GlowPoint - An interpretation of the arcade game Flash Point for your Amiga! [UPDATE]

Another Tetris style game has appeared that's worthy of a mention on Indie Retro News, as we were recently informed by glowpoint JMD/Harwdired on our website that Retro Nanny has made available a work in progress version of the upcoming game called 'GlowPoint'. A game that is described as an interpretation of the arcade game Flash point for your Amiga. To coincide with this news, provided below is the full details as well as gameplay footage from Saberman.

Here's the latest. "One thing that I did miss when I was in my amiga years was a version of Flash Point - the tetris-based puzzle game - to play at home. I loved this version but the closest arcade where it was located was 10 miles away from where i lived.  I did pitch the idea to the team that made powder but they were not interested. After looooong time, i did try to recreate the game using flash in 2009 modifying an existing tetris flash game but then life went on the way and i lost the files."

"Later on I did find a blitz pc tetris version. Had the idea to rework it and, with the help of cylon, a bare base working version was in the beginning, but then I was unable to go on and asked Hardwired to help. He did recode almost all the base engine, added the flashpoint gameplay, implemented music and a good chunk of the graphics, while I did provide the base graphics, the levels and the soundtracks plus some testing. This version is a one player only and has 99 levels (arcade similar). In future more levels are planned, and also a level editor might be available."

Base requirements: 

  • Any Amiga 68000+ with 1 mb of memory (512kb chip)

Recommended : 

  • 68010+ and fast ram

CREDITS:

  • JMD - inital concept and design, GFX and Music
  • Hardwired - Coding and additional gfx
UPDATE : A new version has been released and while it's  not fully optimized, and may have some bugs. It does however run fine on A1200 and above with several users reported that it also runs fine on A500 real hardware as well. Here's the full list of changes below.
  • New Game modes and based on them last update. Now you have the following game modes: HOLD / SWAP / CLASSIC - as well as displaying different number of next pieces, it allows to lock one in place or swap the order of next pieces;
  • Added 4 controler options: Joystick (1 button) / Joypad (2 buttons) / Gamepad (3 buttons) / CD32 Pad (>4buttons);
  • Added to settings for manual selection, also the game attempts to detect automatically your control (press the last button available on startup screen);
  • Added diffent in game backgrounds, changing each 2 stages;
  • Added new music for High-score table and small jingle for unlockable achievements;
  • Revamped and fixed NTSC support (more snappy and responsive than the PAL one);
  • Solved an issue with pause key on real hardware;
  • Added new sounds (Hold / Swap);
  • Revamped the Pause mode and added mascot animation;
  • Made the Mascots more expressive;
  • Added more Arcade Atract mode instructions (divided between to turns);
  • Added show control buttons on first stage and hints in the following stages up to 5 (Many players don't read instuctions on site, or arcade attract mode);
  • Added unlockable settings and mode selections;
  • Made Glowpoint logo glow ;)
Links :1) Source

3 comments:

  1. Aaaaarrrrggghhh !!!!

    ReplyDelete
  2. Major update - 0.7.2 - The Valentino's update!

    - Added new game modes - Amateur / Medium / Pro (classic) - Each mode allows the player to see a bigger /lower queue of next pieces
    - Added Arcade settings -difficulty / control sensitivity / reset hight scores / Exit to OS (only works on wb 3.1+ for now)
    - Added kill line on the top of the game board
    - Fixed pause time bug that made games controls unresponsive after a while
    - Better keyboard handling (Esc -Settings / Q to quit current game / P -Pause Game)
    - Different Best times for each stage
    - A lot of internal bug fixing...

    ReplyDelete

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