In the late 80's, Geoff Crammond released the incredible game of ' Stunt Car Racer '. It involved you the player, racing around a 3D track in a first person view using a vehicle which had boost capabilities. It was also one of the greatest racing games ever released and what made it so great was the fact that all of the tracks were like rollercoasters, with such dangerous driving and incredible heights involved it would've killed anyone if it was real life. But this month as a bit of a shock, a coder by the name of Vesuri looks to be working on an Amiga version of Stunt Car Racer that's running at a smooth 50/60fps. Something Amiga owners have been wanting for a very long time.
- This is a modification of Stunt Car Racer which unlocks the framerate without modifying the speed or the physics of the game.
- The modification is intended to be run on Amigas with a fast CPU and fast memory.
- The modification is distributed as a WHDLoad slave file. A Stunt Car Racer WHDLoad installation is required.
- It is still a work in progress. Consider it a beta version.
- Source code will be distributed once it is no longer a work in progress.
- Install Stunt Car Racer using WHDLoad. Only the disk based version is currently supported (not "The New Tracks" version).
- Replace StuntCarRacer.slave with the one provided with this modification.
- Run WHDLoad StuntCarRacer.slave.
- Press the right mouse button to quit. The WHDLoad quit key won't work yet.
- If it refuses to start, try booting without startup-sequence, run SetPatch and then WHDLoad StuntCarRacer.slave
- Unfortunately my previous update was a bit rushed, sorry about that. Here's a new version that should fix all the bigger issues I'm aware of:
- Game was still running in NTSC
- Draw bridge was not animating as expected
- Bottom line of the third right flame animation frame was corrupted
- Hopefully any other crashes and corrupted graphics at the end of a race

I'm hoping that this is pure OCS.
ReplyDeleteIt is.
DeleteSomething I have never been waiting for.
ReplyDeleteWow, this looks quite impressive in 60FPS. But the hardware is impressive too :)
ReplyDeleteThis is fantastic!
ReplyDeleteI hope it runs half speed on a stock 1200 and full speed on an accelerated machines.
Incredible work! Definitely something I dreamed of running 30+ years ago on my A500+GVP A530. I know this gets religious for some but A500 owners who haven't yet upgraded their systems should really consider it, Amiga was never intended to remain one static specification and the experience is massively improved via upgrades.
ReplyDeletenetwork multiplayer?
ReplyDeleteThat is a good question, doesn't show from the video and I couldn't find a beta to download. There is a plea two comments above. Maybe someone will make a kickstarter or something and get this going for the PC. Who knows.
DeleteThat's amazing, Stunt Car Racer is fantastic, it alwasys disapointed me that it ran the same on my A1200 back then...
ReplyDeleteRegarding multiplayer:
ReplyDeleteFor those of us who are running the original Stunt Car Racer in WinUAE, would a USB-to-RS232 adapter, then a real Amiga null-modem cable, and then another USB-to-RS232 adapter work for this purpose?
Would love to play on two Windows machines.
Anyone?
Yes, you can use the USB-to-RS232 adapter with the FTDI chip and a DB9 with breakout terminal connectors for this and other games. Connect Pin 2 to 3, Pin 3 to 2, and Pin 5 to 5 on the other DB9. Select the correct COM port under WinUAE, check Direct and UAESerial.device, leave the rest blank, and off you go. Enjoy!
DeleteYou can also start two WinUAE, link them, and play on both side by side :)
DeleteWasn't there a version many years ago that would run fast on an a1200 already? or am i mis-rembering something here?
ReplyDeleteYeh I believe so, but it broke physics
DeleteWorks great on 68030@50Mhz
ReplyDeleteIt runs great on the PiStorm. I need to test it on the 060. When is Cybercon III happening?
ReplyDeleteNice ! Please make an .adf version too.
ReplyDelete