Geo's Adventures Prologue - An Amiga project started in 1998/99 finally makes an appearance!

GWI has now released Geo's Adventures Prologue, a new title for the Commodore Amiga that has been nearly three decades in the making. Alongside the announcement, a playable tease has been released to give the retro community a first taste of the upcoming series. While the final version of the trilogy is being built using the modern Scorpion Engine—a tool that requires a modern PC paired with an Amiga emulator for testing—the developer felt a deep personal need to finish what was originally started on authentic retro hardware .To bridge the gap, GWI built the newly released Amiga Prologue version directly on a real Amiga 600/630 setup using the original Backbone engine.

The history of Geo's Adventures traces back to 1998/1999, sparked by developer Alastair Murray's release of the iconic Backbone game engine for the Amiga. In fact, work on Geo's Adventures began even before GWI's well-known Geo's Quest series emerged in 2001. However, as is often the case with passion projects, life intervened, forcing the developer to shelve both timelines in 2002.The spark was reignited upon the developer's retirement in 2021. What followed was a dedicated 4.5-year push to finally resurrect and complete the Geo's Quest saga. With that milestone cleared, GWI is turning its full attention to completing the Geo's Adventures series, which is currently planned as a three-episode trilogy using the Scorpion Engine.

  • Anticipated release date of the actual Geo's Adventure Episode One should be early 2027. Have fun, I hope you enjoy the prologue. Stay tuned here for info on the project as it develops. 
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5 comments:

  1. OH OH, looks like you found an error in level one, I forgot to block off the right side in the key room. OOOPSS! I'll fix it and upload a correct version. Thanks Saberman

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  2. played until Level 2, there are so many bugs and it pisses you off,

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    Replies
    1. Maybe list some of the bugs and constructively help the developer? :)

      Delete
    2. GAp.4 uploaded today to my itch page g-w-i.itch.io/geos-adventures with fixes to perimeter leakage. George was getting out of the game map play area into the black abyss. This teaser uses a total of about 20,000 tiles in its 5 levels and 9 breakout rooms, of which about 2,500 are the perimeter tiles (sides/tops/bottom of play area) These tiles must be identified as solid tiles so the character cannot pass by or through it. Looks like there were random areas in the levels where I missed a solid tile here or there and at bases of some ladders on the bottom tier; so George would get past the perimeter and float out in the undeveloped game map area. Rather than test each of the 2500 or so perimeter tiles, I just drew an outer perimeter around the existing ones in the 14 rooms. So George may still leak into the original perimeter, in some spots, but he can't get past it now, and you can just walk him back into the play are. Sorry this caused frustration for some. It should be good to go now with the GAp.4 zip. Paul

      Delete
  3. GAp.4 uploaded today to my itch page g-w-i.itch.io/geos-adventures with fixes to perimeter leakage. George was getting out of the game map play area into the black abyss. This teaser uses a total of about 20,000 tiles in its 5 levels and 9 breakout rooms, of which about 2,500 are the perimeter tiles (sides/tops/bottom of play area) These tiles must be identified as solid tiles so the character cannot pass by or through it. Looks like there were random areas in the levels where I missed a solid tile here or there and at bases of some ladders on the bottom tier; so George would get past the perimeter and float out in the undeveloped game map area. Rather than test each of the 2500 or so perimeter tiles, I just drew an outer perimeter around the existing ones in the 14 rooms. So George may still leak into the original perimeter, in some spots, but he can't get past it now, and you can just walk him back into the play are. Sorry this caused frustration for some. It should be good to go now with the GAp.4 zip. Paul

    ReplyDelete

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