Retrobooster - Multi-Directional Shoot em up (0.6 DEMO UPDATE)


Blast your enemies to dust while avoiding crashing your ship into the surface of caverns and other such hard places. You will also be met with challenges and tight puzzles and an impressive set of weaponry, this is RetroBooster. A cool looking Multi-Directional Shoot em up which we recently covered here on Indie Retro News, which has been given a 0.6 demo update!

FIX NOTES
  • Bug fixed: Fixed crash caused by missiles colliding in deathmatch games. Thanks for the report, Nick.
  • Bug fixed: Data directory was not created properly in some Linux desktop environments.
  • Bug fixed: In Co-op game, pressing fire to launch a ship would exit level if another ship had already exited.
  • Bug fixed: First level was not always being unlocked.
  • Bug fixed: Fixed rare premature level exit.
  • Improved terrain following algorithm for all walking enemies, such as Thumpers. They now creep around sharp corners more reliably without falling off terrain as much.
  • In deathmatch, other players’ missiles now target you after you spawn a ship instead of before.
  • Removed end-of-level bonuses from Deathmatch games. The current set of bonuses don’t make sense in the context of Deathmatch competitions.
  • Refined art pipeline, improving some art assets and boosting performance about 10%.
    Refined terrain tiles and many other models.
  • Added more depth to levels; the added parallax helps distinguish the foreground from background.
  • Added fullscreen switch to Settings menu.
  • Animated shootable buttons.
  • Now high scores are recorded for any player that earns one in Co-op games instead of only Player 1.
  • Added multiple high score charts to differentiate between solo, cooperative, and various difficulty levels.
  • Improved GUI navigation with arrow keys.
  • Removed “ramp” sliders for joysticks, as they have not felt useful on any sticks tested so far.
  • Added workaround for bizarre fullscreen window clipping behavior when using DPI scaling in Windows Vista, 7, and 8. Nice discovery, Joe.
Since the release of the first version of the demo, most of the developer time has been spent on the full game rather than this demo update. In addition to the changes above, They have been working on the design and prototyping levels, creating new enemies and other game entities that appear in later levels, finalizing the art pipeline, improving many art assets, and creating a new art style for levels at the end of the game.

DOWNLOAD
WEBSITE

The full game features :
  • Classic thrust ship controls that are challenging to master
  • 30+ levels to unlock
  • 4 skill levels
  • Single player or up to 4 players split-screen
  • Cooperative and deathmatch multiplayer modes
  • Control with keyboard, mouse and keyboard, or game controller
  • Find weapons and power-ups to increase your lethality
  • Unlimited fuel (no dying just because you run out of gas)
  • Electronic soundtrack by Subatomicglue frontman, Kevin Meinert - http://www.subatomicglue.com 

Retrobooster has a page on Steam Greenlight so keep voting! Visit the blog and development journal for the latest updates.

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