Here's another great classic that wasn't just a movie, it had a game too! And that game, just like the movie was called The Goonies. Originally the game came out for the C64, Atari 8bit, Apple II, MSX, and was later ported to the ZX Spectrum and Amstrad CPC by US Gold. This game follows very closely to the movie in the fact that many of the screens were largely inspired by actual sets and puzzles seen in the film. Play through the levels while using a member of the Goonies to solve puzzles, and finally reach the exit! As for this version, it is a heartfelt Amiga tribute to the iconic MSX game The Goonies (1986), and created in celebration of its upcoming 40th anniversary.
Here's the details. "This homebrew project is a heartfelt tribute to the iconic MSX game The Goonies (1986), and created in celebration of its upcoming 40th anniversary. This Amiga version reimagines its spirit — fast‑paced action, adventurous platforming, joyful gameplay and a sense of childlike wonder — while taking advantage of the Amiga’s fantastic hardware capabilities for its time. Built specifically for the Commodore Amiga using Scorpion Engine, the game intends to feature smooth hardware‑driven horizontal and vertical scrolling, large and colorful sprites/bobs and maps, and a lively soundtrack that captures the excitement of classic 80s platformers. "
Dev Notes :
- This is a very personal project, as I grew up heavily influenced by both MSX and Amiga platforms. In many ways, it creates a passionate bridge between them — a connection shaped by nostalgia, creativity, and youthful joy.
- This is an Alpha version. Many elements — including graphics, levels, music and gameplay systems — are still evolving, and several features are experimental or incomplete.
- Most graphics and music are being created by talented artists and devs : Luis Carlos (Razor) Zardo: tilesets, - Paulo Amaweks: sprites, Marlox: additional graphics, Esau and Maktone for music.
- Added Level 2: The Ice Cave;
- You can now move between levels using skull portals, with all item interactions preserved;
- Level 1 has been expanded, with several new assets;
- Improved parallax effects in both levels;
- HUD simplified to increase visible play area;
- Camera now shows more space ahead of the player, based on movement direction;
- New power-up: collect the bag in Level 2 to gain a temporary speed boost;
- Improved bandit AI (even if you manage to lose him, he’ll eventually find you);
- Sound effects and difficulty adjustments;
- Bug fixes.
Links :1) Source


This game was an absolute gem on the MSX, I played it often and it is so good that I didn't mind the tape load waiting time. Love that you are making an Amiga version, then it is available on the 2 best machines from my childhood
ReplyDeleteI love Goonies on MSX, thanks for converting the game to the Amiga, I really like the music (NES flavour), well done, another great Konami game for Amiga.
ReplyDeleteThank you so much for posting! Please bear in mind that this is a very early alpha: assets were scaled up to enable scrolling. Graphics will be totally recreated for the Amiga — we’re already working on that! 🙂 More info on the project page.
ReplyDeleteI have one suggestion...can you change the music track to match the one in MSX...MSX no longer uses that music track:
ReplyDeletehttps://www.youtube.com/watch?v=vgdrzdgjaTU&list=PLbhUPNPv7qRPFcizGstKoIBJHVlsVHb6v
MSX literally USED THESE MUSIC TRACKS...100% JUST LIKE THAT...can you USE THAT IN AMIGA!??
Good effort...But as a since 40 years ago player I think that the scale of graphics (zoomed) makes a different game and changes gameplay. Just an opinion!
ReplyDeleteMSX used this: https://youtu.be/mynqQyCGd5Q?list=PLbhUPNPv7qRPFcizGstKoIBJHVlsVHb6v track...use that in the game!!!
ReplyDeleteNo, it didn't. It also used a cover of Cyndi Lauper's "The Goonies 'R' Good Enough": https://www.youtube.com/watch?v=yhFCiZIcjgE
Delete"This game follows very closely to the movie"
ReplyDeleteIf this is like the NES game, then no, not at all. The C64 version is faithful to the movie scenes.
The Datasoft game was so faithful to the film, actually, that it included the infamous octopus scene that was cut off from the final theatrical version because test audiences found the creature effects lacking compared to the FX quality for the rest of the film.
DeleteGreat work, you should do a buy me a coffee or or something with a choice of 3 for next release to fund your work. highest coffee fund is your next conversion. would love to see Shinobi, TerrCresta, Moon Cresta
ReplyDeleteNEW GRAPHICS FOR THE AMIGOONIES! :)
ReplyDeleteOverrated movie. Really good game. Used to play it on Atari 8-bit.
ReplyDeletehehehee , you are not doing good against the monsters, they are kicking your heheheh
ReplyDeleteOne of the better movie games I ever played and I didn’t even care for the movie. Used to play this on Atari 8-bit back in the day. Nice to see this enhanced with the Scorpion engine. Another project we didn’t know we wanted.
ReplyDeleteWaiting for the full version.
ReplyDeleteIt looks like a nice platform game, but those rapid left-right, up-down scrolling movements when changing direction give me a headache! I recommend that the developer implement a system with a more centered main sprite, like in The Addams Family or Superfrog, to avoid those abrupt scrolling shifts when switching direction.
ReplyDeleteAbout the graphics, I don’t understand why the human characters have a purplish skin tone instead of a natural pinkish flesh color.
Finally, it’s a shame that the game requires an Amiga 1200. Aside from the parallax scrolling (which could somehow be emulated using repeated hardware sprites), the whole thing seems quite feasible on an Amiga 500.