Trawling through Facebook looking for some fresh Wednesday news, and I've just found out through the Scorpion Engine Facebook page, that RetroRic (Wardner) is working on a Mortal Kombat II AGA project. A new development that is being created using Earok's Scorpion engine. Although this sounds like awesome news, it's still going to be difficult to top the original, however! As one person puts it, "The 1993 version is a Rock. Solid. Port! This had all the moves (apart from the Shang Tsung morphs) and it played great, even with one button. Possibly my favorite Amiga game back in the day".
So far there is very little to go on so excuse the lack of information, however this is the latest from the developer. "This is running on AGA in the video above, This build already uses 1.5mb chipram, I've barely got the animations for 1 character in yet 😃 OCS/ECS requires fastram otherwise it slows down too much. If I was to build this game to a playable demo or a full game, I think the minimum specs would be 2mb chip and 1mb fast ram".
Watch this space..

old version runs on A500 1MB RAM.
ReplyDeleteIt doesn't run very well though. It's slow and lacks 50% or more of the character frame data
DeleteIt also uses less colours
DeleteGood luck with the project. This is a complex game which has tons of extra content like fatalities, stage fatalities and all connecting moves... That looks too ambitious without any kind of source code (that can be consulted btw)
ReplyDeleteThis is great. keep up the good work
ReplyDeletePlease remove that ugly Green score board above and make it a transparent one using thithering...also please Full screen Overscan like the arcade and 60fps
ReplyDeletenice work!
ReplyDeleteI think this work never be 100 % Done , Don't trust this.
ReplyDeleteStrange very weird strange !!
ReplyDeleteMortal Kombat 2 exist for the Amiga AGA in four disks !!!
Great Original Release !!
Probado !
Original version better than this in scorpion engine !
Voto 94 (original version)
Voto 76 (scorpion engine)
Bah!
Do you have a link to screens/footage of this great original AGA release, it doesn't appear to exist for me.
DeleteWhere can i see Pictures from this Version?
DeleteOfficial Mortal Kombat 2 doesn't exist for AGA Amigas.
DeleteDon't feed the troll ;)
DeleteI mean, if this game actually can be done within Scorpion Engine, that would be awesome! I wonder if at some point the engine can be 'fed' source code.
ReplyDeleteThe Mk II Amiga version made use of 2mb of ram for more sound effects, but this was for all 2mb Amigas. There was no AGA version. I believe the author is looking to taking advantage of that with this engine. It will be a big task. I think looking at source code of other versions will be important aa suggested.
ReplyDeleteTo move a few srpites is nice. To make a complete game belongs to another league...
ReplyDeleteWatch this space
DeleteIt's not just moving sprites though is it, this short clip was posted on the SE discord to show progress. I'd literally redraw the background then spent about 1 day coding the uppercut collision and blood spurts.
DeleteA proper video showing a lot more meat on the bone will surface this autumn.
I'm sure the AGA Amigas could handle a very good port with FastRAM very easily when the weaker SNES did also handle a good port when the game came out there.
ReplyDeleteSo that's the reason why i'm still waiting for a better SF II Port, too.
SF2 is a much more difficult game to do because of all the nuances with combos etc.
DeleteMKII is a much easier game to reprogram, as the fighting mechanics are pretty straight forward.
The AGA SF II Turbo Port from Gametek could have been a better port if the team had been given more time from the publisher. The Combos you've mentioned are not missing but character frames are because the port was rushed in just four weeks. Maybe you've never seen or played this port on CD32 or AGA machines.
DeleteOtherwise it could have been a nearly arcade perfect port. It also seems that you didn't see the YT-video where it was described that it would be possible.