Interactive text adventures were many of our first forays into video gaming. Similar to the Adventure stories we would get as books each adventure was usually a unique, and fulfilling story combined with puzzles, traps, loot, and enemies. The latest release by Remanence Studio is one such classic interactive graphical text adventure game and although it is a horror adventure known as The Doll Maker, it will still feel right at home for anyone who likes entering text based commands such as go east, go inside, look and pick up item.
Here's the latest. "You play 'Emo', that answers a strange beacon, originating from a wast and now uninhabited land. You must find the origin of the beacon and discover the dark secrets behind it. The Game is text/graphical adventure that takes the player into a strange and upsetting world. The game consist of original graphics and music, and lets the player enter a realm of strange machines, puzzles and twists in the many locations that exists for the player to explore. The Doll Maker will feature an exciting procedural soundtrack that, not only changes with the game, but will also be unique every time you play".
- The soundtracks is composed by award winning composer Jesper Andersen aka' The JohnDoe Search.
- The game is an homage to the genre of interactive graphical text adventures, like Guild of Thieves and The Pawn.
- The Doll Maker is set for release in 2025 for the Amiga.
- A very early sneak peek demo is now available for download
Links :1) Source
Protip for the developer: The command 'Hide' in AMOS hides the mouse pointer
ReplyDeleteHa ha funny. Hardly a protip. I remember it being one of the first commands I used back when I used it as a teenager.
DeleteWho knows... maybe it has been left purposely to recall it is in fact an Amiga game?
Delete"Ha ha funny. Hardly a protip."
DeleteLook up "sarcasm".
very good use of dithering to make the most out of OCS's 16 colors! Will be following this development.
ReplyDeleteWell, the OCS can have 32 colours on screen in standard mode, 64 colours in half-brite mode, and 4096 colours in HAM mode. Not sure what mode is used in this picture, but it certainly looks nice!
Delete640 x 256 x 16
DeleteI'm intrigued by a "procedural soundtrack" "composed by" :)
ReplyDeleteSuperfrog 2 WANTED WANTED WANTED WANTED.......!
ReplyDeleteSuperfrog 2? Yeah why not?! Right on! Make it happen Remanence Studio! (I know this message was probably sent to a wrong news post, but I found it funny)
Delete@devs
ReplyDeletePlease do a smart move: put all text in an external editable file, so it will be easy to translate in different languages
Translation of the story text is one thing, but you also need to translate parser commands. It can happen it could turn to non-sense then (different word ordering in various languages etc). This needs to be very careful.
DeleteIt looks very atmospheric! One thing though I don't really understand with these type of games (on Amiga) is that , although looking good, it seems to use 32 or 64 colors max. While I understand that using HAM mode might result in slightly blurred pictures, can't modes like Dynamic Hi-res and such be implemented for more colors? Just curious.
ReplyDeleteI think it is AMOS limit.
DeleteI agree that these type of text based adventure games should really be using Dynamic Hi-res, but as others have said this game was made using AMOS.
DeleteBy the way, the author is only using 16 colors (if you do a color count of the actual in-game screenshot) per picture. So the fact that it looks this good is quite a feat.
Looks really nice. Liking the 16 color palettes. Good music, too. Interested in hearing how the procedural aspect is implemented.
ReplyDeleteFinally, an adventure for Amiga! Keep up the good work, dear authors.
ReplyDelete