Timeslip - A 1985/86 game by Jon Williams arrives on the Commodore 64

While the website has been flooded with lots of game news, I thought it best to mention that Jon Williams classic game of 'Timeslip', has been released for the Commodore 64. A game which was originally released way back in the 1980's for the Atari 8bit, C16 and Plus/4 via Byte Back. To coincide with this news that has been sent to us by saberman, you can check out the footage of the Commodore 64 version, and see if it's as good as it was back in the day!

For those of you who haven't heard of this game before ( not me! ), here's what the Wikipedia page says about Timeslip. "In Timeslip the player is presented with the screen divided into three sections or time zones. The top section is the planet surface with the player controlling a fighter, the middle section is set in underground cavers, and in the bottom section the player controls a mini-sub. The object of the game is to destroy 36 orbs placed within the three sections and synchronize the clocks in all three zones to 00.00 hours. If a player is hit, they receive a 30 minute penalty. In addition, if a player is hit five times, a "timeslip" occurs, which is a desynchronisation of all clocks. Sections are played one at a time and the player can switch zones at will, leaving the other two frozen"

Links :1) Source 2) Download


  1. ooops! Just fixed a title typo lol

  2. It was my favourite game when I was 5 years old. Played the hell out of it on christmas 1985 on my C16.

  3. I loved to play it on the C16 and I am happy it arrived on C64 now!
    But why are the sound effects different? Actually I prefer the original ones from the C16... I guess C64 could do it the same way, no?...

  4. It's actually better than the original. I loved and hated it on the Commodore 16 but, after all these years, Jon mitigated some of the worst design choices and enhanced overall playability, adding some of the better choices he took on the Atari 800 XL.


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