Ghosts'n Goblins is also getting a Commodore Amiga AGA edition via JOTD!

If you played ' Ghosts'n Goblins ' the first game in the Ghosts 'n Goblins franchise on systems such as the Amstrad, Amiga, Atari, C64 and ZX Spectrum, or the more recent arcade overhaul that was released for the Plus/4. You'll be interested to know that as of just recently, JOTD has started working on Ghost's'n Goblins for the Commodore Amiga as an AGA edition. Although he does state "This will be a AGA-only project I think. The original OCS version by Elite is already very good. Not sure it can be improved (apart from the reuse of the original code)"

Alpha Footage?

Here's the latest from JOTD. "A bit early to talk about this project or is it? Skyzoo73(link) did an awesome job with the first level in Scorpion, but after confirming with him again, this isn't going to go further. I asked him if he blessed the fact that I continue the work (from scratch) and he was ok. I also joined IM76 who provided me with the tunes he made for the first level & others. Pretty awesome job too. Graphically, the status isn't too impressive but
  • game is fully transcoded
  • game boots and shows title screen (will the front layer, the typo on "RESERVED", 16 credits WTF and all)
  • (background tiles & sprites aren't implemented yet but the logic is all there, the IRQ is running and the bank switching mechanism seems to work too)"
  • The amiga version will kick ass. I'm going to try new things like interrupt-based blitting and corkscrew scrolling, due for a while. If that works, I'll retrofit all my other games  I could quit my job and I still wouldn't have the time for all this.
And that's all we know so far, but as soon as we know more this article will be updated with the latest news!

15 comments:

  1. Sorry poor form on my part made mistakes in the article. Currently on pain meds which are not helping!

    ReplyDelete
    Replies
    1. Sorry to hear you’re not well, best wishes from this loyal reader.

      Delete
    2. Thanks anon! Gastritis and Gallbladder flare up oh what fun.

      Delete
  2. The ecs version is almost arcade perfect...

    ReplyDelete
  3. JOTD is essentially re-writing history with these ports. It's quite amazing.

    ReplyDelete
  4. Get well soon, you're doing a great job.

    ReplyDelete
  5. The ECS version is great, especially for 1990. But JOTD's version uses the original code, and AGA makes the colors almost identical. This is so cool, really hope it'll be finished!

    ReplyDelete
    Replies
    1. Just seen this by JOTD "But the amiga version will kick ass. I'm going to try new things like interrupt-based blitting and corkscrew scrolling, due for a while. If that works, I'll retrofit all my other games I could quit my job and I still wouldn't have the time for all this."

      Delete
  6. Alright - a preoper arcade conversion finbally. What exactly is corkscrew scrolling?

    ReplyDelete
    Replies
    1. I believe it's this https://eab.abime.net/showthread.php?t=81634 "It scrolls for ten screens using only a bitmap 352 pixels wide and 256+10 pixels high. This exploits the fact that soft scrolling on the Amiga only offsets a starting pointer into a bitplane. Since Blitz's DisplayBitmap command doesn't do any bounds checking (thankfully), it can be incremented beyond the width of the bitmap scrolled, upon which it "wraps around" to the starting position, but one pixel down. So if you allocate an extra pixel in height for your bitmap (for each screenwidth scrollable — in this case ten), the bitmap is offset down, and all you have to do is blit in new background blocks in the currently obscured part of the bitmap (it's two blocks wider than the visible screen), offset one pixel down for each screenwidth scrolled."

      Delete
  7. Good Luck IndieRetroNews guys with meds, hope you'll get better soon. And awesome Gng version, congrats !

    ReplyDelete
  8. My goodness, the beautiful C16 version is out and now the AGA one too... from 8-bit to 16-bit... a significant leap, eh, eh....!!
    When will there be a version for Ryzen 9 9950 with 64GB of RAM and a 12GB GeForce 3060????!!!
    I'm eagerly awaiting it....!!

    ReplyDelete
  9. GNG is always welcome, but the Amiga already had an excellent conversion, without being aga...why not convert Ghouls 'n Ghosts, which came out in terrible condition on Amiga? It would be much better, wouldn't it?

    ReplyDelete
  10. Amazing work yet again. Full salute JOTD. o7

    ReplyDelete

*ENGLISH ONLY IN COMMENTS PLEASE*
Constructive criticism allowed, but abusive comments will be removed. Play nice and enjoy IndieRetroNews! :) - Please register to comment!