Showing posts with label Blazing Guns. Show all posts
Showing posts with label Blazing Guns. Show all posts

Blazing Guns - Amiga shooter gets another update tease


Last year we announced the Aszu and team action platformer 'Blazing Guns' demo which was coded in assembler and star'd a gun slinging gangster that had the ability to run, jump and shoot at enemies such as bats in a game that featured 50fps, pure assembly code and dynamic action on 320x267 screens with up to two player action! That same game, is again in our news feeds ( although a bit late ), as thanks to a heads up by Per Ola Eriksson a Blazing Guns v 0.15 video had been shown, giving us a look at another update to the game itself.

Blazing Guns - Previously announced 2016 Amiga shooter gets an update


In 2016 we announced Aszu and team action platformer 'Blazing Guns' demo which was coded in assembler that ended up as a 9th place entry at the Retro Komp Gamedev Compo 2016. It star'd a gun slinging gangster that had the ability to run, jump and shoot at enemies such as bats in a game that featured 50fps, pure assembly code and dynamic action on 320x267 screens. Well as of today the game has a further update as now not only does it have a title screen, but a new team mode!

Blazing Guns - Retro Komp Gamedev Compo 2016 Amiga game is now available for download (Demo)


Moving on to the Amiga now, and a 9th place entry in the recent Retro Komp Gamedev Compo 2016, is Aszus and team action platformer 'Blazing Guns'. A game that was fully coded in assembler, with no AMOS or Backbone, looks to star a gun slinging gangster that has the ability to run, jump and shoot at enemies such as bats. It features 50fps, pure assembly code, runs from floppy drives and or hard drives and has dynamic action on 320x267 screens.