A Classic Edition of Magicland Dizzy for the ZX Spectrum by Dr. Titus!

Get ready for many hours worth of retro fun, especially if you are a ZX Spectrum owner or Dizzy fan, as we've recently been informed by Andrew of Yolkfolk.com, of a highly improved Dizzy game for the ZX Spectrum called 'Magicland Dizzy'. As in the words of YolkFolk "Dr. Titus has released a Classic Edition of Magicland Dizzy for the Spectrum. Includes various tweaks, major bug fixes, added music track and an "Added Easter egg, aswell as something else". To coincide with this news, we've got further information about these changes as well as an extra screenshot and video.

Dizzy games are a big hit on Indie Retro News as they are one of the greatest series of games ever to appear on retro based systems. Each game told it's own story about the little egg called Dizzy and the happenings with all his yolk folk friends, it was like a cartoon series but in a game. With plenty of different areas, difficult puzzles to solve, uniquely designed backgrounds and colorful characters this was a game series set in the hearts of millions all thanks to the creators The Oliver Twins! So without further-ado, here's the latest changelog for the Classic Edition of Magicland Dizzy.

Improvements and fixes:

  • The texts and the locations data were optimized and repacked.
  • The location render procedure works several times faster than before.
  • Two levels of attribute brightness were added. Besides that, the support of hidden hard surfaces and hidden transparent surfaces was added to the engine.
  • Small leaves clumps and other tree details were redrawn in order to avoid attribute clash and other artefacts. Various small graphics improvements were made.
  • A nice-looking fire animation from Dizzy 6 was added.
  • It is not possible anymore to drop an item at the very bottom of the screen, below the bottom character cells row.
  • The torch cannot break the ceiling of a location anymore. In particular, it is not possible to jump out of the central tower using this trick.
  • A matter of collision with dangerous objects when changing locations was fixed.
  • The location with the swamp ghosts is rendered faster.
  • The cloud animation sequence was fixed, so it does not corrupt characters or objects.
  • The animation of the appearance of Dora and the genie was fixed. Previously the first frame of the sequence was a green diamond.
  • The animation of the torches at the beginning of the game was fixed, it starts along with the appearance of Dizzy, not after.
  • The handle stays attached to the well after being used.
  • It is not possible anymore to accidentally open the inventory while in the air.
  • Dizzy will not get stuck in the spikes after walking in them and changing locations.
  • The synchronisation and the uniformity of the fireworks at the final of the game were fixed. Also, the fireworks are rendered in an endless loop, with an option to be interrupted by a key press.
  • The diamond behind the troll shines, like everywhere else.
  • The clouds at the location with the harpy appear exactly under Dizzy, just as it was intended by the authors of the game.
  • In order to be clearly seen, the genie appears at the same designated place at the location with Dozy.
  • It is not possible anymore to drop an item at the other end of the screen exploiting a bug.
  • The harpy returns to its nest.
  • The AY player was fixed and optimized.
  • An alternative AY music was added (by bfox). A music track can be selected by pressing “M”.
  • The game was translated into Russian.
  • An Easter egg was added, aswell as something else.
Links :1) Website


  1. so many improvements .. ad infinite lives.

  2. Dizzy IV - Magicland Dizzy is perhaps my favorite of the Dizzy series. I first played it on the C64. Happy days.

  3. POKE 37983, 0
    POKE 37984, 195

    This is for EN version, not sure if it also works with RU version.

    1. yes POKE, but we need a modern solution, heh.

  4. After soooo much time, bugs become a part of the whole thing. I get what you're doing. I work as a debugger on commercial software and the issue must be solved but... some bugs are so cute .... you know what I mean ?

  5. Infinite lives:
    EN version - 37983,182
    RU version - 38100,182

  6. Regarding the updated storyline. I guess it's now possible to milk a goat. (Gosh, I always thought it was a male goat! :) All that's left is to find a suitable container. And then, treat milk to a friend ;) And then there's some interesting stuff :)

  7. Has anyone found the Easter egg yet?


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