The Commodore Amiga scene gets another exciting new project, as developer Str1der has announced an ambitious conversion of Capcom’s classic arcade hit, Black Tiger, targeting the Amiga 500 and Amiga 1200. Rather than building from scratch, this release is a direct port of the latest Sega Mega Drive/Genesis conversion project hosted on GitHub by Rester159. While Str1der utilized AI tools to significantly accelerate the initial coding and development phase, they emphasized that the transition has been far from automated. Bringing the game to the Amiga has required extensive manual labor, including endless hours of rigorous testing and adapting months of previous foundation work built for their proprietary Shinobi engine.
This migration to a heavily optimized and faster iteration of the Shinobi engine has allowed Str1der to pack the Amiga version with a wealth of custom features. The graphics have been completely remapped to maximize the system's vibrant 32-color palette, giving a fresh visual edge to the horizontal playfield originally designed by Capcom in 1987. Players can look forward to a comprehensive experience featuring an intro, dedicated title screen, an authentic arcade attract mode, custom sound effects, and a fully functional HUD and shop system. The core gameplay looks to remain faithful to the classic arcade game as well, challenging players to guide a lone barbarian through dangerous landscapes while whipping walls for hidden secrets and collecting coins to purchase vital armor upgrades, whip-like weapons, chest keys, and anti-poison potions.
Links :1) Sega Mega Drive Version 2) Amiga EAB 3) ADF Version 3

Wow, the Mega Drive version looks like dogshit in that video :o
ReplyDeleteMost likely issues with the emulation or youtube compression! There was a recent update too, after this video was made :) "1.7 UPDATE
DeleteFixed rescue dialogue scrolling incorrectly in Round 5.
Fixed chest trap flames appearing behind other sprites.
Restored the terrain changes that close the Round 3 and Round 5 boss arenas.
Fixed camera and player boundaries during those boss fights.
Fixed bosses moving into solid terrain and zombies respawning inside walls.
Fixed boss vulnerability failing to reset after losing a layer.
Fixed infinite Zenny behavior in the debug shop.
Added separate saved high scores for Arcade, Home and Boss Rush, with migration of existing scores.
Added persistent Home options and Arcade DIP settings.
Updated the SRAM header for flashcart compatibility.
Optimized sprite handling and weapon collisions to improve performance in busy scenes. "
Well, this is great news because the ""official" Amiga port of Black Tiger was shockingly bad. This new Amiga demo (above) is a gigantic improvement. I'm going to guess that it is running on the A1200? - but would love to be told that it's running on an A500, as the OCS Amiga is the one I'm interested in.
ReplyDeleteSimply love seeing arcade ports released for the Mega Drive. The more, the better!
ReplyDelete