Fans of classic city-building simulations have a new reason to be excited, especially if you loved games such as Sim City or even the look of Transport Tycoon. As Yesbox Studios prepares for its highly anticipated Early Access launch of Metropolis 1998. Blending the nostalgic aesthetic of the 90s and early 2000s with sophisticated modern tech, this title is carving out a unique space in the simulation genre. Players can get a first taste of the game now with a playable demo on Steam.
Unlike traditional builders where houses are merely static boxes, Metropolis 1998 allows you to peer directly into the lives of your residents. Whether you prefer a classic isometric view or a top-down perspective, you can watch as citizens navigate their daily routines. This deep level of immersion is paired with a move away from traditional zoning; instead, growth is fueled by the granular, specific needs of your population, giving the "mayor" more direct control over land use and business placement.
One of the most ambitious features is the game's custom engine, designed to handle the "CPU death" that often plagues late-game city builders. The state-of-the-art traffic simulation is built to manage pathing for over 100,000 individual people and vehicles simultaneously without a performance dip. Furthermore the game will also feature granular demand based on the summation of your citizens needs, a true 2D isometric game engine (with pixel art assets), complex simulation of the citizens (They will go to work, sleep, relax, eat, and more), and you can even design your own buildings in game and share with other players!
So yes if this sounds like your sort of game, head on over to the Steam demo link (HERE) and try it out! - Thanks @oldyzach for the heads up




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