Gyruss - Exciting news as JOTD has released another Arcade to Amiga port!

JOTD has certainly earned a positive reputation in the Amiga scene, as he is one of the few developers willing to go the extra mile, to convert/port over some pretty fine Arcade to Amiga titles. Moon Patrol, Donkey Kong, Super Bagman, Galaxian500 and Super Xevious are just some of the ones as the highlight on this website. Well it doesn't look anything is going to stop this powerhouse of a developer from creating Arcade to Amiga conversions any time soon. As he has just announced the release of Konami's brilliant shooter of 'GYRUSS' over to the Amiga!


Here's some interesting info about Gyruss from the wikipedia page. "The gameplay is similar to that of Galaga in a tube shooter format, with the player's ship facing into the screen and able to move around the perimeter of an implicit circle. Stars come into view at the centre of the screen and fly outward, giving the impression of the player's ship moving through space. Gyruss is the second and last game Yoshiki Okamoto designed for Konami, after Time Pilot. Due to pay disputes, he was fired after the release of this game, and he soon joined Capcom, where he wrote 1942!"

In regards to the latest Gyruss release for the Amiga however, below is the full list of developer notes via JOTD.

Credits:

  • - jotd: game reverse engineering, M6809/Z80 to 68000 conversion, amiga graphics conversion, amiga sound effects
  • - roondar: audio mixing code (amiga version)

Requirements: 

  • - OCS amiga with 1MB of memory
  • - fastram (recommended, but the game runs without, with degraded display) 
  • If you have 2MB more sfx are available, in better quality If you have fast ram, game enables the starfield

Features:

  • - more sfx at a time than the original (thanks to audio mixing routine)
  • - Better cheats than MAME (level select, invincibility)


Links : 1) Download

10 comments:

  1. Classic game for the Atari 8-Bit, remember it fondly.

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  2. This is great. This is the most popular 1980’s arcade game I don’t own in any shape or form. And it’s Konami! I really appreciate the ports so far. This is an exciting game. Advanced for it’s time.

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  3. As long there's a faithful conversion of that lovely audio too - 5 AY chips make some lovely noise

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  4. Looks lush! Looking forward to hearing what it sounds like too.

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  5. Nice. Worth mentioning its PAL-only, I discovered. I am running it on my ECS Amiga 2000 with A2620 (14.3MHz 68020, FPU, MMU) and it's slower than "full speed" but still quite impressive!

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  6. Nicely ported to the OCS platform rather than AGA only - as these types of games should be. Great job!

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  7. The music takes some getting used to.
    I'll probably stick with the C64 version.

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  8. Impressive, very impressive.

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