This is just a short snippet of the full article from the DayZ website....
Many gamers are still playing DayZ right now, however it is still a mod and is still being updated including the anti cheat/hack system. There are also a number of maps based on the original for which you can play, this mod is very much recommended and is one of the best online zombie games available.
Due to the success of the development so far, and the interest in the project in general - we decided we want to do things properly. This means we have been very bold with our architectural changes. We are moving to the server-client MMO architecture model. We are making weapons and items ‘entities”, meaning we can support customization and variables assigned against items. As discussed previously, this is a massive departure from the previous engine. In many ways, once this phase is completed - one could effectively say that DayZ is running on a new version of the engine. While the graphics may look the same (for now), under the hood so much is being completely rewritten.
Let me make this very clear, our foundation release (targeted for this year), is simply the beginning. We are committed to a period of development of at least 12 months beyond that. Our aim is to make this foundation strong, and use that time to improve the mechanics not through hacks, but through sound and quality development. Our initial build will test that this base architecture works.
If you wish to know far more detail about the update, then check the link below
dayzdev
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