latest competition cutoff, developer pzsolt has officially launched Gem'X Lite, a fast-paced puzzle title now available on Plus/4 World. Gem'X Lite challenges players to master its pattern-matching mechanics. The goal is simple but demanding: you must recreate a target configuration by toggling coloured diamonds on a grid. The catch? Every move counts. Flipping a tile doesn't just change that specific diamond; it also affects every neighbouring tile in the grid. Strategy and foresight are essential to align the pieces before the timer expires.

Renegade Reborn - Retro Brawling Returns: "Renegade Reborn" Heading to the Amstrad CPC!

Amstrad CPC fans have a new reason to dust off their classic hardware as a fresh beat ’em up, Renegade Reborn, prepares to hit the scene. This upcoming title aims to recapture the grit of the 80s arcade original while introducing modern refinements for the retro community. The developer has made a deliberate technical choice to run the game at 25 Hz. This decision prioritizes fluid movements and actions, ensuring the fast-paced gameplay remains responsive and effective—a crucial element for any high-stakes brawler.