HOT NEWS as Ghosts'n Goblins has arrived as a Commodore Amiga AGA edition via JOTD!

If you played ' Ghosts'n Goblins ' the first game in the Ghosts 'n Goblins franchise on systems such as the Amstrad, Amiga, Atari, C64 and ZX Spectrum, or the more recent arcade overhaul that was released for the Plus/4. You'll be interested to know that as of just recently, JOTD has finally released the eagerly awaited Ghosts'n Goblins AGA for the Commodore Amiga. An enhanced version for the Amiga 1200 and above bringing it more in line with the Arcade classic. 


Left Original / Right AGA

Originally the game was being worked on by Skyzoo73 in the Scorpion Engine. However with his blessing as the game wasn't going to go any further, JOTD continued his work from scratch without the Scorpion Engine all fully transcoded with a final release today. In fact not only does the game look graphically superior compared to the original OCS version by Elite which was already very good, but it now features music by IM76, and as noted by JOTD previously "kicks ass with new new things like interrupt-based blitting and corkscrew"

Features:
  • - all 7 levels in 64 colors
  • - PAL/NTSC (NTSC recommended for smooth scrolling)
  • - exact arcade gameplay
  • - awesome music
  • - difficulty/lives settings
  • - service mode :)
  • - CD32 version with audio tracks, runs on stock CD32
  • - Requires a 2-button joystick, or the keyboard, some fast memory. But there's also a 1 button and up for jump option now.
Credits:
  • - jotd: reverse-engineering, 68000 transcode, graphics conversion, sound conversion for the Amiga.
  • - IM76: music
  • - PascalDe73: icons
  • - Capcom: original game
And that's all there is to say about the game, so head on over to the link (HERE) and check out this awesome release by JOTD.

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