With a lot of news this month you'd think it would slow down, but not so! As I've been informed by Andrew McCarthy through our IndieRetroNews Facebook page, that the 1987 hit adventure game of Leisure Suit Larry in the Land of the Lounge Lizards by Sierra, is being ported over to the C64 by RetroBytes. Just be aware however, even though there is footage of the game below, another version was in the works by a different developer, but that one never came to be .It was noted that the game's original AGI engine was not compatible with the C64's technical limitations. So lets hope this one sees the light of day.
According to google "Leisure Suit Larry is a series of graphic adventure games that have been released on various platforms. However, it is important to note that the original Leisure Suit Larry game was not officially released for the C64. The game was initially released for the IBM PC in 1987, and while there have been discussions and projects related to porting the game to the C64, no official release has occurred". So lets hope this one is finished and we can all experience a bit of Larry on our C64's!
I've often wondered if a sierra adventure could be made on the humble 64, fingers crossed it gets finished.
ReplyDeleteHerra47 is released now and it's pretty much the blueprint for a Sierra style adventure. :3 It has much less text and perhaps a bit less complexity but it clearly shows, this can be done. And the Larry game is so far in development already from what I hear, that it's surely also a done deal.
DeleteCool. I've not heard about Herra47, will have to take a look.
DeleteYou haven’t? It’s a good-looking game that has taken some influence from the first Larry. The maker is Vector5 games.
DeleteLooks great! I don't think I finished it back in the day (I think I had it around '98?), so nice to know I'll get another chance. :)
ReplyDeleteOnly 8bit what got Sierra games was Tandy Color Computer back in thedays
ReplyDeleteI really hope this will not finish as C64 port of the adventure Indiana Jones and the Last Crusade from 2016...
ReplyDeleteHerra47 is finnish comedy character kind of like Al Bundy :) https://www.youtube.com/watch?v=fG5g_-7kuUw :) Nice it got finally own game
ReplyDeleteLooks great!
ReplyDeleteAfter playing Maniac Mansion and Zak McKracken, while not the same game engine obviously, on the C64, one would think that a game like this could be done as well. I remember being so jealous of my friends that had access to King's Quest back in the day and wishing it would be released on the C64 as well.
ReplyDeleteConverting the 160x200 pixel graphics wasn't much work I guess.
ReplyDeleteThat SID rendition of the theme tune is a bop
ReplyDeleteNeil - don't think you saw my post on Facebook. The author of this gave an update in May on Lemon64 -
ReplyDeletehttps://www.lemon64.com/forum/viewtopic.php?t=36441&start=60
Quick Project Update – Leisure Suit Larry 1 (C64)
We're making steady progress—graphically, we're already on the home stretch.
But there’s still a fair amount of work ahead, especially when it comes to scripting.
Here’s a short overview of where we’re at:
1. Scripting Bugs (from the original) – fixed!
Some commands didn’t work properly in the original game because words were used as synonyms that should’ve had unique meanings.
Example:
"Set Watch" was scripted, but didn't work because “Set” was treated like “Drop”—so both commands triggered the same result. We've resolved these conflicts, and several other edge cases like it.
2. ByteCode Interpreter – scripting engine is basically done
We built a lightweight interpreter that powers all game logic:
* Integrated with the parser
* Can check proximity between Larry and objects/NPCs
* Validates action conditions
* Supports comparisons with ELSE branches
* Sets triggers to influence the story
* Adds/removes inventory items
* Controls text output
* Acts contextually (inventory, proximity, conditions)
* Calculates walkable areas using line segments—vertical, horizontal, and diagonal (instead of a background bitmap like in the original)
3. Parser Improvements
* Handles up to 12 words per input
* Detects multiword phrases (“by the way” = one token)
* Creates 16-bit tokens for all input
* Includes all original Larry 1 words + many extras for new puzzles
4. Text Output System
* Variable number of text lines (depending on location)
* Score shown in the screen border (via sprites)
* Automatic/manual line breaks and page flips
* Mid-text scrolling possible via control codes
* Text centering supported
* Supports dynamic text (variables)
* Global and local messages can be nested
*All original game texts are included (plus some of our own)
5. Graphics
* All original scenes recreated and adapted to C64 restrictions
* Multi-layer overlays allow Larry to walk in front of/behind objects (kudos to Courage for the great work!)
* Animations are in place
* Almost all areas already explorable
There’s still a lot of detail work to do—but we’re moving forward! 😄
Nope! That's awesome man, thank for sharing!!!!!! I can't wait until the next video drops
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