Developers Guide to implementing 2D platformers

Do you want to create a 2d Platformer but not full in knowledge on the design aspects?, well Rodrigo Monteiro of Higher Order Fun has created a brilliant guide to the implementation of a 2d Platformer.


This is what the writer of the article has to say

Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details.

The long-term goal is to make this an exhaustive and comprehensible guide to the implementation of 2D platform games. If you have any sort of feedback, correction, request, or addition – please leave it in the comments!

So if any of the viewers are reading this and have an interest in 2d Platform creation, then head over to HigherOrderFun and have a damn good read.  The write up is very impressive with guided information and screenshots showing exactly of what is needed in Platformer development.

No comments:

Post a Comment

All comments are moderated! Constructive criticism allowed, but abusive comments will be removed and you will be IP banned! Banned users will not show up in my comment feed, you will be gone for good as will all of your posts! - Play nice and enjoy IndieRetroNews!