Super Street Fighter 2 Turbo is still coming to the Commodore 64/128 by RetroGL!

With the amount of news stories throughout the last week and the weekend just gone, you'd think we'd take a break, but not so! As I was surprised to learn that RetroGL has released an updated work in progress Super Street Fighter II Turbo for the Commodore 64 using his RetroFighter engine. An engine that was also used in the more recent homebrew C64 hit of SNK vs CAPCOM. To coincide with this news, Saberman has provided a new video of the update with an inclusive download.

Here's the latest by the creator "In this video you can find some updates on the Super Street Fighter 2 Turbo game for C64/C128 platforms using my RetroFighter engine. This adaptation of SSF2T for CBM platforms is based on the GameBoy Advance version called SSF2T Revival, but obviously my version will have something different. The game is to be executed on a 1Mbyte EasyFlash or Kung Fu Flash cartridge.

Author/credits: 

  • Programming by RetroGL.
  • Graphics by Jonathan Eggelton.
  • Testing by Danilo Serrago, Vincenzo Morana. and Salvo Cristaldi

This new changes includes the following:

  • This game version is updated with enhancements and bug-fixes, including AI adjustments, UI graphic improvements, and wrestling-style throws (e.g. suplex) that put opponents on hold.

Links 1) Download / Manual  3) SNK vs CAPCOM

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