NeonWorld - A small shoot-em-up project for the Commodore Amiga by Cobour!

Looking through the EAB forums, we have found out that Cobour has made available the previously mentioned Shoot-em-up hobby-project for the Amiga called 'Neon World'. A game that features difficult areas to traverse, multiple enemy types, great tunes by Krzysztof Odachowski and so much more. To coincide with this news, you can see the latest footage of this enjoyable shooter provided by Saberman below.

Here's what was said from our previous write up about the game via the creator named above "After 30 years of not-assembly-coding I wanted to start a small project for my beloved Amiga 500. Because many games did not use the full PAL resolution (320x256), I wanted to try exactly this. For those of you wondering about the graphics used in this game, they have been provided by Invent (Kevin Saunders) who made the game assets freely available when entered into the Annual Amiga Art Contest for 2020. Should run on any PAL-Amiga with at least 1 MB RAM (emulated or real hardware).".

Links :1) Source

8 comments:

  1. nice, full sized frame, super smooth scrolling.

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  2. Great work. I prioritise smooth scrolling and animation above all else, so this game fits the bill. The background graphics may be simple, but there are tons of enemies on screen simultaneously and the whole thing is smooth as silk.

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  3. Im prefer much much very much Atomic Robokid from Japanese UPL !!!
    Sorry.

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  4. The ammount of love the Amiga is still getting is impressive.

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  5. Feels more like a dodge'em up rather than a shoot'em up. I think the enemies should fire back instead of being just in your way to dodge. The only time you lose a life is when the enemies appear more or less in the front of you vertically from the bottom of the screen.

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