Celeste - Rage inducing platformer for the Amiga by Paweł Juen Nowak

Developer Paweł Juen Nowak has began porting the challenging Pico8 platformer Celeste to the Commodore Amiga, designed to display using C2P techniques which necessitate a higher-powered processor for smooth gameplay. While running well on a 50MHz 060, the port requires feedback from users on various configurations to determine optimal performance, particularly for the provided fast version using frame skipping. Download the port and share testing results to help optimize this demanding Amiga title.


Here's the latest. "Hey! Taking advantage of the Celeste game's available sources, I tried to port it to Amige, and it displays when using C2P, so unfortunately, a higher-powered process is required, but the game should start at 020. Plynnie will only be able to use a better percentage, which - I don't know, because due to the renovation I only have access to 060, so on 50mhz the 50fps version smigs great, I'll be grateful for the information on what someone managed to use to get it working. fast version is frameskip every other frame (logic still tries 3mac 50fps)"

Links :1) Download 2) Source

4 comments:

  1. looks very 8bit, why the massive hardware overhead?

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    Replies
    1. Might be the limitations of coming over from the Pico8

      Delete
  2. https://youtu.be/_MBudSLI1DY?t=100 .. heh .. running on ZX Spectrum Next, just chill.

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