Fancy playing a new Commodore Amiga game that smacks of high quality, is fun to play, and well worth keeping an eye on as developments progress, then this game called 'Double Baboon Ninja' by Danlabg is just the game for you. An upcoming Arcade game in which you play as The Double Baboon Ninja's, and must put a stop to an alien invasion terrorizing the city. To coincide with this news, Saberman has provided some footage of the early part of a level 1 demo.
Here's the latest. "Baboon City sleeps beneath its neon glow…Until an alien invasion turns its citizens into mindless blobs. Hope remains.Two warriors emerge from the shadows. The Double Baboon Ninja strike back!"
Technical notes
- AGA chipset
- 2MB of CHIP
- 68020 with Fast RAM should be sufficient
- Supports one or two button controllers
Credits :
- Graphics & Code by Dan
- Music by Robyn
- PTplayer by Frank Wille
Links :1) Source

WOW, this is really impressive, If you told me it was a modern 2D game made for modern platforms I would believe.
ReplyDeleteRainbow Island with a Monkey
ReplyDeleteDamn this one looks awesome! And what a pretty cool main character.
ReplyDeleteThis is looking very promising.
ReplyDeleteA quality new Amiga game comming from the 2025 Amiga gamejam hopefully.
Keep it up Danlabg, this is excellent.
Can this game run on ECS Amiga?
ReplyDeleteThis looks incredible. Well done!
ReplyDeleteextremely high HW specs .. 030 + fast RAM for a simple Sily Putty A500 game.
ReplyDeletetrue, I hope they will optimize enough to run on a fast ram expanded A1200 and that's it
Deleteim getting slowdown on my A1200 Vampire V2!
DeleteSorry to say, but this should be able to run on a vanilla unexpanded A1200 easily.
DeleteLooks great but does not work on original A4000/030. After loading I see a little gfx then everything goes black but the sound plays.
ReplyDeletelooks great
ReplyDeleteLooks and sounds great and no Scorpion engine !!
ReplyDeleteProbably with Scorpion Engine the hardware requirements would be lower...
DeleteIf done with Scorpion Engine, this would run fluently on a 1200 without expansion.
DeleteThat looks absolutely amazing! Man, I am so glad retro games are still showing and with that quality. Superb design and look - I hope it plays well too! Certainly one to keep an eye on!
ReplyDeleteTried a lot of different configurations, but could not make it work on WinUAE, same behavior reported by Nikos 7...
ReplyDeleteRuns perfectly fine here, except I have to move VBR to $0 or I get no music.
DeleteThe game runs great, smoothly. Every detail is nailed including P (Pause in game), and ESC to quit back to main menu, and again to quit the game back to WB! Just a perfect high quality product!
Looks amazing. I can understand fast ram for aga, but why the accelerator for a vertical platformer?
ReplyDeleteThis is a Game. Have good idea , good graphic , good animation ... A Game !
ReplyDeleteThis is high quality stuff. Plays well on Amiga 1200 with fast RAM, but with some slowdowns. If the slowdowns could be eliminated more or less, it would be awesome. Keep up the good work!
ReplyDeletetrue
DeleteVery well done game, graphics, animation and sound are great and it's fun to play! It runs on the MiSTer minimig core set to AGA seemingly without slowdowns FWIW.
ReplyDeleteworking now, WinUAE set to stock A1200 plus fast RAM, working perfectly!
ReplyDeleteWorks on Pi3 and Pi4 A1200/Pistorm32 lite however after exiting the game, when you try loading any game or application after, it causes a GURU
ReplyDeletelooks great, this one is a winner, can't wait to play the final version.
ReplyDeleteThese Amiga homebrews are getting better and better....superb....also the Amiga is getting an army moves sequel called SpaceMoves there's a video on yt.
ReplyDelete