Commando - 1980's military shooter by Capcom as an Amiga AGA edition via JOTD

The legend that is JOTD, who has done many conversions such as Double Dragon, Ghosts'n Goblins, and Xevious, has now released Capcom’s classic vertical shooter Commando over to the Amiga as an enhanced AGA Arcade edition. The conversion leverages the Advanced Graphics Architecture of the Amiga 1200 and 4000, bringing an arcade-faithful experience that aims to surpass previous home ports. While Elite Systems originally released a well-received ECS/OCS port for the platform back in 1989. JOTD has acknowledged that the classic Elite version remains a quality conversion, noting that the architecture of the game wasn't overly complex to adapt, making an upgraded, arcade-accurate AGA version an enticing challenge he couldn't pass up.

JOTD's updated version ( New V1.0 Video Soon )

The prominent developer, renowned for high-quality arcade-to-Amiga transcodes like Double Dragon and Ghosts'n Goblins, revealed that this project marks a return to his specialized porting techniques. JOTD explained that he selected Commando specifically to kickstart his Z80 assembly-to-68000 binary conversion efforts, utilizing the project to fine-tune and perfect his custom-built code translation tools. As for this latest [UPDATE] which is now at 1.0, IM76 did an awesome job with the sound packing the chords and samples to 3 (or 4 channels when possible) and now it really sounds like the arcade.

Extra Info :

  • I needed a simple yet properly coded & reversed game to test my new Z80 converter. Game was disassembled by Scott Tunstall (who also did a few other Z80 ones and which helped me a lot). It was incomplete and I completed it a little bit to be able to convert the code. 
  • I wanted to do that game not because I like it (I never played it in the arcades, or even on amiga), also not because the amiga conversion is bad (it is awesome for OCS) but it seemed fun and doable, with a hardware close from Ghosts'N'Goblins. Capcom code has good quality like Konami & Sega but unlike Namco shit, so it seemed easier to do that starting with DigDug or others."
Credits : 
  • jotd: reverse-engineering, 68000 transcode, graphics conversion sound conversion for the Amiga.
  • IM76: music
  • PascalDe73: icons
  • Capcom: original game

Links 1) Download 2) Discussion

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