Showing posts with label Chris Burgoyne. Show all posts
Showing posts with label Chris Burgoyne. Show all posts

Tiger Claw - Cartridge Exclusive Review (C64 in Pixels Kickstarter)


Hot off my doormat this morning is the beat'em game by Matthias Bock and Saul Cross - released exclusively on cartridge by RGCD for backers of the C64 in Pixels Kickstarter project. You must help Tiger Claw on his path to retrieve four valuable magic scrolls that have been stolen by the three lords of evil. What is handy is that the Master Lee transferred some of the scrolls' power into the four masks of endurance before the scrolls were taken. Let the battle commence...

Xenomorph by Pandora - Commodore 64 Retro Review by Chris Burgoyne


First person Adventure, Sci-Fi, RPG? Check! A tonne of atmosphere to get you in the mood from the start? Check! It is down to you, and you alone to repair the ship, obtain fuel and provisions and re-program the ship's computer, the only problem is... you start the game just in your pants!.

Star Wars? It's time for some Star Trek on the C64! - Review


Star Wars has been getting some serious love right now - and justifiably so. But its older cousin, Star Trek, is of equal importance to many. 1988 saw the release of Star Trek The Rebel Universe from Firebird and this adventure game, with specks of arcade style action, is arguably the best Star Trek game available on the Commodore 64. Putting the arguments of Spock v C-3PO aside there is an extremely decent game here.

Lords of Chaos - Turn based tactical C64 review by Chris Burgoyne


When you think of the Commodore 64, and the companies that produced games, you can often list a handful of software houses without even having to engage the brain. Very few will include Blade Software within that list. On the evidence of Lords of Chaos – that is a crying shame.

Knights of Legend by Origin - A Commodore 64 RPG Review


Control some characters, kill things, collect things, just another standard RPG from Origin back in 1989 right? Wrong. A thousand times wrong. Before you even start playing Knights of Legend it is clear that a lot of thought and planning has gone into this game. 142 pages are contained in the “Player’s Handbook” – a ridiculous level of detail has gone into this book – and this is ridiculous in a good way.