There's another awesome news story that's worth a mention here on Indie Retro News, as thanks to both Ethan Knight and Saberman letting us know through Facebook, we've been told that Jon Eggelton and Gianluca Alberico has released a pretty impressive update to their 2023 Commodore 64 and Commodore 128 unofficial hit of 'SNK vs CAPCOM'; a C64 game which was developed using their in development fighting engine known as RetroFighter. To coincide with this HOT news story, we've got some info about the update as well as a video showing the game in action.
SNK vs CAPCOM is a game which doesn't just include a series of crossover video games by either Capcom or SNK, with characters that appear in games created by either company. But basic attacks, throws, special moves and combos, two levels of supermoves, counter attacks and breakers, multiple fighting arenas as a pure nod to the classics, bonus rounds, musics for all the stages, stage selection in versus mode and complete character storylines with intermission and even ending animations (Yes it's that impressive!).
Dev Notes JUNE 2025 : In this video you can find another update for the C64 version of SNK vs CAPCOM (Stronger Edition) and a specific version of the same game for C128. SNK vs CAPCOM - Stronger Edition. Available with 16 additional fighters add to the roster, for a total of 32 fighters to play with. Currently it's an alpha release: only one backdrop and few things are left, but the game is almost there. Some few changes to standard edition gameplay are present in this update too.
- Code: Gianluca Alberico
- Music: Aldo Chiummo
- Graphics: Gianluca Alberico, JonEgg of Genesis Project
- The game uses a new kind of cartridge, called Magic Desk 2 (MD2). Actually, only a modded version of the VICE emulator can run the game, so you have to download both emulator and CRT game files in order to play it. The game can be downloaded for free at Dropbox.
Really cool to see 8-bit games doing things that it's successors were known for.
ReplyDeleteYes it is. Karate Champ was the standard just about every 8-bit fighting game was based off of. Even the 12-bit arcades like the original Street Fighter used this formula. Street Fighter II changed everything and set a new standard. It's really cool to see newer ideas with older technology.
DeleteE' MOSTRUOSO !!!
ReplyDeleteIl C64 fa questo.....
Impossibile, non ci credo !!
Very Impressive! Awesome, masterful.
great job guys. super impressive. since i have my c64 in storage im gonna enjoy playing the 128 version instead on emulation so i can see the new scrolling backgrounds.
ReplyDeleteScrolling backgrounds are great on the 128. Well done dev team!
ReplyDeleteLooks much better and playable than the project SF2 on Amstrad
ReplyDeleteC128 version!!!! When I saw the scrolling/animated background! Incredible!
ReplyDeleteIt can't possibly ever get any better than this!
This game is incredible for the C64, especially the playability/player control is great, something even classics like ik+ didn't get right. The sprite animations and the backgrounds are great for charset-mode. The sound-fx are great as well, the two-channel music can be improved upo . Maybe someone in the C64 scene like Nordischsound could contribute to make the game a perfect 10/10 ;)
ReplyDeleteNow you are mistaken finn, this game is badly done. The graphics don't stand a chance against old classics, like Exploding Fist, IK, and IK+. Backgrounds are made badly, and characters look like a white mess. In addition, the music is also bad, as you pointed out. I'm not sure why this is what you want, when there are a lot of better games for e.g. Amiga.
Delete"For the Kung Fu Flash, it requires the WarpSpeed capability in the cartridge firmware in order for the game to run properly" – can somebody explain what the hell this means? I have the Kung Fu Flash cart with the latest firmware and a C64. Is that all I need, or do I need to enable a setting?
ReplyDeleteImagine having this game in 1985...
ReplyDeleteLooking fantastic but not possible to run on real hardware with that new cartridge type? I have Kung-fu flash but not supported I get.
ReplyDeleteLooks like fun and great gfx too !
ReplyDeleteFantastic work. Congratulations to the team!
ReplyDelete