Knightlore - Ultimate Play the Game classic appears on the Amiga! (WIP)

Although I am not a fan of the Ultimate Play the Games, even if they still do have a huge cult following and classed as a great collectors item. We couldn't help but notice the Amiga port of ' Knightlore ' which has since been made available as an early work in progress by tcdev. Originally a 1984 action-adventure by Ultimate Play the Game, this was an isometric title and written by company founders Chris and Tim Stamper. It was also available for the ZX Spectrum, BBC Micro, Amstrad CPC, MSX and Famicom Disk System!

In this classic game you play as Sabreman, who has been bitten by the Sabre Wulf and transforms into a werewolf at night.  He has forty days to collect items throughout many rooms and must brew a cure for his curse. This is made ever more difficult in an isometric viewpoint as many deadly obstacles are in the way, that when touched will kill you outright. In the above screenshot for example, if you jump and touch those mines you'll die, if you push the tables underneath and stay too long, the mines will drop and yes you'll die again. This is pretty much what the entire game is like and some of the rooms are very difficult, requiring much thought or fast timing!

Now the game play information is out the way, let's talk about this Amiga port. According to the creator, he had pretty much zero Amiga experience and prior to this effort he did try a remake of Lode Runner on the Amiga many years ago and it didn't go as planned. So this rather impressive port, although lacking in sound, was only possible in his words "because of Google, reading sample code, and reading the various references online ". Furthermore he kept it "old school " as his Amiga experience was on Workbench 1.3, although now he is using AmigaOS3.1 on WinUAE.

All in all I was very surprised as to what has been put together in such an amount of time, apart from as we mentioned the lack of sound or music, you'd be forgiven in thinking this was a commercial version from the original. For those of you who are none to keen on the graphics, they hopefully will be changed this year too, especially as the source code will be released in the next few weeks.

As for everything else that needs to be said, it's better to come from the developer discussion which can be viewed on the EAB forums. So download and enjoy, it's a work in progress, so try not to be too harsh!

Links : 1) Discussion 2) Download ( Load the unpacked file via an Amiga Workbench/OS )

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