Ladies and Gentlemen the late 80's and early 90's adventure graphical style is calling out to us once again. As Saberman informed us earlier today that the classic game called 'Police Quest III' by Sierra, has been given a graphical enhancement/remaster by SCP. The same people who are also behind the more recent Kings Quest V OCS remaster and the upcoming Space Quest IV. To coincide with this news, we've got the full details from Estrayk, as well as a video from Saber.
Here's the full details from Estrayk. "All lovers of our platform know perfectly well that SIERRA did not make acceptable conversions of its adventures to our beloved AMIGA. There is a group of Spanish people called SCP who have been preserving Amiga games in Spanish for years and manually translating some games that were not released in Spanish. When it came time to translate Sierra games into Spanish, a member of the group SCP called Darasco and Kikems of AmigaWave, saw that the graphics of the Amiga versions were terrible. After some testing, they were able to extract those graphics, modify them, and re-inject them back into the game."
"It has been hard work, but this is the first game to be completed with all the graphics improved and tested to the end to ensure that the modifications did not cause any SCI engine errors in the game. Graphics modified by kikems with the help of Darasco using ImageFX, PPaint and Adpro. (Yes, kikems used Amiga tools to prove that Sierra didn't do better in those years because they didn't want to, not because the tools didn't exist)."
The improved SIERRA games currently under development are:
- - Conquests of the Longbow (90%)
- - Space Quest IV (75%)

Want to improve Police Quest? You can start with a larger donut selection. Also arresting citizens for cheap @$$ traffic tickets just like in real life. 😂
ReplyDeleteI just compared this to the original and yeah, it's light years ahead, looks great!
ReplyDeleteThanks for reminding me! I've added the original too :D - Yes deffo light years ahead
DeleteAmazing job! Sierra couldn't publish such a large game (40+MB) in Amiga FDD format.. but they certainly could publish it for CDTV/CD32.. however, the first was too expensive and the second too late.. I think a cheap Amiga CD device in 1989-1990 could prove a checkmate for Commodore.. so many dedicated adventure players could have bought an Amiga back then
ReplyDeleteThey tried with CDTV and A590.
DeleteI've got the CDTV, what a waste of money.
here comparative video https://www.youtube.com/watch?v=hwqKXAt2ja4
ReplyDeleteYikes. It is MILES behind the PC version. Can't believe I am saying this, but play the PC version
ReplyDeleteLooks amazing!
ReplyDeleteThanks!!!!! Great !!
ReplyDeleteInteresting. At first I thought they used modern software tools or even AI to help with the dithering but it tuned out that it could be done with tools from back then after all. So Sierra was just being lazy (or greedy, or both).
ReplyDeleteThe in-game scenes look great in the remastered version, but I prefer the original opening screens, where the dithering is milder.
ReplyDelete