Sega Master System 'Vigilante' is still coming to the Commodore Amiga via Neeso Games

While many of you are still waiting for Neeso Games Arcade platformer of 'Super Delivery Boy': A game which is due for release at some point in the near future. There's another game you should be keep an eye on as developments progress, and that's Vigilante: A game that was released sometime back as a naff port to the Commodore Amiga. Which is now getting a new port by Neeso Games from the Sega Master System! As in the words of the creator from the first announcement "I prefer this over the arcade version (at least visually). Also the arcade port is already on Amiga and sucks pretty bad" 

Here's the latest from the Facebook post. "Time for some Vigilante SMS to Amiga preview! Here are 3 minutes of gameplay showing some advancements. The first 2 levels and all sprites has been graphically retouched compared to the orginal, the enemies spawning logic is there, need to get more enemies in. Boss fights are still missing but intro and cutscenes are there. It is already possible to walk through all the levels and get to the end of the game. As soon as I finish implementing more enemies I will release a playable demo, so stay tuned!"

11 comments:

  1. The PC-Engine/TG-16 version has even a better looking color palette and a fantastic arcade port.
    As usual the Sega Master System had a decent port. It's definitely different looking than the arcade but makes good use of it's hardware.

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  2. Pretty neat! SMS->Amiga is an interesting path to take.

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  3. Did this guy ever finish any of the many game projects he started?

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    1. SDB - The Holiday Shift.. But that's just a mini game :(

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  4. Scorpion engine ? Vade retro !!
    Piuttosto e' molto meglio l' engine usato per Lionheart !!!!!!!!!!!!!!

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  5. i think the amiga could handle the arcade version.

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    1. Definitely. I still think this port looks interesting because it's something different. I already have the officially licensed arcade version on one of my collections. I love Sega consoles and the Master System was quite the powerhouse in it's day and had some really good arcade ports even if they lacked visual standards they were quite impressive for an 8-Bit home version. During this time period 12-Bit arcade was more of the standard. Games like Double Dragon for example.

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    2. I am truly curious as to WHY they would choose the Master System version if the Amiga can totally do the Arcade version or at least the Turbografx-16 version which is pretty good. Maybe there is a good reason..I dunno....we can't be choosers at this time in Amiga software....we are lucky to get anything.

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    3. It says the developer prefers the MS version. Maybe it's the one they grew up with and has nostalgia for or maybe it's just their personal preference. Looking at the MS, PCE and Arcade games side by side, I think the MS version looks most charming. The sprites might be smaller but the use of colour is more appealing. The Arcade version is kinda ugly with it's black outlines and really low contrast colours. The PCE version improves on that a bit by adding better contrast in the palette and tweaking some sprite work but it's still a bit drab overall. Which probably fits the game best in some way. But I can see why the dev would find the MS version the preferred version to port even if it is very 8-bit. It's certainly one of the better MS ports of a game from a system much more powerful that it. Certainly better than Sega's own Golden Axe and Streets of Rage ports.

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  6. Carino...ma non capisco il senso di portare questa conversione 8bit su Amiga ,a qualcosa di particolare o originale rispetto all'arcade?

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