Operation Steel Rain Prologue - A WIP old school mech platformer for the Commodore Amiga

Already we've had so many Amiga game news stories, that at times I could hardly keep up! Games such as Cake Rush, Ghosts'n Goblins, Project Horizon, and Zippy Race, are just some of the ones I've featured already. Well the Amiga news just keeps on going. As I've been informed that 2Bit Combo, is not only still working on a mech platformer called 'Operation Steel Rain'. But the developer has announced with a demo 'Operation Steel Rain Prologue'. A prequel to the main game made with Earok's Scorpion Engine.

Here's the latest. "Operation Steel Rain Prologue is an old school mecha platform game from the snes, megadrive era, like Assault Suits Valken (Cybernator), Front Mission:Gun Hazard and Ranger-X. It's being developed for Amiga AGA computers using the excellent Scorpion Engine, which allow us to port it to other platforms like MegaDrive and NeoGeo later. I separated the two games, the main game is still under development in partnership with one of the best Amiga coders in existence, and this game is being made entirely by me, using the excellent Scorpion Engine and will be, as the name suggests, a "prologue" for the main game.

Links :1) Website 

7 comments:

  1. Nice work! And it's great to see people making Amiga games. I appreciate it takes a lot of work, and this one looks good.

    On a more general note - not referring to this game in particular - I've noticed a pattern with current Amiga development that is MIGHTY puzzling to me!

    Whenever I watch a video of a newly-announced Amiga game, I say to myself, Yup, that looks like the equivalent of a basic, early-era OCS Amiga game running in 512K.

    And then I see the hardware requirements - and they are staggering!

    AGA only! Needs 2MB chip RAM! And 2 MB fast RAM! And a 68040 processor at least - or it won't run!

    Uh, WHAT???

    Games like X-Out, Battle Squadron, Blood Money, Speedball 2, Lotus 2, Turrican 2, Pac-Mania, The Killing Game Show etc etc... Those games are still stunning TODAY.

    And yet they required only a basic OCS Amiga with 512K of RAM!

    What the what???

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    1. Game developers back in the nineties were professionals, doing it for a living - forced to meet the requirements of an OCS Amiga. Most Amiga games these days are done by amateurs in their spare time. I get your point, but I think we'll have to accept that things are just different in 2026.

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    2. Hi, I'm the dev here, thanks for your words and, about the requirements, well, this game is being developed entirely by me, using Scorpion Engine.

      SE is a great development tool, possibly the best thing that happened to the Amiga community for a long time and it allows people like me with almost no background in programming to do cool stuff.

      Of course, this game does not have the performance one could expect for a game made using a custom engine in lower level programming languages.

      I'm also currently working withe a REAL Amiga programmer, one of the best available in a far more advanced game, it'll take time and, at the moment he's involved in his personal and professional life.

      So, I decided to keep working on my own personal project until he's able to work again.

      Anyway, the game he's coding is far more performanct than this one, but still, it'll require an AGA machine and some Fast RAM.

      This one, however is limited by both Scorpion Engine performance (which, IMHO, is great) and my poor coding skills, there are tons of optimizations I'sd like to try in the future.

      But, this game runs great on an accelerated Amiga, which, nowadays is just a matter of adding a Pistorm, buying a mini or using an emulator.

      I, myself, sadly, do not own any "real" Amiga hardware anymore.

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  2. That title screen is straight up cursed-looking! In-game art looks okay, but the gameplay is busted - slowly walk forward and keep trading shots with enemies until one of you dies. No way to avoid damage or anything!

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  3. Very promising. Is the graphics made for this, or taken from elsewhere?

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    1. Dev here

      I did everything myself, used a LOT of references from games like Cybernator or GunHazard.

      But it's all original art.

      The titel screen character was modeled by me and rendered in Daz Studio, after this I did a LOT of retouches in Aseprite (I'm not finished yet), some of her clothes were assets I got, like the cybernetic boots.

      But the mecha were all drawn and animated by me, usign Aseprite and RetroAnimator.

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  4. this looks great. Totally reminiscent of one of my old, fave Snes shooters, Assault Suits Valken. Keep up the great work. The inclusion of music in the middle of the video made me very happy too. Lots of amiga games dont seem to bother with it. Music is a big part of the atmosphere.

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