Blue Max: Megadrive Remake - A fan remake of Blue Max, the 1983 World War I flight game!

Here's a new Sega Mega Drive game, it's the 'Blue Max: Megadrive Remake', a homebrew project from developer gerla.cc. Drawing direct inspiration from Peter Adams’ Commodore 64 port of Bob Polin’s 1983 World War I classic, this version preserves the original game's core world and mechanics while giving them a modernized megadrive overhaul. Players are put back in the cockpit of a classic biplane, soaring over rivers, roads, and bridges to bomb enemy tanks, ships, and buildings while dogfighting rival aircraft. Between bombing runs on the enemy city, you will need to touch down on friendly airfields to refuel, repair damage, and restock your ammunition as you work your way up from a lowly Kamikaze Trainee to the prestigious rank of Blue Max.

To take full advantage of the Mega Drive and Genesis, gerla.cc rebuilt the game from the ground up to run at a smooth 60 frames per second, introducing a fresh perspective alongside visuals rendered directly from 3D models. The remake also offers plenty of flexibility for both newcomers and seasoned veterans of the 1983 original, featuring three distinct difficulty tiers—Beginner, Advanced, and Expert. Additionally, players can tailor the flight physics to their liking by toggling gravity on or off and switching between Normal and Pilot control schemes, making it easier than ever to jump right in and have a blast.

AI Disclosure AI Assisted Graphics: AI was used for the rotations of the 3D models.

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8 comments:

  1. Ahhh, this is something I always wanted for the Amiga, but nobody has yet made an attempt. And also Raid on Bungeling for Amiga. And proper conversions, no AI slop.

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    1. Maybe that's a challenge for someone, give us an up to date Blue Max for the Amiga! Funny story about this game, I used to play it at a friends house when I was around 8 on his ZX Spectrum. The memories of him having the BOOTS compilation tape still sticks lol

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    2. Hei this is not AI slop: I worked on this game since july, and IA is used ONLY to rotate 3d model and burn that into sprite table!

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    3. Don't think he meant this was ai slop just he wants an Amiga version of blue max that isn't slop. Awesome game btw. Popular on Twitter

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    4. It looks nice on Megadrive, I really meant that if someone does it for Amiga, no AI slop. Can you also fly below road bridge in river, like in C64 version? And can you bomb your own HQ at runway, then you lose control of plane and crash, thats what happened on C64.

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    5. However, I have plan to port even for amiga1200, stay tuned.

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  2. I loved this game, the Wings isometric sections borrow heavily from it. Can't wait to try it out.

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  3. Yeah, it was great on the Atari too. You would land, then wait to be repaired and refuelled, all the while enemy planes would fly above with you hoping they don't drop a bomb on you. If you were lucky, you would listen to the sound and then accelerate to take off just in time. Fun game.

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